Author Topic: Tanks need a turret key.  (Read 340 times)

Offline GtoRA2

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 8339
Tanks need a turret key.
« on: June 15, 2004, 10:31:31 AM »
I was messing around in a tank, and I had a hard time getting my gun on target, we have no reference to were the gun is in comparison to the hull.

A simple Key they show hull and turret facing would be a nice, make it so you can only see it in the gunner position when not zoomed.

Offline Octavius

  • Skinner Team
  • Platinum Member
  • ******
  • Posts: 6651
Tanks need a turret key.
« Reply #1 on: June 15, 2004, 10:36:24 AM »
I found that while in the gunner/turret position, I can look behind me and guage the turret position basd on the inside textures of the tank.  Eh, it works
octavius
Fat Drunk BasTards (forum)

"bastard coated bastards with bastard filling?  delicious!"
Guest of the ++Blue Knights++[/size]

Offline Soulyss

  • Platinum Member
  • ******
  • Posts: 6559
      • Aces High Events
Tanks need a turret key.
« Reply #2 on: June 15, 2004, 10:38:59 AM »
I can usually just look around inside the turret to get my bearings when I'm in the gunners position.

damnit, Oct... I'm tryin to type here...... :D
80th FS "Headhunters"
I blame mir.

Offline Midnight

  • Silver Member
  • ****
  • Posts: 1809
      • http://www.brauncomustangs.org
Tanks need a turret key.
« Reply #3 on: June 15, 2004, 11:42:36 AM »
What we really need is the ability to slew the turret when in the pintle position.

I hate when I'm in the pintle and see a GV moving behind me or where ever, then jumping to turret and turning it to try and re-find that GV, can't find it, jump back to pintle, find it again, jump back to turret, keep turning, can't find it, jump back to pintle, find it, jump back to turret, keep turning......

Please HTC, how about enableing that turret movement from the pintle position?

Offline BUG_EAF322

  • Gold Member
  • *****
  • Posts: 3153
      • http://bug322.startje.com
Tanks need a turret key.
« Reply #4 on: June 15, 2004, 01:02:43 PM »
just totaly agree

Offline AKWeav

  • Nickel Member
  • ***
  • Posts: 743
Tanks need a turret key.
« Reply #5 on: June 15, 2004, 02:02:14 PM »
Another thing, just who is that dweeb who keeps returning the pintal to the default position when I leave it?  If I knew who it was, I'd tell him to leave it where I left it.

Offline BUG_EAF322

  • Gold Member
  • *****
  • Posts: 3153
      • http://bug322.startje.com
Tanks need a turret key.
« Reply #6 on: June 15, 2004, 03:06:08 PM »
hhmm must be some ai than but....

we can't have ai in AH except he base and cv acks.

another good one

Offline moot

  • Plutonium Member
  • *******
  • Posts: 16333
      • http://www.dasmuppets.com
Tanks need a turret key.
« Reply #7 on: June 15, 2004, 03:18:20 PM »
from this old thread: http://hitechcreations.com/forums/showthread.php?s=&threadid=112200&highlight=tank+rudder+turret

Slave the turret to the rudders when in the driver position as the tracks are from the gunner positions.  Really simple solution.
Hello ant
running very fast
I squish you

Offline moot

  • Plutonium Member
  • *******
  • Posts: 16333
      • http://www.dasmuppets.com
Tanks need a turret key.
« Reply #8 on: June 15, 2004, 03:19:18 PM »
Hello ant
running very fast
I squish you