Author Topic: JB73's Training Guide V1.0  (Read 703 times)

Offline JB73

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JB73's Training Guide V1.0
« on: July 27, 2004, 07:07:55 PM »
here's a link to an outline i created to help cover training a new pilot to AH.

http://home.wi.rr.com/jabostaffelhq/trainingguide.htm

it covers i beieve everything needed to teach someone how to start the game, and fly a sortie alone.

here's the text of it, though it is probably easier to print from my page.

i am not an official trainer or anything, but in my opinion every trainer should use something similar for consistancy of training people. (said trainer should also know how to do everything on the list, and be able to explain step by step how to do it).

thats just my opinion, and HTC hope me saying that or posting this does not "step over the bounds" for suggestions.

thanks.

text:

I. Communication
A. Tune private with player
B. Both go to an isolated base
1. teach “.move” quickly if needed
C. If they have a microphone teach to key up
1. If they have no microphone have them respond on a non-public channel
D. Both tune to a common channel
E. Radio bar explanation
F. Tuning manually
G. Using “.radio” command
H. Practice different tunings (private with you, numbered text, etc.)
 
II. Clipboard
A. Raise and lower
B. Move and resize
C. Zoom in and out
D. Top buttons (icons, alts etc.)
E. Teach moving by double clicking
F. Teach click dragging map
1. Have them locate a far away base and move there by dragging map
G. Explain flashing icons and dots
H. Bottom buttons (tower, hangar etc.)
1. Teach map room
a. map layout
b. clicking on a base to see strat
c. mission joining
2. Teach Hangar
a. choosing plane s by type
b. reading plane “values”
c. explanation of load outs
d. perk multiplier
 
III. Flying
A. Teach spawn points
B. Both take off in same plane on separate runways
C. Kill engine before moving
D. Explain ammo counters
1. fire test rounds
2. select second weapon
3. fire test round
4. setting “.salvo”
5. fire salved rounds
E. Fuel gauge
1. explain how “automatic” drains tanks
2. manually switching
3. drop tanks
F. Both compasses
G. Radiator
1. explain WEP and relation to temperature of engine
H. Other gauges (including how to read damage to plane )
I. Auto pilots (turn on even while still)
1. setting “.speed”
J. Back to tower
 
IV. Ground vehicles
A. Selecting and explanations of uses
B. Spawn points
1. Test if they can find and read arrows on map
C. Spawn in hangar
1. start engine
2. shift
3. drive through all gears
4. stopping
5. moving positions
6. firing guns
7. taking supplies
 
 


definately print from my page, to get the proper outline view for ease of use.

also, any suggestions of ommited information / ideas, PLEASE let me know
thanks again
I don't know what to put here yet.

Offline TequilaChaser

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JB73's Training Guide V1.0
« Reply #1 on: July 27, 2004, 08:59:09 PM »
good starters guide JB73,  
you might should include the ever more valuable setting views, advanced views and head positions.
also include gun convergence,
effects of stall limiter,  effects of combat trim
speeds for landing / flaps for landing,
how to select, setup, and calibrate joystick,
how to bring up the target to practice gunnery/check convergence  .xxx,
 
and may even mention ACES HIGH ETIQUETTE and how to be an upstanding community member and not the other type. :)
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline JB73

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JB73's Training Guide V1.0
« Reply #2 on: July 27, 2004, 09:35:45 PM »
LOL can't believe i forgot views...

advanced, like F8 and F3 stuff is for later... this should just get them going.

stall limiter, and stuff like that i believe should be for a ACM / BFM trainer, not in the general "running the game" stuff same with landing and stuff. will revise though

ty
I don't know what to put here yet.

Offline Schutt

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JB73's Training Guide V1.0
« Reply #3 on: July 28, 2004, 02:28:04 AM »
Both Compasses?

I always only saw one... is there a second compass?

Offline Octavius

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JB73's Training Guide V1.0
« Reply #4 on: July 28, 2004, 02:46:41 AM »
Nice start 73.  AH needs more players like you.. dedicated to helping others get situated :)
octavius
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Offline fuzeman

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JB73's Training Guide V1.0
« Reply #5 on: July 28, 2004, 08:54:12 AM »
Quote
Originally posted by Schutt
Both Compasses?

