Author Topic: AI 88's  (Read 5916 times)

Offline LYNX

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AI 88's
« Reply #45 on: July 27, 2004, 10:40:43 PM »
Yer the ack is a pain but ain't that what it's SUPPOSED to be?  I've been killed by ack basically because i was ASKING for it  i.e to low near a fully up field furballing.   The drag to the ack syndrome! The fight may start vis of a field but end over it without realising just how close you've gotten.

On the whole I ain't had a problem.  I've flown countless jabbo missions and only been effected by ack twice before i've dropped.  Got 1 pilot wound at 12k diving to base. Puffy ack explosion next to hood.  Been towered only once direct hit simular alt.  Ack is not a problem.  

Fleet ack is a whole different matter.  The difference between 2,999 ft and 3,001 ft can be life or death... BUT we know this don't we?

Now the sarcastic stuff.... Perhaps if u guys carry bombs ack won't be so accurate.

Maybe if u guys complain enough HTC will turn all ack off so u and 4 or 5 wingman can just camp over a field taking turns to vulch.

Suggest some of u keep on complaing.  U could end up with a map with bases 1/4 of a sector apart with no ack, no night (I really miss the night), no Cv's and air starts at 8K...good luck.

Offline Stang

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AI 88's
« Reply #46 on: July 28, 2004, 12:29:13 AM »
How bout 15k?  Makes the la7's suck :lol

Offline Xargos

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« Reply #47 on: August 29, 2004, 06:30:02 AM »
I am tired of puffy ack.  1/2 my deaths are from it.  And why should someone get a kill on you when they didn't even touch you?  The least HTC could do is make it so that if the puffy ack gets you no one gets a kill.  In real life pilots were scared to drag someone to their own ack because they knew the chances were 50% the ack would get them instead.
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Offline Coolridr

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AI 88's
« Reply #48 on: August 29, 2004, 08:01:28 AM »
I have never once been downed by puffy ack.  I don't know what you guys are complaining about. I personally like to man the guns that shoot it on the CV's. It ads more realism to the game.

Offline lasersailor184

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« Reply #49 on: August 29, 2004, 08:05:48 AM »
How about Puffy Ack becomes manable, but not computer operated.  Everything else stays the same.
Punishr - N.D.M. Back in the air.
8.) Lasersailor 73 "Will lead the impending revolution from his keyboard"

Offline Dlitz

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« Reply #50 on: August 29, 2004, 08:24:43 AM »
Make the puffy ack manned and able to be destroyed!

Offline 2shad4u

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« Reply #51 on: August 29, 2004, 08:37:23 AM »
yes puffy ack does seem to be way to accurate on fighters but i dont know my history on this stuff.........the other day in the oz map i was at a85 and then zazen comes along we were just fighting about 3 or more guys and all of a sudden boom one burst of the ack blows me away at low altitude, no one even gets a kill............zazen saw it:rolleyes:  and then yesterday 3 times over furball island on this small map at a22 or whichever base i was at it got me, after that i logged off:(

Offline twitchy

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« Reply #52 on: August 29, 2004, 09:22:19 AM »
Quote
Originally posted by CMC Airboss
If the 88mm "puffy" ack is discouraging you from flying in an area, then it is doing its job.  If you encounter the ack and continue to fly in an area that it is protecting, you are taking your chances of being hit by any one of the hundreds of rounds being fired against you.  

MiG


Do you guys realize how many of your grandfathers died because of that puffy ack? Do you know what it does when it explodes? It wouldn't be right to remove it from the game, I agree with airboss on this one, the ack is doing its job. If you don't like being hit by it, then don't fly level over it. I say let us man the flak guns at bases, adn give us the option of taking them out as well. They were a deterrent in real air war, and they were deadly, especially to high alt cons. If you are going to take this out of the game, then waht are we planning on leaving in, just fighter planes? :rolleyes:
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Offline Coolridr

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AI 88's
« Reply #53 on: August 29, 2004, 09:47:02 AM »
Quote
Originally posted by Dlitz
Make the puffy ack manned and able to be destroyed!


I agree..in fact I think all ack should be manned and no AI at all...If no one cares enough to man the ack and defend something then they deserve to lose it anyway.......DOWN WITH ALL AI ACK!!!

Offline lasersailor184

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AI 88's
« Reply #54 on: August 29, 2004, 11:27:27 AM »
Guys, we didn't seem to have a problem with ack before the 88's.  The AI ack wasn't a quarter as strong as manned ack was.  So leave it this way.

However, don't let the AI take over the 88's.
Punishr - N.D.M. Back in the air.
8.) Lasersailor 73 "Will lead the impending revolution from his keyboard"

Offline MOIL

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AI 88's
« Reply #55 on: August 29, 2004, 04:16:27 PM »
Quote
Originally posted by GODO
AI 88 acks are bad, but manned 88s are much worse. I've lost lots of planes to individuals confortably hidden behind these 88s, single players ruining the fun of lots of other players without taking any risk or time in the process.



Don't know too much about WWII history do ya!


Yes most of the Flak guns and AA platforms were sitting right out in the open with a big neon sign that read "Flak gun here --> shoot at me"

And a few {maybe it was two} hide in the foilage or under camo netting.  Could be wrong.

Offline airbumba

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AI 88's
« Reply #56 on: August 29, 2004, 04:46:34 PM »


Although it's a friendly aircraft, you can still get a sense of their vulnerability.





I used to be a fatalist,
but that part of me died.

Offline twitchy

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« Reply #57 on: August 30, 2004, 02:17:01 AM »
TY for posting the pics bumba, I always like seeing WW2 photos!
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Offline Furball

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« Reply #58 on: August 30, 2004, 09:19:38 AM »
Quote
One of the things i heard was a story from Frank Armstrong that 10 seconds in a straight line of flak and they would shoot you down, that didn't sound right to me, since i had taken a field artillery in ROTC at Ohio state.  For some reason or another, i had a field artillery manual in my footlocker that i had sent over with the ground echelon.  I got that out and sat down and worked out a precision fire problem with the french 75mm gun, which we were equipped with in ROTC (and which was comparable to the German 88mm AA guns).  I found out that it took 300 rounds or something - i have forgotten, some big number - to hit a b17 sitting on a hillside at 25,000 yards....

Actually, when you figured it out with the accuracy of the artillery piece,  the enemy was firing up at you and the quicker you got through where he could shoot at you, the less rounds that could be fired at you, and less chance by the laws of probability of being hit.  If you weaved around, you stayed in the vunerable area longer.  It was actually better to go straight through.  We just ignored flak - i did - right from the very start.

Col Curtis LeMay 305th BG CO
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Offline rod367th

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AI 88's
« Reply #59 on: August 30, 2004, 09:31:14 AM »
Quote
Originally posted by twitchy
Do you guys realize how many of your grandfathers died because of that puffy ack? Do you know what it does when it explodes? It wouldn't be right to remove it from the game, I agree with airboss on this one, the ack is doing its job. If you don't like being hit by it, then don't fly level over it. I say let us man the flak guns at bases, adn give us the option of taking them out as well. They were a deterrent in real air war, and they were deadly, especially to high alt cons. If you are going to take this out of the game, then waht are we planning on leaving in, just fighter planes? :rolleyes:





lol  flak was flown st8 thru all te time. only reason couple of planes hit over target was, Numbers and usally only ones hit were the second wave. 270,000 sorties (b17) just around 100 to 200 bombers hit by flak. But hey i'l give you every b17 downed at  around 4700. Still less than 2% of all sorties and were talking 500 to 1000 bombers all in close. So To think ack took out alot of bombers is just not even close.  ask bismark how go flak worked lol