Catch up in graphics system?
You are kidding, or? The models in AH still have a low number of polygons and some planes look like they are modelled without having time. (See wing root of MC202 and 205 as example)
The later modelled planes look very good, I really like the JU88. You can clearly see how modelling improoved here over time.
www.lemsko.de/3d/Hurri1/1.jpg not a ingame shot, only in 3D Studio and still not completely finished, btw.
This is 1 model for the game. Comparing them to models which are limited to a much lower number of faces is not fair, i know. WB2.x is an old game, made by the guys from HTC. They made a new game, so it is complete normal that it has a big advantage in all graphical things. Now AH is a little bit older than 1 year and it will be behind WB3.0 in the graphical department. Totally normal because of the fast changes in the computer area. Come on, when you buy a computer you have to run home, else its old when you put it together, eh
All the other things are a matter of taste.
Funny the feel the speed thing runs in both directions
How planes move and react depends much on what yopu are used to from your favourite game. So planes in other Sims feel weired.
For me the lack of FF in AH is the most missing feature. I only have a FF stick and it is simply no fun to fly any game without effects with that stick then.
"wrong" things like rpm changes in engine i always found they were used to make it easier for you to judge speed without looking always at numbers in your gauges.
If i should judge the games because of graphics and models i would place IL2 models at the top, following by WW2Online models (because both have very nice 3d cockpits, whick look historical), then WB3 (pity 3d cockpits are not done yet) and at last AH (like i mentioned before the 3 other games can use higher detailed models, so it is like comparing apples and oranges)
Lem
P.S.: Cya guys at the next Euro Con <S>