Author Topic: old type game play  (Read 447 times)

Offline rogerdee

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old type game play
« on: July 08, 2004, 03:23:29 PM »
I was  wondering  if after  all  the  little  bugs  are  sorted  hiteck  will consider  going back  to  the  ah1  style  of  game.
    I  am  crap  at  shooting  and  only really  good at  hiting  stationary  tgts. At  the  moment  with  no porking  and  towns  coming up so quickly  i  am  not  enjoying  the  game so much.It  is  just  one  big  furball  with very  little  one on one  just  a  swarm.
   Bombing  a  base  does virtually  nothing bombing  a town  doest  stay down  long.
All  the changes  with new  graffics and terrain  are  great   just  now  the  firballing  really sucks  for  some me  included.
   i know  this  will be classed  as  a winge  and  stupid  comments  made    but  others  must  feel  the  same.
 i upgraed  my pc  to  enjoy the  new  game  but  i am not


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Offline Kweassa

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« Reply #1 on: July 08, 2004, 08:08:16 PM »
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I was wondering if after all the little bugs are sorted hiteck will consider going back to the ah1 style of game.


 It is already AH1 style.


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I am crap at shooting and only really good at hiting stationary tgts.


 You should practice, instead of wanting the whole system to change to compensate for your shortcomings.


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At the moment with no porking and towns coming up so quickly i am not enjoying the game so much.


 Towns pop up at the same time as it used to in AH1. Its just that most people never think ahead, that makes capture harder.

 The town is bigger. If you want it captured, you'll need a lot of friends - at least 5~8 planes with significant jabo load, to hit the town and kill it in one blow.

 But people don't fly this way, do they?

* They come in without bombs. Some that carried bombs with them don't rtb, and stick around to vulch.

* In the end, there are about 15 vulchers buzzing by the field  where nobody is getting up.

* At least half of them should have went back home, and returned with more ordnance, but they don't do that. Small petty greed of a few vulch kills are just too tempting.

* So while planes buzz the field, the VH pops up. Nobody has bombs, so enemy GVs cover the whole field.

* So somebody has to  bring ordnance to the field again, which by the time they arrive at the VH the acks now pop up.

* So with acks popping up, the vulchers now have to start strafing acks again, and get shot down by GVs and acks.

* Then, enemy planes start upping, and soon, the town comes back up, enemy GVs make it to the town and prowl there, and enemy CAP is back up.

* So, the field attack starts all over again from the beginning.

 rogerdee, being harder to pork stuff is not why there are furballs. There are furballs because most of us are stupid.


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Bombing a base does virtually nothing bombing a town doest stay down long.


 Fewer barracks than it used to be, and stopping enemy advancement is easier than ever. Three~four guys teamed up can stop enemy advancedment at a whole front.

 Also, FHs and VHs are lined up better.

* a single buff formation can kill all the FHs in a small base in one pass
* a single buff form can kill all FHs in a medium base in two passes
*  two buff forms can kill all FHs in a medium base in one pass.
* three~four buff forms  can knock all the FHs in a large base in one pass
* a single buff form can kill all the VHs in a Vbase in a single pass

 Bombing the bases have good effect as ever. It's just that single suicidal planes can't go kill all the fuel supplies like they used to in AH1.

 With a bit of planning and organization base busting is still very possible. What we see in AH2 MA is nothing but which shows how very incapable, near-sighted, untrained, inefficient, chaotic, disorganized, and lazy most of us are. (not directing this accusations at you personally, dee)

 
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All the changes with new graffics and terrain are great just now the firballing really sucks for some me included.


 Furballing, is a result of inefficiency. Its not just the system at fault, but something which proves that most MA pilots are incompetent, at least in the strategical scale.

 Also, more furballing naturally means captures and territorial advances are harder. Resets are less frequent.

 After all, the long lasting furballs mean that contest of airpower alone, is not giving results to either side, and both sides are at a deadlock. Raw power alone, cannot capture bases quickly enough - thats why there are furballs.

