Author Topic: Time for friendly collisions?  (Read 1444 times)

Offline fluffy

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Time for friendly collisions?
« Reply #30 on: June 21, 2004, 03:33:10 PM »
Quote
Originally posted by RTStuka
As far as kill shooter goes I think the way it is works best, we all know what would happen if it were turned off..... As for collisons, I was just thinking the same thing the other day when I had about 6 knits chasing me, when I looked back they were flying in and out of each other like crazy, no granted I should probably work on not getting in that situation first but I couldnt help thinking how nice it would be if I could just get them to run into each other, but I also dont think friendly collisons would be practical, first of all the lack of peripheral vision would be a big issue, granted you can move your head but still you do not have the same visual ability when playing on a 2D monitor and it would be very difficult to attempt to keep an eye on the con in front as well as checking all other angles for close friendlies. High.


RTStuka, I agree that the MA should be reserved as the 'fun' arena (although some take it very seriously, never the less), and that is why I suggest the CT as an appropriate venue to introduce the friendly collision enhancement.  As to peripheral vision - we all strive for good situational awareness now - who is getting into firing position on me , etc. - so now we also pay attention to which friendlies are on a collision course with us. The fun of the fight is tracking the 3d 'world' around us as we fly and fight. The view on the monitor is modified, I believe, to give us a wide view to compensate for the 2D monitor effect, unless I am mistaken.  This is why I much prefer the view system of AH to a certain stand-alone WWII combat flight sim which is currently very popular, but which I find frustrating to see in.

Offline Adogg

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Time for friendly collisions?
« Reply #31 on: June 21, 2004, 03:33:21 PM »
Quote
Originally posted by RTStuka
As far as kill shooter goes I think the way it is works best, we all know what would happen if it were turned off..... As for collisons, I was just thinking the same thing the other day when I had about 6 knits chasing me, .


I'm thinking I wish I was 300 yards behind that cloud of 6 knits with my P38 with full magazine.

Spray and Yay!

:lol

Offline twitchy

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Killshooter
« Reply #32 on: June 21, 2004, 04:07:29 PM »
DO NOT REMOVE KILLSHOOTER!

Uh, hell no.
From the newbies to the spies, there would then be a field day of idiots shooting you down. Troops shot down by snakey country switchers, kids too lazy to fly to an enemy base would delight in taking your plane out. Yes people would do it, more often thatn you think. Kill shooter is the the only thing that keeps this at bay.
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Offline JB73

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Time for friendly collisions?
« Reply #33 on: June 21, 2004, 04:21:26 PM »
friendly collisions?

how would we take off? we have no tower to control who goes when. we would collide on the runway and die before getting in the air.


if there was a delay for spacing takeoff's you know somone would hit the "go" button and be "inline, then go afk liek many many do.

but he might have forgotten to put his throttle to full, and just sit on the spawnpoint. hence killing everyone who spawns after him, until he blows up also, or comes back from afk.

how would you like to lose a perk ride like that, or even get a death on your score from some newbie like that?




in the SEA events the turn on friendly collision sometimes AFTER all are airborne (like 10 min into the frame) and announce it over MOD text.


in the MA and CT there is no control over who takes off when so there is no way to turn it "on" and "off".

i dont think anyone would like to play in the MA if they were "controlled" when they could take off.
I don't know what to put here yet.

Offline DREDIOCK

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Time for friendly collisions?
« Reply #34 on: June 21, 2004, 04:37:26 PM »
Quote
Originally posted by jetb123
I say turn the killshotter off. When a guy shoots his own country men i think nothing should happen. Nobody would do it cause they dont want to waste there ammo.


No, what you end up with is some jerks jumping sides and intentionaly shooting down friendlies so as to give the other side an unfair advantage. orrr just to be a butthole.
Went though this in AW and I for one have no desire to deal with it again.

Leave killshooter alone. Instead, spray and pray less and use better SA for both enemy aircraft and your own.
In the last year I've suffered killshooter exactly twice.
coulda beena third tiem the other day when a friendly A20 flew in front of my guns but I saw him just before he entered my bullet stream and let go of the trigger.
Had I gotten a killshhoter it would have been my own fault as 95% of killshooters are the fault of the person shooting.
 I heard his engines but ignored them in my haste for the kill.

Been my observation that 95% of all killshooters would be easily avoided if people would just pay attention to more then just whats in front of them. And used better ammo discipline
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Offline AKFokerFoder+

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Time for friendly collisions?
« Reply #35 on: June 21, 2004, 05:25:20 PM »
The only way to turn off friendly collisons is to have an air traffic controller at each base.  Otherwise you wouldn't be able to take off or land.

