Author Topic: Make it 4 countrys.  (Read 1570 times)

Offline Raptor

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Make it 4 countrys.
« Reply #30 on: June 24, 2004, 05:50:03 PM »
Quote
Originally posted by StracCop
I guess remaining fuel, loadout, altitude advantages,
E-states and all the rest don't make a difference.

It is NEVER  A-L-L  pilot.  :cool:

:rolleyes:
its always pilot

Offline TheCage

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Make it 4 countrys.
« Reply #31 on: June 24, 2004, 06:05:24 PM »
As some of you know, WarBirds has four countries.   The were Red, Green, Yellow, and Gold.    The first three were always used, the Gold color was rarely used, except by a few who wanted to just create havoc.   It still boiled down to a three country war, and I think that is why HTC decided on three countries.    

At two country world would not solve any problems either.   One side would always out number the other.    Even in WWII Online where there is only two counties, there were whines about one side (usually allied) being out numbered.   While I can't say much about the ground war as much as I can about the air war, normally the Axis out numbered the Allied aircraft.   On the ground I always seemed to be where the Allies had the numbers LOL.

Offline bustr

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Make it 4 countrys.
« Reply #32 on: June 24, 2004, 06:10:35 PM »
This reminds me of an old study done with counting and Ravens. It was found that Ravens saw the world mathematically as 1, 2, "many". There were implications in primates that they counted almost the same.

1, 2, my troop (collective).
1, 2, many bananas.

Ravens and primates see no difference between 3, 4, and beyond. Just complexity and stress.

With humans we count either in single digits, block concepts, or whole mathmatical language structures. For most of us average primates, single digits out to about 10-12 and we get bored. Essentially increase the complexity and we stop being interested in counting. <---Texas Instruments made a mint on calculators.

Two countries would become boring, mundane. Four countries and more would become "complex and not interesting " for the average primate like myself. :)  Remember complexity = stress.

Three countries for most primates like myself (never graduated first grade because I was chasing termites in the bushes) will keep the environment changing and entertaining, but we won't get bored counting.<---This littel bear said "ahh just enough stress."

Thats the simple answer my Pchycology Prof would have given you to why HTC has only 3 countries.

By the way, for the spelling police on this BB, I'm too old to care any more.:)
bustr - POTW 1st Wing


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Offline Edbert

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Make it 4 countrys.
« Reply #33 on: June 24, 2004, 06:12:08 PM »
Quote
Originally posted by Jackal1
HT is always cluttering up these boards with this "facts" stuff. Let`s all call Skuzz and complain. :D

Wont do any good, he'll just go off-topic on some rant about his shoes or something :D

Offline 1K3

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Make it 4 countrys.
« Reply #34 on: June 24, 2004, 06:16:53 PM »
Quote
Originally posted by StracCop
No, six countries with country-specific plane sets.

Axis vs. Allies

Japan
Germany
Italy

vs.

United States
Great Britain
Russia


It wont happen. The Axis needs more plane sets :)

Example

Japs need: virtually all Army and Navy planes that servied WWII

Germs: virtually all the LW inventory set from WWII to match the #s with the allies


btw, i think we're better off having 3 countries to simulate what the germans had to go through 60 and 80+ years ago :)
« Last Edit: June 24, 2004, 06:25:08 PM by 1K3 »

Offline DREDIOCK

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Make it 4 countrys.
« Reply #35 on: June 24, 2004, 06:54:13 PM »
Quote
Originally posted by hitech
Just so everone knows,

Pyro and I have created a game with 4 countries.
Pyro and I have created a game with 2 countries
Pyro and I have created a game with 3 countries.

We think  3 works the best for unstrucksured game play.


HiTech


With all due respect. What game had two countries? and did they both have full planes sets available for each country?

Just courious cause I've never heard of one. And the only time I've ever seen one was in AW Axis Vrs Allies but both sides didnt have the full pane set available to it.
that is the allied side only had allied planes and the axis side had only german planes. Memory might be off but I dont think they even had the Jap planes.
Not saying the game or type of play never existed.
Just that I never saw one so I am curious
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Offline ply

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Make it 4 countrys.
« Reply #36 on: June 24, 2004, 06:56:08 PM »
Regarding the posts I've seen a couple times about changing country names to a number because you think people won't be loyal to it:  You probably did not play AW. People were just as loyal to a letter (A,B,C) as they are to to the names here.

Offline Cobra412

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Make it 4 countrys.
« Reply #37 on: June 24, 2004, 07:13:58 PM »
Here's an idea and even though HiTech has said it's been tried and didn't work here's a twist to add on to it.

Make it 4 countries.  Basically out of the 4 countries you'd have 2 countries that are allied using a particular plane set (Axis or Allied).  Now here's the twist.  After every map reset the country your allied to switches and so does the plane set your allowed to fly (You could even switch it every 24 hours with just plane sets and then on map resets change your allies).  It would get alot of folks to learn to fly all birds opposed to just the ones they want but it wouldn't completely limit them like a CT setup.  It would also (IMO) get folks to learn to play together and meet the whole community in the process.  You'd also learn flying styles from many different folks opposed to having to switch sides to learn it like now.  I think in the end opposed to it being Bish hate knights so on and so forth it would bring the community closer together to appreciate each other for what they do and also bring in a little suprise as to who are we gonna be paired up with next.

Offline blutic

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Make it 4 countrys.
« Reply #38 on: June 24, 2004, 07:18:58 PM »
How about this?
Unlimited AC in the MA. Let them all 262 themselves to death:)
Two sides; Allied and Axis. Plane set according to year.
The better you get at flying, the better AC you get to fly.
Ahhh.....thats TOD right? :aok
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Offline Slash27

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Make it 4 countrys.
« Reply #39 on: June 24, 2004, 07:19:54 PM »
Axis vs. Allies


Its called the CT. Drop in sometime.:aok

Offline Thorns

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Make it 4 countrys.
« Reply #40 on: June 24, 2004, 09:22:02 PM »
So when does HiTech have to defend his sim...err spelling.  Shut up and play.

Thorns

Offline Steve

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Make it 4 countrys.
« Reply #41 on: June 24, 2004, 09:47:03 PM »
No Dude, it was exactly what Maniac non sensically posted in a thread about me.... returned the favor.
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Offline Steve

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Make it 4 countrys.
« Reply #42 on: June 24, 2004, 09:48:11 PM »
Quote
Don't dispute the drama queen expert.



-MZ-    lol you hater... oh ya and an assshole to boot.
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Offline wrag

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Make it 4 countrys.
« Reply #43 on: June 25, 2004, 08:59:04 AM »
IMHO You want 2 countries and restricted plane set got elsewhere, like the CT.  4 countries from my expeirence doesn't seem to work very well.

3 countries seems to work out pretty good.  Ya there are gangers and sometimes i'm with the gangers and sometimes I fly against em.  IMHO Thats the way it's going to be no matter how many countries you got.  I fly knights and sometimes it SEEMS like the rooks and the bishops gang up on us.  We generaly SEEM to have lower numbers then the others.  BUT NOT that low and it can make for some very good fights!

With the latest field setups and such it has made it a little harder to capture and a little easier to defend.  BRAVO I say BRAVO! :D

I wanna fly what ever I wanna fly and have the perk points for.  You wanna create whines and grips go with an axis and allied only split and watch the side numbers go VERY lopsided!  I've seen it and don't care for it myself.  And I fly mostly 109g10's with gondolas.

Kinda a human nature sort of thing.
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