Author Topic: The MA is not "quake"  (Read 325 times)

Offline J_A_B

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The MA is not "quake"
« on: June 28, 2004, 12:37:35 AM »
This post originally started out as a reply in a different thread.  It grew long enough that I felt warrented in starting a new thread.

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Those who are calling the MA "air quake" have evidentally never actually played Quake.   The MA would bore most Quake players to tears due to the excruciatingly slow pace of the MA.   This slow pace is the primary reason why flightsims remain a niche market.   In AH even a good pilot is hard-pressed to get more than 15-20 kills per hour with the average pilots getting far fewer.   In Quake it isn't tough to get that many within 10 minutes, less if you're a good enough player.

And don't tell me how "easy" quake is compared to AH....FPS gameplay is challenging enough to foster professional tournaments, and top players and clans even have sponsoring companies. A friend of mine was in a UT clan sponsored by Nvidia--how cool is that?  Most of the clan got free graphics cards.   I don't think anybody makes a living off of playing AH (HTC, being the developers, are of course excluded).  

As far of FPS games were concerned, I played Doom, Quake1 and 2, and Unreal; but Counterstrike was my favorite.   I can't comment on the newer ones as I haven't played FPS games since '99.  

It is possible to see the speed of gameplay (kills per hour) directly affect the online flightsims.  The game which had the fastest gameplay--Airwarrior--also had the most subsribers until mismanagement killed it.  Even AH has yet to match AW's subscription and nightly attendence numbers.  WarBirds, which is decidedly slower-paced than AH, lags far behind AH in nightly players.  

I deliberately left out Fighter Ace from the above comparison.  I have virtually no experience with it and will not comment on something which I know nothing about.


J_A_B

Offline TequilaChaser

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Re: The MA is not "quake"
« Reply #1 on: June 28, 2004, 01:13:46 AM »
Quote
Originally posted by J_A_B

Those who are calling the MA "air quake" have evidentally never actually played Quake.  
J_A_B


I myself have never said the MA was air quake or have I heard this said. I do however think AH has aquired some subscribers who bring the "Quake Mentality" to the MA and the CT....not that they meant to do this, they just don't know any better or the difference
With all your new games and old alike such as the ones you mentioned it is a different environment unlike the  AW, FA, WB and now AH.  
IT is mainly the players under 30 that have this mentality with the older players wanting the old way of Flight Sims..........IMHO.....YMMV

btw...it wasn't until what BIGWEEK for AW3 that you could actually play the capture bases game..if I recall right, before that only had ability of taking the 3 center bases  ( 6 counting the GV bases on Euro map )
« Last Edit: June 28, 2004, 01:16:31 AM by TequilaChaser »
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Offline J_A_B

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The MA is not "quake"
« Reply #2 on: June 28, 2004, 01:48:14 AM »
"I recall right, before that only had ability of taking the 3 center bases ( 6 counting the GV bases on Euro map )"

That's right, and I liked it better that way.  I started AW in the mid 90's, forget exactly when now.

J_A_B

Offline Seeker

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The MA is not "quake"
« Reply #3 on: June 28, 2004, 04:07:42 AM »
Good post.

The strategic aspects of a good FPS far out way any flight sim I've seen; and with the possible exception of the 13 TAS of two years ago; I've never seen an AH squad with the effectiveness of a good CT clan.

Then again; in the A-historic MA; I'd love to see squads in their own skins with assigned bases. Give them something to proud of; and use BB's shame/glory principle.

Offline ghostdancer

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The MA is not "quake"
« Reply #4 on: June 28, 2004, 09:04:15 AM »
Quote

btw...it wasn't until what BIGWEEK for AW3 that you could actually play the capture bases game..if I recall right, before that only had ability of taking the 3 center bases ( 6 counting the GV bases on Euro map )


TequilaChaser AW always had the capture bases game. Going all the way back to AWDOS when it was on GEnie you could capture all enemy bases except for 1 on the the Europe type terrain (three lakes seperating the countries and mountains and neutral bases at the fulcrum of where the three countries met).

So the mountain bases and 2 out of 3 of the country bases.

I remember many times back then of over running an enemy country and reducing it to just its uncapturable base and then capping that and driving your opponents crazy.

So 2 capturable, 1 uncapturable, and 3 neutral and capturable.

Same held true for the pacific style map back then.

So we did have the land grab feature we just didn't have the reset feature (meaning there were times you got in the bucket .. reduced to 1 base and stayed there for some time).

Well with only 3 bases per country and 3 neutral .. not much of a land grab but it was done.
« Last Edit: June 28, 2004, 09:06:32 AM by ghostdancer »
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Offline mars01

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The MA is not "quake"
« Reply #5 on: June 28, 2004, 04:04:24 PM »
The analogy of the MA to quake is week at best.

The majority of people that cry about the quake mentality are the building battlers and cherry pickers.  All the building battlers care about is porking immovable objects and the cherry pickers go out for their Sunday site seeing drives, hope to come across someone below them and the second a co-alt con comes their way they dive to the deck and run.

Those that want to up climb to 5k max and fight are accused of the quake mentality, because all we want to do is up and fight.  Duh what else is this game for.  Of course the intent is to stay alive, but pushing the envelope is where the action is, so if you die 10 times but learn something the nth time who cares at least your fighting.

I would rather an MA where guys were constantly fighting and pushing the envelope rather than the Suicide porkers, building battlers that won't fight and the runners, whom have turned a large aspect of the MA into a snooze fest.

The quake analogy is a week attempt at discrediting those who would rather spend more time fighting than flying around.
« Last Edit: June 28, 2004, 04:06:43 PM by mars01 »