Author Topic: Range Counters  (Read 1569 times)

Offline Shane

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Range Counters
« Reply #15 on: June 09, 2004, 11:15:52 PM »
it lets mediocre pilots and those with lag survive longer.

:D
Surrounded by suck and underwhelmed with mediocrity.
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I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline JB42

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« Reply #16 on: June 09, 2004, 11:35:06 PM »
Raptor its not better than AH1s icon system. Just more realistic. I think that was the trend the HTC was going to in AH2.
" The only thing upping from the CV are lifejackets." - JB15

" Does this Pony make my butt look fat?" - JB11

" I'd rather shoot down 1 Spit in a 109 than 10 109s in a Spit." - JB42

Offline Montezuma

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« Reply #17 on: June 10, 2004, 12:13:19 AM »
Quote
Originally posted by FBRaptor
I believe some guys just saying that because they just agree with everything :cool:     FBRaptor


People are not shy to disagree on this board.

I like it because it makes you look at the attitude of the other planes.  In AH1, you can tell who is moving closer, parallel, or away from you just by reading the billboard.  In AH2, you have to actually look at the plane to see what the other guy is doing.  I use zoom alot more in AH2.

Offline Frost

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« Reply #18 on: June 10, 2004, 12:26:20 AM »
One of the benefits to the new system is decreasing spray and pray shots.  I think people are more reluctant to shoot the long range shots without knowing exactly how far it is.  Just my opinion.  I've noticed less of these shots in AHII.
« Last Edit: June 10, 2004, 12:28:53 AM by Frost »

Offline Shane

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« Reply #19 on: June 10, 2004, 01:40:40 AM »
i've still managed pings at 800 and 1k with .50's but over 1k (not 1000) it's definitely more questionable as to the range.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline MadSquirrel

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« Reply #20 on: June 10, 2004, 03:44:31 AM »
All fine and dandy if you fly a plane, but as a GV driver, it is much harder to calculate your lead.  Is it 1.5K, 1.1K?  There is a big difference in lead.  I like the old system, or at least change it from 3K down.  

LTARsqrl   :(

Offline Kweassa

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« Reply #21 on: June 10, 2004, 06:01:42 AM »
Any reason why GV and buff gunners should not need to adapt to the new stuff, while plane pilots do?

 The very reason most of you people hate it for, is the very reason it is better.

Offline Darkish

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« Reply #22 on: June 10, 2004, 08:33:25 AM »
I too was initially umming and aaahing about this, but I can honestly say that since devoting my time to AHII and not I (haven't been in there for a month), this new countdown is great.  I have found that my SA has gone up as one needs to constantly keep track of cons around you and perform a "mental map" of what is moving where and how fast, no longer able to rely on a snap look to find out what's going on but have to work at it.  I sincerely hope it stays as is.

Offline Virage

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« Reply #23 on: June 10, 2004, 08:52:52 AM »
new system is an improvement over old imo.
JG11

Vater

Offline LLv34 Jarsci

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« Reply #24 on: June 10, 2004, 03:22:23 PM »
We have played a couple of scenarios totally without Icons , and its much better that way than original AH1 system. W/O icons you could disengage from the fight and actually manage to bounce someone.

This AH2 system brings it closer to the "real" , where you dont have laser range finders to find out enemy energy state. Now you have to use your own brains more. Also this gives you a chance to bounce someone more easily, which is a needed improvement IMO.

Don't whine about losing lazerfinder, use SKILL to detect deflection and closure rates :D

Offline Frost

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« Reply #25 on: June 10, 2004, 07:21:57 PM »
Unfortunately "skill" has little to do with detecting deflection and closure rates.  Being able to clearly see the plane has the most to do with it and on a computer screen you are at a distinct disadvantage versus real life.

Offline Shane

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« Reply #26 on: June 10, 2004, 07:23:49 PM »
not to mention not all monitors, vid cards or user defined resolutions are alike.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Kweassa

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« Reply #27 on: June 10, 2004, 08:06:33 PM »
Quote
Unfortunately "skill" has little to do with detecting deflection and closure rates. Being able to clearly see the plane has the most to do with it and on a computer screen you are at a distinct disadvantage versus real life.


 Except you don't see things 'clearly' as you might think, in real life. A human's ability to measure distances and speed does not reach out as far as you think. Many people dig up the 'stereoscopic vision' argument for this, but stereoscopic vision is practically meaningless when the distance is further out than some 50 feet.

 When an object is further than that, people judge distance in relation to background visual input - human sight selects a 'reference point' on the background, and judges how fast the target is moving by comparing its position and how it shifts compared to the background.  

 If an object is moving either directly away or into you, often it is very hard to judge relative distance - especially when the surrounding is empty and void like the skies.

 Whatever movement an object does further out than 1k, the icon system tracks it with increments of 500yards which is plenty enough.

 Whatever is within 1k, AH graphics is pretty much sufficient enough to give most of the visual input needed.

 Admit it guys - you just want to go back to the days when we could instantly judge E-states at first glance without having to watch the attitude of the plane.

Offline Wotan

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« Reply #28 on: June 10, 2004, 08:19:49 PM »
Quote
Originally posted by Frost
Unfortunately "skill" has little to do with detecting deflection and closure rates.  Being able to clearly see the plane has the most to do with it and on a computer screen you are at a distinct disadvantage versus real life.


Don’t assume your own inabilities apply to everyone else.

I have np judging whether a plane is closing at any range. I haven’t been "surprised" or “tricked” or anything of that.

So if others can and you can’t then there's no general issue of not being able to see "clearly".

The icons in AH2 are fine as they are. It has nothing to do with your "computer screen" because even in rl a con at 3000 yards isn’t but a dot. It size doesn’t change that much between 3000 and 2500 yards. At least in AH you have the 500 yard increment to tell which way he’s heading.

In AH the red icons preclude any type of real bounce or surprise attack unless you are completely asleep.

The issue here is just a matter of time until you adapt. Most of us who spent considerable time in the betas have no issues at with the icons.

It took time for most to adapt to the AH1 icons and it will take time for folks to adapt to the icons in AH2.

Offline TDeacon

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« Reply #29 on: June 10, 2004, 08:24:07 PM »
I have been flying in the beta for several weeks now, and I find I don't even notice it as a problem any more.  With practice, I can still determine their movement vectors quickly and accurately.