Author Topic: AH2 dream game for vultches  (Read 855 times)

Offline Flit

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AH2 dream game for vultches
« Reply #15 on: July 17, 2004, 02:25:08 PM »
NP, we know it ain't so

Offline DJ111

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AH2 dream game for vultches
« Reply #16 on: July 17, 2004, 02:43:52 PM »
:)
Retired CO of the ancient **Flying Monkeys** CT squadron.

Offline DREDIOCK

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Re: Re: AH2 dream game for vultches
« Reply #17 on: July 19, 2004, 11:18:56 AM »
Quote
Originally posted by Karnak
Fuel was never historically limited by destroying the fuel at the field.  The point at which it was limited was always by limiting the supply of oil and, to a lesser degree, by damaging production capabilities.

I would like to see a good and functional strategic system added to AH2.
 


 That is kinda true but not entirely. overall for an extended period yes it did not limit the fuel
 The fuel if destroyed at a base would limit it yes but only long enough for the next shipment to arrive the time of which could be almost negligable
HOWEVER the bombing of fuel storage and production  Facilities did have an impact as fuel can only be produced so fast and is not infinate
But
We dont have that kind of strat now.
But if we did the bombing of such facilities woud not be limited to frontline bases alone but rather the entire country.

What I think we should do is go back to the old fuel porking abilities. BUT
Let its rebuilding/resupply  times be directly tied to how damaged the storage and supply facilities are.
Have fuel, no matter how porked it is stay down for only say 5 minutes if neither of the storage and suppliy facilities are damaged.
Have its down time directly related to  how damaged these facilities are
Say if fuel is porked
Undamaged facilities = 5 min rebuild time
10% damage=6 min
20% damage=7 Min
and so on with a max time down of say 20 min under the worst of circumstances which would be both Storage and Production facilities 100% destroyed.
and/ORRR have front line bases be the first to be ressuplied so that no front line base remains porked for more then 10- 15 min
This would simulate the supplies going to where they are most needed

this should also apply to ammo and barracks

5 min rebuild time is almost negligable
This would also give the facilities some meaningful purpose to both attack and defend which they currently do not have
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Offline DREDIOCK

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Re: Re: Thanks for the replay vultch
« Reply #18 on: July 19, 2004, 11:50:01 AM »
Quote
Originally posted by phookat
I agree vultching is boring...but I see less vultching now in AH2 than before.  Partly that's because fuel can't be porked.

.  Less fuel porkage is a good example of such an improvement, one reason being it REDUCES vultching.


It can be argued what kind of game Flight Sim/ WWII combat/Strat AH is for eternity and I dont think its going to change anyones mind. It certainly started as a "flight sim" But it has since evolved to be much more then just that IMO. For different people its different things.
For some, and yea maybe most. Its as flight Sim or to be more to the point a Dogfighting Sim.
For others its overall combat, land sea and air. For others the strat is the game. Without strat there is no use for bombers other then to fly around and get shot at.
But none of this is really my point here.

What I really would like to know is How less fuel porkage reduces vulching?
I just dont see it. Even with only 25% fuel you could up in a YAK and defend a feild from being vulched.

Fuel porking may hurt the furballers somewhat and that point I wont argue. But
 Fuel porking has ZERO to do with stopping vulching.
Even a base with 125% fuel can be vulched if overwhelmed by numbers or caught by surprise.

I see it all the time.
 Feild ack and VH has far more to do with reducing vulching then Fuel ever did.
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Offline Sikboy

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AH2 dream game for vultches
« Reply #19 on: July 19, 2004, 12:45:54 PM »
I have yet to be vultched in AHII...

I must be doing something wrong.

:confused:

-Sik
You: Blah Blah Blah
Me: Meh, whatever.

Offline Mugzeee

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Re: Re: AH2 dream game for vultches
« Reply #20 on: July 19, 2004, 08:20:22 PM »
Quote
Originally posted by Karnak
Fuel was never historically limited by destroying the fuel at the field.  The point at which it was limited was always by limiting the supply of oil and, to a lesser degree, by damaging production capabilities.

 
Very well put.

Quote
Originally posted by Karnak
I would like to see a good and functional strategic system added to AH2..


Here Here. Couldnt agree more. Im thinking the Down Times of factories, Convoy spawn intervals and other elements in the strat rebuild system need tweaked a bit.



Quote
Originally posted by Karnak
Yeah, it is soooo much less realistic to have to actually hit the aircraft you're shooting at in order to damage it.  Lets go back to AH1 where near misses often counted as hits...