I always only saw one... is there a second compass?


I know some, not positive if it's all, planes have two compasses. The one similar to one you might mount in a car, the 'ball' style, and a 'dial' compass with a flat face similar to a clock, of course with compass directions and not hours. Ball style and dial are 'my' way if indicating the difference, not the actual terms for them
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

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Offline JB73

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JB73's Training Guide V1.0
« Reply #6 on: July 28, 2004, 09:43:37 AM »
TY oct.. im just trying to help..

Schutt..

yes there are 2 compasses in every plane.

one is a magnetic compas that looks like a clock with only 1 arm. N is at the top where the 12 would be and S at the bottom. there are tick marks every quarter between each N S E W position. they correlate to headings: 030 045 075 090... and so on.

when a wing commander says course correction to 330 where would you point your nose? it would be just to the "left" on the dial of straight North.

the other compass is a tape compass. sometimes referred to the "Gyro" compass. unlike the other one listed above (whick is magnetic) this one is controoled by a gyro.

all you see is the current heading and about 10 deg either side of that. it looks like a ruler going along, with only a small part of it visible. on this one i believe the tic marks are actual degrees, so you could for example dial in exactly 327deg heading.

knowing how they work, and hw to read them properly is a much needed taks in flying a plane intelligently.
I don't know what to put here yet.

Offline Schutt

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JB73's Training Guide V1.0
« Reply #7 on: July 28, 2004, 10:11:22 AM »
Ahh gona look for the second compass.

thank you
ciao schutt
« Last Edit: July 28, 2004, 10:14:30 AM by Schutt »

Offline JB73

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JB73's Training Guide V1.0
« Reply #8 on: July 28, 2004, 11:08:49 AM »
NP.

have updated it a bit:

I. Communication
A. Tune private with player
B. Both go to an isolated base
1. teach “.move” quickly if needed
C. If they have a microphone teach to key up
1. If they have no microphone, have them respond on a non-public channel
D. Both tune to a common channel
E. Radio bar explanation
1. using the tilde key “~” to expand text buffer
F. Tuning manually
G. Using “.radio” command
1. explanation of “DOT” commands (not all but concept behind them)
H. Practice different tunings (private with you, numbered text, etc.)
I. Q & A about communication
 
II. Clipboard
A. Raise and lower
B. Move and resize
C. Zoom in and out (both keyboard and mouse buttons)
D. right click features (icons, alts etc.)
E. Teach moving by double clicking
F. Teach click dragging map
1. Have them locate a far away base and move there by dragging map
G. Explain flashing icons and dots
H. Bottom buttons (tower, hangar etc.)
1. Teach map room
a. map layout
b. clicking on a base to see strat
c. mission joining
2. Teach Hangar
a. choosing planes by type
b. reading plane “values”
c. explanation of load outs
d. perk multiplier
e. convergence
f. right click functions (fighter, bomber, enabled, favorites)
g. skins
I. Q & A about the clipboard
 
III. Flying
A. Teach spawn points
B. Both take off in same plane on separate runways
1. “auto takeoff” (including why it is best to move stick a bit after airborne to achieve best climb rate)
C. Kill engine before moving
D. Views
1. default views, and to get the back
2. moving head positions and saving them
E. Explain ammo counters
1. fire test rounds
2. select second weapon
3. fire test round
4. setting “.salvo”
5. fire salved rounds
F. Fuel gauge
1. explain how “automatic” drains tanks
2. manually switching
3. drop tanks
G. Both compasses
H. Radiator
1. explain WEP and relation to temperature of engine
I. Other gauges (including how to read damage to plane )
J. Auto pilots (turn on even while still)
1. setting “.speed”
K. Back to tower
L. Q & A about general plane setup, and starting
 
IV. Ground vehicles
A. Selecting and explanations of uses
1. ammo load outs in panzer, tiger, M8, LVTa2 and explanation of HE versus AP rounds
2. load outs of M3, LVTa4 and uses of items
B. Spawn points
1. Test if they can find and read arrows on map
C. Spawn in hangar
1. start engine
2. shift
3. drive through all gears
4. stopping
5. moving positions
6. firing guns
7. taking supplies
D. Field guns
1. field layouts, and CV layouts.
2. CV gun positions (tell not to use the big guns until they are more experienced)
E. Q & A about vehicles, and field guns

V. Advanced Training Lessons
A. Strategic concept of the game (resources)
1. how hangars relate to fighters, bombers, and vehicles
2. how barracks relate to troops and supplies
3. how bunkers relate to ordinance
4. how HQ relates to radar
5. how radar tower relates to radar
6. how fuel bunkers relate to fuel load out
7. how strategic targets on the map effect strategic items at bases
8. zones (when large maps return)
B. Capturing bases
1. town location related to base (map room if there is no town) i.e. yellow dot on map
2. explanation of how all buildings must be down (VERY IMPORTANT many in the game currently don’t understand the whole concept i.e. 1 building comes up, you need 10 fresh troops to enter the map room AFTER all buildings are dead again)
3. transport of troops (C47 drop alts and M3 being stopped)
C. Wining the “war”
1. who wins with tie of bases (country that took last base)
2. perk reward
3. what happens after (arena reset, and disconnection)
D. Carrier groups
1. command, and not needing to “take command” just to move it.
2. setting waypoints
a. looped
b. patrol
c. offline using the “.tgjump XX” command to get CV’s in a position faster for practice
3. using the big guns
a. land mode
i. using advanced view F8 to pan for better view
ii. making small adjustments in firing position
b. sea mode
E. Bombers
1. selecting load outs
2. taking off with flaps depending on base alt
3. advanced external views
4. gun positions, and changing planes in the formation
5. calibration (up to trainers discretion on how to do this, there is no definitive explanation here, too many steps)


anything missing now?
I don't know what to put here yet.

Offline Shane

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JB73's Training Guide V1.0
« Reply #9 on: July 28, 2004, 12:17:44 PM »
yes...

VI.  What to do in tower after you get shot down by shane
A. Ask htf did he do that?!? on ch2.
  1. Announce location of shane
B. Goto hangar and select new plane.
  1. Hit a runway button once plane selected.
C. join the pig pile heading for shane's last reported position.
 D. Explain to wife why you've been reduced to a pile of blubbering slobberdonkeyness.

:D
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Offline TequilaChaser

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JB73's Training Guide V1.0
« Reply #10 on: July 28, 2004, 01:59:31 PM »
Quote
Originally posted by JB73


anything missing now?



JB73, looks great

I suggested  the convergence because you was already walking them trhu the hangar steps, and that is where you find it,  as for suggestion how to setup/select/calibrate joystick,  there is way to many new users that come in and have no idea on how to go about doing this, so since you are explaining the clipboard, might want to include this also since the clipboard is where you have to go to do this.
A simple setup/select/calibration no need to go into fine tuning, dead bands, dampening, sliders etc....... I see you listed this in Advanced Lessons but this is one of the most critical steps, and is pretty simple to explain for the most part ( dead bands, sliders dampening is a lil more advanced/indepth discussion )

You list a section about flying, but you never fly, I am not trying to tell you how to make your beginners training guide, but a simple explanation of landing  and maybe taking off might be a good idea.  No big indepth thing just a simple  explanation, alot use auto take off, but landing is a different story. so maybe rule of thumb gear down below 150 and landing speed 140 or less ( preferbly less )


Good Job btw  :)
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline WldThing

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JB73's Training Guide V1.0
« Reply #11 on: July 28, 2004, 03:37:07 PM »
Quote
Originally posted by Shane
yes...

VI.  What to do in tower after you get shot down by shane
A. Ask htf did he do that?!? on ch2.
  1. Announce location of shane
B. Goto hangar and select new plane.
  1. Hit a runway button once plane selected.
C. join the pig pile heading for shane's last reported position.
 D. Explain to wife why you've been reduced to a pile of blubbering slobberdonkeyness.

:D


Isnt that the other way around Shane?  :D

Offline seabat

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JB73's Training Guide V1.0
« Reply #12 on: July 28, 2004, 05:09:29 PM »
Nice list JB73.

FWIW, tracers and gunsights might deserve a mention to new people.

- dont rely on tracers to know if someone is shooting at you.
-if you turn off tracers, tracers are off for all vehicles you chose until you turn them on again.

-different gunsights are available that may help you.

or something similar.