Author Topic: Diplomacy Game Needs Players  (Read 1624 times)

Offline B17Skull12

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Diplomacy Game Needs Players
« Reply #45 on: July 15, 2004, 11:21:01 PM »
II/JG3 DGS II

Offline Nash

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Diplomacy Game Needs Players
« Reply #46 on: July 15, 2004, 11:24:37 PM »
That's still Europe, B17.

Lets jump ahead a few hundred years... North America, Africa, the ME, Australia, the entire enchilada.

Lets do that for a goof maybe?

Offline Dowding

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« Reply #47 on: July 16, 2004, 11:01:12 AM »
Bump for 2 more players, then.
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline SirLoin

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« Reply #48 on: July 16, 2004, 11:52:20 AM »
Need two more!
**JOKER'S JOKERS**

Offline Sandman

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Diplomacy Game Needs Players
« Reply #49 on: July 16, 2004, 12:42:01 PM »
So... we need 13 players. We currently have:

1. Sling322
2. B17Skull12
3. Nash
4. RTStuka
5. Bodhi
6. Nuke
7. SOB
8. SirLoin
9. Reschke
10. Dowding
11. Sandman
12.
13.

C'mon... two more!!
sand

Offline sling322

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« Reply #50 on: July 16, 2004, 02:23:37 PM »
ba-da-bump!!

Offline Nash

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« Reply #51 on: July 16, 2004, 06:04:01 PM »
If worse comes to worse, can we have a couple of guys playing two countries? Mebbe get banana to designate the countries so that those countries aren't adjacent and used to gang bang?

Sounds kinda weird, but not really any different than the situation in a normal game when somebody takes over someone else's country.

'course... the best would be to have enough players.... I'm just thinkin' just in case...

Offline Nash

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« Reply #52 on: July 16, 2004, 07:07:03 PM »
Just had a look at the countries' starting armies/fleets.

Russia and England start with 11 and 14, for example, while Brazil, Austria and Japan only get 4. Mexico gets just 3.

We could hook it up so that someone plays both Mexico and Japan, while another guy plays Brazil and Austria.

They still wouldn't equal the strength of the a lot of the other players, and their countries would be quite far apart.

Hell, keeping their countries seperated prolly isn't neccessary because even with combined countries they'd still be practically the underdogs in there.

yours in the name of science.

Offline Sandman

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« Reply #53 on: July 16, 2004, 07:34:07 PM »
You could set it up and have two player names, but they'll each have to have separate email accounts. The DPJudge discourages such activity and odds are, if you were caught doing it, you would be banned. The assumption is that you're cheating.
sand

Offline Nash

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« Reply #54 on: July 16, 2004, 07:38:15 PM »
Just get a couple of diff yahoo accounts.

It'd only be two guys doing it.

Is the DPJudge a bot capable of handwriting analysis or something?

er... what IS the DPJudge?

Offline Sandman

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« Reply #55 on: July 16, 2004, 07:50:08 PM »
Guess I should have phrased it better... "DPJudge manager, owner, etc." Doesn't really matter... it turns out I was wrong.

Quote
A person may play one and only one power during any game. Exceptions: Players who have joined a game but who have not yet had a set of submitted orders be processed by the judge are permitted to resign one power and take up position as another power if they receive permission from the Game Master, who is obliged in any game allowing private press to poll the other players for unanimous consent. This rule is also waived for variant games in which control of multiple powers by a single person is explicitly allowed by rule and for private games when unanimous consent of the other players and the GameMaster is obtained for an eliminated person to take a different, vacated role later in the game.


