TweetyBird thanks for the illustration.
The general consensus is that the Longer Shots 600-800 yards are more difficult in AH2.
But i have trouble hitting at any range. In fact my hard fast rule is Do Not Shoot beyond 500 yrds. Although i will take a pot shot at the Rooster Tail being omitted from that Pony washing his wheels in the Sea water while fleeing his bloody fate.

I rarely take a shot longer than 400 yards.
I am refering to my gunnery problems at a Low G Close range (200 to 400) yard shot.
Originally posted by Pyro
Hit resolution is not quite the right term. I guess target resolution would be a more accurate description. In AH1, there was a granularity to it which you don't have in AH2.
It has been said the the "Hit Resolution has changed. If i understand correctly. It went from the granularity of say Sugar...the the granularity of like Powdered Sugar. Give or take.
This leaves me to belive that the slight changes in the Flight Model (FM) in conjunction with the slight chang in the Sugar..err Hit Resolution are the culprit. Why? I noticed the ole
Bouncy Nose Syndrome that i expereinced when i first starting playing AH1 well over a year ago (Its Back)!!!.
So ive been playing with the Joystick Axis sliders trying to smooth things out a bit. Still pretty poor but getting better.
Enter (More difficult gunnery for some players) Not so different for for other's.
Originally posted by beet1e
MetaTron beat me to it, but as many of us found out when WB 2.6 came out (1999) you had to get to the fast side of the 300MHz (lol) wall. I upgraded twice, secondly from 450MHz to 1.2GHz. The difference it made was amazing. [/list] [/B]
Also it bares mentioning that my system doesnt run Ah2 very well. ie. I am one of the players that have been experiencing a lot of screen freezes. All my video setting are at the bare minium. Graphic Detail sliders all at "Performance" settings.
MAx Tex size 256. Screen res. 600x800. so on and so on.
Maybe the degraded Texture and or resolution is part of the "Hit" problem i am having?