If you can find enough people who want to air traffic control, you might have some validity to asking for friendly collisions.

Personally I say leave them off.

Could you imagine someone accusing you of kill stealing or getting PO'd at you?  The all he has to do it ram you as a friendly.

I've alrealy had someone try to deliberately cause me kill shooter myself. He accused me of kill stealing.  I tried to explain to him that I got all my kills that way, but he just wouldn't listen. Pitifull really, but he kept buzzing me.  I am sure if he could have rammed me he would have.

The amount of bad blood friendly collisions would cause in the arena would be very bad.

The game plays well, leave it alone.

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Offline Morpheus

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Time for friendly collisions?
« Reply #36 on: June 21, 2004, 05:48:02 PM »
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Originally posted by Waffle BAS
lol - If you take kill shooter off - the rooks will self destuct by cherry picking themselves.


LMFAO!
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Offline Flossy

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Time for friendly collisions?
« Reply #37 on: June 21, 2004, 06:14:49 PM »
Quote
Originally posted by eskimo2
I think (not sure) that as it stood in AH1, collisions could be turned on for aircraft on the ground, in the air or both.  is this correct?
No there is (was) only one setting - On or Off - regardless of whether on the ground or in the air.  :)
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Offline Jackal1

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Time for friendly collisions?
« Reply #38 on: June 21, 2004, 06:36:41 PM »
Killshooter off? :D  Heehee just think about that a bit would ya? How many times a week do you start rolling down the runway and see tracers going by your cockpit from directly behind  you? It`s always a hoot to go to rear view when you see this and watch the latest, trigger happy noob turn himself and plane into a fiery, smoldering wreck. The other way around it prolly wouldn`t get much of a chuckle after the 2nd or 3rd time .
« Last Edit: June 22, 2004, 06:27:21 AM by Jackal1 »
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Offline Ghosth

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Time for friendly collisions?
« Reply #39 on: June 21, 2004, 11:11:09 PM »
Sorry flossy, I highly respect your opinion in most things.

However until you've painstakeingly gotten 32 bombers off the ground, one at a time, marshalled into a formation & turned for target. Just to see a tail end charlie come through the formation & ram the back of your plane.

To see yourself falling in pieces shrieking in anger. Until you've lived through that heartache, pain & dispair. You don't realise how much friendly collisions changes things.

Even if you could solve the problems of taxi, takeoff & landing.

Every time someone died because some other idiot on HIS side dove in on the same con. You'd hear such a screeching & wailing that the heavens would fall. The gods would be no more, and AH would cease to exist.

Trust me, you don't want this.

As long as we have net lag, we have the need for friendly collisions enabled.

Offline ramzey

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Time for friendly collisions?
« Reply #40 on: June 21, 2004, 11:56:53 PM »
Quote
Originally posted by mechanic
killshooter off and friendly collisions on!

realism all the way!


wnd you will stay the last HTC client with active account:cool:

Offline Flossy

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Time for friendly collisions?
« Reply #41 on: June 22, 2004, 02:31:38 AM »
Quote
Originally posted by Ghosth
Sorry flossy, I highly respect your opinion in most things.

However until you've painstakeingly gotten 32 bombers off the ground, one at a time, marshalled into a formation & turned for target. Just to see a tail end charlie come through the formation & ram the back of your plane.
Um..... I never said I wanted friendly collisions, and was merely saying what options are available in Setup.  I know only too well the problems having them on can cause.  I agree with you completely - especially in light of my own inability to fly in close formation!  :)
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Offline Ghosth

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Time for friendly collisions?
« Reply #42 on: June 27, 2004, 09:00:03 PM »
My apoligies flossy. Misread that somehow.

Should have been addressed to fluffy.

Anyway, friendly collisions on + more than 10 in the arena = chaos.

Offline Flossy

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Time for friendly collisions?
« Reply #43 on: June 28, 2004, 02:11:19 AM »
NP Ghosth..... think I've learnt a few things in the last 2.5 years since joining the CM team.  Friendly collisions causing problems is one of them.  ;)
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Offline Muddie

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Time for friendly collisions?
« Reply #44 on: June 28, 2004, 01:23:48 PM »
O.K. on the upside got a quick kill last night (sort of).  I guess he was a newbie, but heard a whump on the runway right behind me as I spawned and rolled, looked back just in time to see newbie self destruct from shooting me:rolleyes: