Author Topic: learning to fly (we aint flyin' no X-Wings no more)  (Read 190 times)

Hally

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learning to fly (we aint flyin' no X-Wings no more)
« on: October 10, 1999, 01:12:00 PM »
Ok, I must admit that I am used to much less realistic flight sims than this..  Games like Flying Circus (loop a sopwith camel without loosing altitiude..) and Aces Over Europe (old game I had some fun with)  So what is the best way learn how to fly this game without turning myself into the ground 1000 times? lol  I bank, pull back on the stick, and suddenly I'm in a spin and crashing into the ground! rofl  I need help    

Offline indian

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learning to fly (we aint flyin' no X-Wings no more)
« Reply #1 on: October 10, 1999, 01:23:00 PM »
Be patient and dont jerk the stick around till you get used to it some.  Practice

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Offline miko2d

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learning to fly (we aint flyin' no X-Wings no more)
« Reply #2 on: October 10, 1999, 02:44:00 PM »
 Many people make the same common mistake when they talk or think about the WWII fighters. They imagine them as a well-flying planes.
 There is a lot of talk how certain planes were superior in their flight characteristics, maneuvrable, controllable, etc.
 That is a load of crap unless you keep firmly in mind that all those virtues and praises are only valid in comparison to the other contemporary airplanes of the SAME type, meaning other fighters.

 The fighter planes, WWII in particular were extremely lousy flyers. They were purpously built for several reasons, main of which were air-superiority (fighter vs. fighter, escort), intercept (fighter vs. bomber) and ground support. Nowhere was it stated that they should fly well, only that they fly well enough to accomplish their task, preferably fly better then the opponent. If not, armor and firepower compensated for the flying characteristics.

 No argument, any plane built in the shape WWII fighter and equipped with the same engine would fly reasonably well (except for some torque effects), not much more difficult then, say Cessna, if you take it out in the same configuration as a Cessna.
 Now add to that exellent flyer a ton of armor (pilot, fuel tanks and some other vital parts), weapons, ammo and high-alt equipment, load the fuel for the required range and you have a tub that can barely hold in the air.
 Also add much heavier landing gear assembly to support all that weight on the rough airstrips during very rough landings (the pilot may be very tired, wounded or shaken and his plane often damaged).
 Add much tougher construction than necessary for flying to withstand those occasional high G-s maneuvers and overspeed during dives dives. Now double or triple it so that plane could still keep flying after it is hit by a few bullets, shells or debris.
 Considering the weight, all those planes were severely underpowered.
 They cannot be compared to modern aerobatic, civilian or even trainer planes or surviving WWII planes with all abovementioned items removed and 1 hour worth of fuel in their tanks. They were extremely difficult to fly.

 Take a very decent runner, make him put on heavy boots instead of sneakers, heavy suit instead of a t-shirt, steel helmet and bullet proof-vest, an M-16 or a machine-gun, few grenades, a gas mask, 2 liters of water and 3 days worth of food for a heavy-working man, few clips of ammo and 20-30 pounds of other items necessary for a soldier. I bet that his morning jog will be much less fun.

 There are a few nice sims coming up where you can enjoy the flying itself, scenery, even gliding. They are worth a try. Realistic military flight sims are definitely no fun to fly. But they allow us to get an idea what a real pilot felt like.
 Good job HTC!!

miko--

Offline Sharky

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learning to fly (we aint flyin' no X-Wings no more)
« Reply #3 on: October 10, 1999, 07:44:00 PM »
Hally,

Like Indian said take some time and practice offline.  Remember to watch your airspeed, even in planes like the Spitfire if you get it too slow it'll snap and spin on you.  Keep the stick inputs smooth and gentle trying to keep your manuevers large while maintaining airspeed.  Although at this time AH does not have a group of trainers, (I'm sure they will soon) if you ask any of the guys with AT at the end of their handle they will help you out.  (AT=alpla testers)

Sharky

-floo-

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learning to fly (we aint flyin' no X-Wings no more)
« Reply #4 on: October 10, 1999, 07:55:00 PM »
These guys are right. It takes lots and lots of practice. Put your flaps down a notch, GRADUALLY add throttle while putting in enough right rudder to keep your plane straight on take off. In combat do your very best to keep your speed up. Nice graceful manouvers, no stick jerking. Just don't give up...you can do it  

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Offline jocko-

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learning to fly (we aint flyin' no X-Wings no more)
« Reply #5 on: October 11, 1999, 12:52:00 AM »
The best way to get the hang of just FLYING the plane is: an airplane needs only to be guided...not jerked around.  Respect the stall warning in turns..it lets you know if you are pulling too hard. Once you get good at knowing your airplane the next, more difficult thing to master is how to FIGHT with it...and don't ask me about that, I'm still working on it! ;-)

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Offline eagl

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learning to fly (we aint flyin' no X-Wings no more)
« Reply #6 on: October 11, 1999, 03:18:00 AM »
Until you learn to "feel" the planes better, use the stall sound religiously.  When you hear it start to rattle, you know that you're approaching the maximum amount of lift you're gonna get from the wing.  You can get a little into the stall sound, but pulling deep into the sound rattle/horn only decreases your turn performance.  Once into the stall sound, no matter how badly you want to pull more, you MUST stop pulling back or release back stick pressure to continue turning.  


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Offline Surfer

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learning to fly (we aint flyin' no X-Wings no more)
« Reply #7 on: October 11, 1999, 10:16:00 AM »
I try to maintain as close to perfect trim as possible at all times, and I'm real gentle with manifold pressure changes, prop rpm and I try to use a VERY smooth and slow stick deflection technique.

Once the fire surrounding my augered aircraft is put out, I limp back to base and beg my C.O. for another ride.

<g>

...and I do it a again.

-Surfer
"If you're not having fun...you're doing something wrong"

Offline Thorns

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learning to fly (we aint flyin' no X-Wings no more)
« Reply #8 on: October 11, 1999, 12:45:00 PM »
IMHO this flight sim is doing just what it intended to do...."your not flying your Daddy's Cessna anymore".  The planes of WWII were(IMHO) gun platforms that moved.  In other words load them up and they are h e a v y.  It is reflected in Aces High very well.
Aces High people should take a bow.  Pyro, Hitech, and the others are people who are setting a standard for flight sims to follow.  This is a flier's flight sim.  Learning how to fly is what a flight sim is for, and learning to be a good fighter pilot comes after learning to fly(if you live long enough.....hehe).  I salute the creators of Aces High and say "thank you".  

Thorns_Mskt
XO Musketeer Escadrille

P.S. It would be really cool if you give a multi-month subscription a discount <g>.    

Offline Mark Luper

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learning to fly (we aint flyin' no X-Wings no more)
« Reply #9 on: October 11, 1999, 06:48:00 PM »
Hally,
What these guys have been saying is pretty much right on the mark. I have been flying wb and other sims for a long time. I really enjoy this one because of the challange it holds. It was even more challanging before they made take off's easy :-). I praticed for 2 days straight on nothing but take off's and landings in the spit and 109.
Offline you will have an uniterupted chance to get the "feel" of the planes but if you like I am generally on most evenings and am willing to work one on one with you in an out of the way field. If you see me or any of the other "AT" guys in there, give us a hollar.


MarkAT
MarkAT

Keep the shiny side up!