This setting might be how we accomplish it:

Quote

PLAYER playerData [phase priorPlayerData...] -or-
PLAYER RESIGNED [phase priorPlayerData...] -or-
PLAYER DUMMY [phase priorPlayerData...]
Specifies the history of all players of the power, including the present player. The playerData is the player's DPPD ID number, e-mail address, and name, given in standard DPPD format. For example:
     PLAYER #42|joe@blow.com|Joe_Blow
The phase is the game phase (in the form S1901M, etc.) in which the player took over the power (and therefore the phase in which the prior player resigned the power). Any priorPlayerData is similarly formatted, and provides a history of all prior players of a power. For example:
     PLAYER #42|joe@blow.com|Joe_Blow S1911R NO-ID|john@doe.net|
would indicate that john@doe.net (who has no DPPD ID number, and therefore his name is not known) played the power until the Spring 1911 Retreat phase, when Joe Blow (DPPD ID number 42) took over. Before Joe Blow sent in his TAKEOVER command, the PLAYER line looked like this:
     PLAYER RESIGNED S1911R NO-ID|john@doe.net|
If the first word on a PLAYER line is DUMMY or RESIGNED, the player is not e-mailable.
Important: A Master should never manually add RESIGNED to any PLAYER line! The addition and removal of RESIGNED must always be left to the DPjudge to do when e-mailed RESIGN and TAKEOVER commands are received!
DUMMY is used if the power will or may receive orders without a specific person playing the power (for example, the Master could enter orders for the power, or other players could be responsible for entering the orders, etc.), or no orders will be entered for it at all (civil disorder). A Master may create DUMMY powers before game-start (that is, by adding
POWER POWER#1
PLAYER DUMMY
(etc., etc.) to the status file to cause a certain number of powers to be unassigned to human players. If the CD_DUMMIES rule is in effect, DUMMY powers without orders will be considered to be in civil disorder as soon as all other powers either have submitted orders (and not set their WAIT flag) or have been declared in civil disorder (by the operation of the CIVIL_DISORDER rule).
RESIGNED is used when a position is in need of replacement, and a NEED line should appear in the status file describing the missing position. If the CIVIL_DISORDER rule is in effect, any power without submitted orders (including DUMMY powers, but not including those marked RESIGNED), will be considered to be in civil disorder when a deadline occurs, and the phase will process without orders from the power.
Note that while a player may change his ADDRESS information (through use of the SET ADDRESS e-mail directive), except by resignation, a player cannot change the PLAYER line information. Only the Master may do so by modification of the status file.


or this one:

Quote

CONTROL powerName...
Specifies a list of one or more players who may take control (for order entry, press writing, etc.) of the power. This list is used by the ROTATE command to cause power control to be rotated through other players. The first player in the list is the player currently in control of the power, and the list will rotate from the last power listed back to the first power. This line may not appear for any power that has a PASSWORD. Powers with another player in CONTROL are not shown in the list of powers that can be "logged on," but if a player is in CONTROL of a power, that player will be able to log in as that power from his own page. For example:
     CONTROL AUSTRIA FRANCE ITALY RUSSIA
indicates that the power is currently controlled by Austria, and that the next time control is ROTATEd, it will be controlled by France, and then on the next rotation, by Italy, etc. The CONTROL scheme is used when setting up a "Missing Man" variant game. In the e-mailed CREATE message (or in the status file before the players JOIN), the Master would create POWER stanzas for any powers not to be played. For example, if Italy and Germany are to be played missing, controlled by the other players, the status file could contain:
     POWER ITALY
     CONTROL ENGLAND FRANCE RUSSIA TURKEY AUSTRIA
     POWER GERMANY
     CONTROL TURKEY AUSTRIA ENGLAND FRANCE RUSSIA


More at: http://www.floc.net/dpjudge/?page=Status
sand

Offline Nash

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« Reply #56 on: July 16, 2004, 07:59:44 PM »
There it is.

Rotating rule of two small countries.

Would add an interesting dimension as for one turn, someone uses it to his own advantage.... then the next turn someone else does the same. And on.

So... it turns out we have enough people right now.

Optimally though it'd be better to have 13 people. Since the game doesn't start for a couple of weeks we can leave this open. But... we're not screwed if nobody else signs up.

it's an option anyways.

Offline JB73

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« Reply #57 on: July 16, 2004, 11:20:28 PM »
where'd you get them?
I don't know what to put here yet.

Offline Tarmac

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« Reply #58 on: July 17, 2004, 01:06:34 PM »
You guys are trying a different map?  This should be interesting.  Now I'm really bummed out that I can't play.  

banana, you going to do the "newsflash" posts on the BB?

Offline Habu

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« Reply #59 on: July 17, 2004, 02:10:59 PM »
IF you need another player let me know.

Habu