 So if you aren't the furballing type, you should actually be glad - in such a deadlock, preplanned strikes can make a significant difference. We Rooks in the SE corner of NDIsles, a few days ago, managed to break through the Bishop barrier and captured A7 by bombing FHs at both A7 and A8. Planned and structured strikes work even better than before.



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i know this will be classed as a winge and stupid comments made but others must feel the same.
i upgraed my pc to enjoy the new game but i am not


 Not necessarily, but it is confusing.

 Just what exactly is the gameplay you want? One plane or buff formation being able to kill one~two structures in enemy bases, to immediately render them helpless in one instant??
« Last Edit: July 08, 2004, 08:16:23 PM by Kweassa »

Offline LYNX

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« Reply #2 on: July 09, 2004, 01:32:09 AM »
Well said Kweassa.  100% true. Organisation is the factor we should work to attaining.

As for guys that want to go bash a base on their own here's the most important Targets.....

1) DAR ...blinds them and not alot take note of dar bars.

2) Ords...  CV's will stay afloat longer + hampers any strike on your adjacent field.

3) VH...  stops Gv attacks.

4) Barracks... need i really say.

Just as a thought  B17's can carry 24 X 100lb bombs.  How many NME fields could you kill dar at,  4 easy 5 maybe?

All though it's been called Milk running STRAT bashing really really works in AH II.  Bomb a city and bomb say Ords factory for example will help loads (not to mention bomber score).  Ords will stay down longer etc.

AHII is a different game.  Just got to adjust to meet the challenges:D

Offline Kweassa

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« Reply #3 on: July 09, 2004, 02:50:28 AM »
A very good example of strategic thinking, is what the Knits did today.

 Now, I don't know if there was a single head who organized all those missions, or if multiple squads got together in RJO fashion, or if it was multiple squads acting independantly.

 But whatever the case, what the Knits did today worked, and worked very very well.

 Normally, I laugh at such 'missions' because they are nothing but isolated special events, hitting targets of no importance, or planned in a poor manner. But today, I was genuinely pissed and angry(at the moment..), because there wasn't anything I could do alone to stop that - it was that well planned out, and hats off in respect to whoever started those barrage of organized missions.

 It's not about skill - not everybody is a top flyer. On an average level most people are easy kills for the experienced veterans. But in todays particular mission spree, the organized group of average pilots spanked around the veterans amassed in Rookville - they were incredibly efficient.

 Though the Knits had only about 75% of Rook numbers, the result of the well planned missions stopped Rook advance completely, and even allowed the disadvantaged Knits to advance and hold the lines.

* First a huge attack from A10 to A11 took up our attention.

* And while most of us were fighting, a NOE mission swooped up at A4, killed the town within minutes of first strike, and captured it.

* And then, right after A4 was captured, fighters rearmed and launched to V3, killed the troops and VHs so we couldn't take A4 back.

* A4 was a base adjacent to A1 and A5. They screened the flight path to A5 with defenses, and another group went West to A1, and killed all the ordnance there. The destruction of A1 ordnance prevented us from doing a retaliatory strike to kill the FHs on the isolated base of A4. Immediately after A1 ordnance went down, a huge attack began at A5.

* The main enemy forces destroyed A5 FHs in a matter of minutes. The only reason we could defend the base, was because I had killed their troops and dar before the attack began.

* They didn't just hang around and vulch. While a group suppressed us at A5, another group went home, and upped more jabos - each time the VH came up it was immediately busted. Same with FHs.

* Thus, in my estimate we had about 1.5~2 times more people in the area than the Knits, but they were on the offensive, and we barely held A5.

* In the end, I had to organize my own version of start busting with a team mate, and had to kill the ordnance at A4, to finally stop the barrage of attacks that almost turned A5 into a parking lot.

 
 ...

