Originally posted by Karnak
Fuel was never historically limited by destroying the fuel at the field. The point at which it was limited was always by limiting the supply of oil and, to a lesser degree, by damaging production capabilities.
I would like to see a good and functional strategic system added to AH2.
That is kinda true but not entirely. overall for an extended period yes it did not limit the fuel
The fuel if destroyed at a base would limit it yes but only long enough for the next shipment to arrive the time of which could be almost negligable
HOWEVER the bombing of fuel storage and production Facilities did have an impact as fuel can only be produced so fast and is not infinate
But
We dont have that kind of strat now.
But if we did the bombing of such facilities woud not be limited to frontline bases alone but rather the entire country.
What I think we should do is go back to the old fuel porking abilities. BUT
Let its rebuilding/resupply times be directly tied to how damaged the storage and supply facilities are.
Have fuel, no matter how porked it is stay down for only say 5 minutes if neither of the storage and suppliy facilities are damaged.
Have its down time directly related to how damaged these facilities are
Say if fuel is porked
Undamaged facilities = 5 min rebuild time
10% damage=6 min
20% damage=7 Min
and so on with a max time down of say 20 min under the worst of circumstances which would be both Storage and Production facilities 100% destroyed.
and/ORRR have front line bases be the first to be ressuplied so that no front line base remains porked for more then 10- 15 min
This would simulate the supplies going to where they are most needed
this should also apply to ammo and barracks
5 min rebuild time is almost negligable
This would also give the facilities some meaningful purpose to both attack and defend which they currently do not have