Well, this is a fundamental problem:
1. The stated goal of this game is to facilitate as realistic ACM as possible, given the limitations of the hardware and medium.
Part of this entails making the flight models (not necessarily, according to the interpretation of the AH Gawdz, the engine mgmt, ground handling, and strat aspects) as realistic as possible.
2. To be successful, you need a certain user base, and, given that AH addicts get bored, married or otherwise pass away, that means you need a constant flow of new recruits.
Entering into a simulation where it takes some work just to get off the ground, and one can expect weeks, if not months, to transpire before successfully RTBing, let alone getting a kill, can be a trifle discouragin'.
Sure you can organize a trainin' academy. Perhaps even better would be to borrow the age-old "Free Weekend Arena" idea, and instead of turning down the realism (from my experience starting in brand W, the free RR sessions only hurt me), throw a bunch of volunteers in there to help those dw... rookies pony up the 30 bucks and become vulchbait.
A good strat model would also help those journeymen pilots by giving them something useful to do that doesn't involve getting shot down all the time. This game may be "about ACM", but it's worth considering how to fix it such that the aces get a steady stream of rookies to blow out of the sky without said rookies getting disheartened.
Dinger
(is there a point to this post?)