Sorry, I don't understand the question then. My way isn't a work around, its how I like it and have always used it in WB. I like having the same button switch the angle for views for me because I find it easy to pan the sky that way and can rotate both the hat and the view angle quickly.
Do you want to map the up views to the hat using different stick sets? That's easy to do.
Sticks sets are mapped as Popeye says for the joystick; that means you can use a joystick button to move to a specified stick set. For instance: BUT1,SET1 moves to Set2; BUT1,SET2 moves to Set3; BUT1,SET3 moves back to Set1. That way one can cycle through stick sets using the same button. If you don't know how a particular button is identified press it and the corresponding label should highlight in the mapper.
Alternatively, (what I have gone to now) you can map stick sets through the keyboard in the Keymapper. I have fooled around with the map and now use F5, F6, F7 and F8 to get me to each of the four stick sets.
If I wanted, I could make Hat1 Left be angled down in Set1, level in Set2 and angled up in Set3. Is that the sort of thing you are after? Again, you could switch sets using either the joystick or the keyboard.
Maybe I don't understand what you mean by toggle since I never used it in WB; when I tried to map it, it automatically switched it to "switch" in the WB keymap. Maybe it was the inverse -- I never had both in any event.
In AH, if you want a toggle, in stick set 2 make a reference to 1 and in stick set one make a reference to 2 for the same key.
I hope I don't sound obtuse...
I just don't know how what you are trying to do is different from what I am explaining. Toggle to me sounds like an on/off two position affair activated by either one keystroke or one joystick button -- you can create that if you like. Alternatively you can make the same "switch" work across three or four sets.
If anything, AH offers greater mapping possibilities then WB. In the latter joystick mapping is linked to the keyboard mapping (although, admittedly, once could get up to four separate key functions per button). In AH stick mapping is entirely distinct from keymapping so functions can be achieved on the stick that aren't even mapped on the keyboard, or vice versa. In my experience with WB, if there isn't a keystroke associated with a function, there is no way to map it to the stick.
Clear as mud to me.
Can you explain what you mean by toggle effect does if it is different than what I have stated?
Thanks and cheers,
[Edited content below]
It just occured to me what toggle could do... it would temporarily use the stick set only as long as the button is held down. Is that right?
In what instance do you need to use this? For views? Do you have a four way hat and need a different stick set to use the diagonals? I suppose the difference there is rather than simply letting off the button once has to press it again... not much different really: hold for a while (long effort) versus press once (short effort) and press once again (short effort).
I guess it is all a question of getting used to something. Probably not better or worse, just different.
Cheers
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phaetnAT
Aces High Alpha Tester
[This message has been edited by phaetn (edited 10-14-1999).]