Near Misses were not counted as hits as far as i can determine. The targets were just more of a bloob making them larger.
the bullets still hit the target.

wrongwayric... The thread Link below might give you more insight on this subject.

Quote
Originally posted by Pyro
AH has never used a "hit bubble".  AFAIK, that's only ever existed in AW.  What has changed between AH1 and AH2 is the hit resolution.  AH1 had finite hit resolution and AH2 doesn't(for all practical purposes, I really don't know if it works down at the micron level).


And later Pyro posted this to the same thread.


Quote
Originally posted by Pyro
Hit resolution is not quite the right term.  I guess target resolution would be a more accurate description.  In AH1, there was a granularity to it which you don't have in AH2.


http://www.hitechcreations.com/forums/showthread.php?threadid=119802&referrerid=7566

Salute.
« Last Edit: July 19, 2004, 08:22:31 PM by Mugzeee »

Offline Seagoon

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AH2 dream game for vultches
« Reply #21 on: July 23, 2004, 04:54:48 PM »
I heard that AH2 had become the dream game for Vultches and got all excited!!!!

Then I found out it was all a scam - AGAIN. the Ammo load still isn't unlimited, my 109 still doesn't have the 10x20mm Cannon loadout I'm looking for, I STILL can't see through the darned dashboard or tail of the aircraft and the bouncy rubber runways that I have asked for again and again still haven't been installed.  

Will Hightech never listen???

- SEAGOON  :rolleyes:
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Offline Mugzeee

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AH2 dream game for vultches
« Reply #22 on: July 24, 2004, 12:54:22 PM »
Quote
Originally posted by DJ111
Sorry, just tired of everyone whining about how "bad" AH is now.

So stop coming to the message boards whining about whiners. Weener...err Whiner :D

Offline XtrmeJ

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AH2 dream game for vultches
« Reply #23 on: July 24, 2004, 10:35:51 PM »
It's rare that I find a vulch anymore. Bombers can take out fighters just as easily as other fighters. The fuel aspect is odd to me, but it was really a tad to easy to kill, 1 fighter could pork fuel to 25%. I don't necessarily agree with the 75% fuel limit, but thats not my call. IMO Hitting hangars is just as good as hitting fuel. Hell mind as well just hit the hangars and prevent ANY fighters from getting off the ground. Acks take out fighters easily as well, I do however see that planes can stick in ack a bit longer, but lingering around in there just leads to your death. Ya know AAA was not always 100% accurate with their shots. ;) Bombers still play their critical roll in inhibiting fighters/bombers from flying by destroying hangars, and are deffenetly great town killers. I can't really respond to your vulch theory, maybe we fly for different countries, but I hardly ever find a vulch. Also I've heard on numerous occasions that HT is designing new fighters AND bombers, who are we to judge what they come out with first? It's their job to make us happy, but if the mass of people want fighters, thats probably the first thing to come out, its simple business 101. HT will model bombers as well, be patient.

Offline flyingaround

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Re: LOL
« Reply #24 on: July 25, 2004, 10:22:10 AM »
Quote
Originally posted by wrongwayric
Left game on for 2 days! Mom was pissed! LOL


ROFL y'as arguin' with a child.  
Pretty sure you won't get an intelligent debate out of someone who was learning to ride their Huffy while I was learning to fly in Air Warrior.  
Just an opinion.

p.s. wrongwayric i'm in the Training Arena lot's now, and would be happy to help show you how to kill those pesky planes in the air.
WMLute

III/JG26 9th ST WidowMakers

Offline sb1086

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AH2 dream game for vultches
« Reply #25 on: July 27, 2004, 07:26:30 PM »
Sound to me like sombody's a little tiffed cause everything isn't going his way to me.
wrongwayric, I hope you don't ever fly a real A/C, cause you just might find that your enemy doesn't typs after a good fight, he's out to kill you for real,
And believe it or not in real life you MUST HIT THE AIRCRAFT, SEVERAL TIMES TO DESTROY IT. unless you use a sidewinder. Hitting around the aircraft is great if your in an flak cannon, but kinda suks for you if your dogfighting a mig, cause trust me I speak from experience, if he's behind you, he's aiming at YOU, not a little bubble around you.

Let me tell you something about HTC, they're doing a dam good job at what they do, and if you don't like it, may I suggest that you delete your account and go play pong
« Last Edit: July 27, 2004, 07:28:53 PM by sb1086 »