I was wondering if after all the little bugs are sorted hiteck will consider going back to the ah1 style of game.
It is already AH1 style.
I am crap at shooting and only really good at hiting stationary tgts.
You should practice, instead of wanting the whole system to change to compensate for your shortcomings.
At the moment with no porking and towns coming up so quickly i am not enjoying the game so much.
Towns pop up at the same time as it used to in AH1. Its just that most people never think ahead, that makes capture harder.
The town is bigger. If you want it captured, you'll need a lot of friends - at least 5~8 planes with significant jabo load, to hit the town and kill it in one blow.
But people don't fly this way, do they?
* They come in without bombs. Some that carried bombs with them don't rtb, and stick around to vulch.
* In the end, there are about 15 vulchers buzzing by the field where nobody is getting up.
* At least half of them should have went back home, and returned with more ordnance, but they don't do that. Small petty greed of a few vulch kills are just too tempting.
* So while planes buzz the field, the VH pops up. Nobody has bombs, so enemy GVs cover the whole field.
* So somebody has to bring ordnance to the field again, which by the time they arrive at the VH the acks now pop up.
* So with acks popping up, the vulchers now have to start strafing acks again, and get shot down by GVs and acks.
* Then, enemy planes start upping, and soon, the town comes back up, enemy GVs make it to the town and prowl there, and enemy CAP is back up.
* So, the field attack starts all over again from the beginning.
rogerdee, being harder to pork stuff is not why there are furballs. There are furballs because most of us are stupid.
Bombing a base does virtually nothing bombing a town doest stay down long.
Fewer barracks than it used to be, and stopping enemy advancement is easier than ever. Three~four guys teamed up can stop enemy advancedment at a whole front.
Also, FHs and VHs are lined up better.
* a single buff formation can kill all the FHs in a small base in one pass
* a single buff form can kill all FHs in a medium base in two passes
* two buff forms can kill all FHs in a medium base in one pass.
* three~four buff forms can knock all the FHs in a large base in one pass
* a single buff form can kill all the VHs in a Vbase in a single pass
Bombing the bases have good effect as ever. It's just that single suicidal planes can't go kill all the fuel supplies like they used to in AH1.
With a bit of planning and organization base busting is still very possible. What we see in AH2 MA is nothing but which shows how very incapable, near-sighted, untrained, inefficient, chaotic, disorganized, and lazy most of us are. (not directing this accusations at you personally, dee)
All the changes with new graffics and terrain are great just now the firballing really sucks for some me included.
Furballing, is a result of inefficiency. Its not just the system at fault, but something which proves that most MA pilots are incompetent, at least in the strategical scale.
Also, more furballing naturally means captures and territorial advances are harder. Resets are less frequent.
After all, the long lasting furballs mean that contest of airpower alone, is not giving results to either side, and both sides are at a deadlock. Raw power alone, cannot capture bases quickly enough - thats why there are furballs.
So if you aren't the furballing type, you should actually be glad - in such a deadlock, preplanned strikes can make a significant difference. We Rooks in the SE corner of NDIsles, a few days ago, managed to break through the Bishop barrier and captured A7 by bombing FHs at both A7 and A8. Planned and structured strikes work even better than before.
i know this will be classed as a winge and stupid comments made but others must feel the same.
i upgraed my pc to enjoy the new game but i am not
Not necessarily, but it is confusing.
Just what exactly is the gameplay you want? One plane or buff formation being able to kill one~two structures in enemy bases, to immediately render them helpless in one instant??