 During the whole period of battle, the Knits organized two HQ raids and succeeded in both, too.

Offline SlapShot

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« Reply #4 on: July 09, 2004, 09:55:24 AM »
The days of 3 or 4 planes being able to capture a field are gone forever and I for one think its great.

Who said this was supposed to be easy ?

For the "strat" types, you got it now. As Kweassa alludes to, it now takes good strategy and organization to be successful in AH II, and thats the way it should be.

Last night the 68th made multiple attempts to take P32 and C31 from the Bish. They came with 110s, Mossies, bombers, and P-51s. They came in high, low, and NOE in different waves and each attempt was squashed.

It only took a handfull of good pilots to squash it, because they did not organize correctly for the goal at hand.

<> to the 68th for the fights ... kept me and a few Bish busy for at least an hour.
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Offline Kev367th

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« Reply #5 on: July 09, 2004, 02:34:23 PM »
Yeah, me and AKKobbeck ended up killing their tropps at the base they were uppping from.
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Offline Overlag

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« Reply #6 on: July 10, 2004, 06:04:26 AM »
but im sure the reupp time is broken....it never feels like 15minutes :(

ie me and a squadie killed ord at a base and before we managed to get home (25miles) ord was back up :rolleyes:
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Offline phookat

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Re: old type game play
« Reply #7 on: July 15, 2004, 12:59:48 PM »
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Originally posted by rogerdee
It  is  just  one  big  furball  with very  little  one on one  just  a  swarm.


Again, this is untrue.  Most of the fights on the map are 1-3 players per side.  These fights are everywhere.  If you choose to go to the furball only, naturally that's all you will see.  Look around.

Offline J_A_B

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« Reply #8 on: July 15, 2004, 02:35:02 PM »
"There are furballs because most of us are stupid. "


So people who fight as opposed to land-grabbing (unopposed when possible) are stupid now?  Ah, thanks for clearing that up.

Honestly I have my own opinions about people who think bombing make-believe sheds to win a non-existant war is somehow accomplishing something....

I submit that furballs happen because they're FUN and a lot of people WANT them to happen.  Land-grab is completely pointless and a waste of time as far as I'm concerned; it's an option if there's asolutely nothing else to do and I don't log off for whatever reason.  Even then it isn't fun.  In AH2 it's a lot tougher for a single attention-starved "GeNArUlZ"-type person to completely ruin a good fight; however it still happens (the FH are still too easy to destroy).

If you want to capture a contested airfield, it SHOULD take the coordinated efforts of 20-25 people.....to make up for the loss of fun the 20-25 furballers have when you succeed.

The other day I really had to go and salute the Bish effort to keep fighting....some annoying Rook landgrabber types went and messed up FH's at several Bish fields at the same time at the ONLY good fight on the entire map.  The  Bish refused to let the excellent fight die and many of them went so far as to take off in bombers and dogfight in those until the FH's came back up, sometimes getting vulched repeatedly.   I was impressed at such determination to maintain a fun situation.  Sure enough they held out long enough for the FH's to come back, then the fun began anew!  Thank you Bish!


J_A_B

Offline DipStick

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« Reply #9 on: July 16, 2004, 04:04:36 AM »
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Originally posted by Kweassa
Furballing, is a result of inefficiency. Its not just the system at fault, but something which proves that most MA pilots are incompetent, at least in the strategical scale.

 Also, more furballing naturally means captures and territorial advances are harder. Resets are less frequent.

 After all, the long lasting furballs mean that contest of airpower alone, is not giving results to either side, and both sides are at a deadlock. Raw power alone, cannot capture bases quickly enough - thats why there are furballs.

Do you really believe the crap you spew? We who like to furball, like to furball. It's a simple as that. We like to actually fight Air to Air. We don't care about the "war" bs or who gets the reset. We just like to have fun dogfighting in virtual WWII aircraft. It has nothing to do with your strat bs and never has. Get a clue...