Author Topic: Subs  (Read 2181 times)

Offline DrDea

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Subs
« Reply #30 on: August 12, 2004, 02:09:07 PM »
Ahh  the subs.Brings back memories of hours playing Aces of the Deep.Trying like hell to get out alive after an attack run.You want to see a great sub flick get Das Boot   The directors cut.
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Offline Arlo

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Subs
« Reply #31 on: August 12, 2004, 03:18:56 PM »
Operation Petticoat.


Offline wasq

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« Reply #32 on: August 12, 2004, 04:34:33 PM »
I've been watching the U96 movie once in a year for a while, and the subs are quite interesting.

The German subs (well, the early ones) were related to Finnish subs, for example Vesikko, so I'll be glad for any subs and more so for any of the U-series.
« Last Edit: August 13, 2004, 12:06:52 AM by wasq »

Offline KY

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« Reply #33 on: August 14, 2004, 12:36:02 PM »
Quote
Originally posted by hitech
Subs are somthing Ive always wanted to put in the game. My father is a WWII submariner.  USS Carbanaro

Basicly how they would work, is simalar to how convoys and gunners work. You wouldn't just be able to launch a sub then have to drive it for hours to it's destination. What would happen is a subs way points would be set. They would drive themslefs to where you wanted. Once on some one could take control of one of the subs.

Other things also need to be written for subs to be implemented namly sonar for surface ships and depth charges.


HiTech


HiTech, give your Dad a big salute and a thank from one diesel boat sailor to another.  He is very lucky he survived.  Over 50% didn't.  KY...Jellyman

Offline Odee

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Subs
« Reply #34 on: August 16, 2004, 02:31:34 PM »
My $0.03 USD on the sub thing;
  • 1. How deep does a sub have to be before you cannot see its shape from the air?  (I guess how deep until no light reflects, but what's that in feet?)
  • 2. New modeling needed for collateral damage from near miss bomb drops on surface, and especially under water?
  • 3. (beating the dead horse) besides myself and a few others, How many players are willing to spend hours trying to evade the enemy?
  • 4. Sub AI?  Will they attack enemy shipping automatically?  (there'd be a chance to test weapon effectivness against subs imho :cool:  )
And that is all for now.
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Offline gunnss

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Subs
« Reply #35 on: August 16, 2004, 06:10:09 PM »
As a dedicated LTA fan I want the K series blimps.......
I heard that no convoy escorted by one ever lost a ship......

Sneeking with blimp see shadow drop the charges boom dead sub.....

Also how about the R4b ... Navy C47 with radar and depth charges they have one at the airport south of Arlington

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Offline doobs

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Subs
« Reply #36 on: August 16, 2004, 09:08:44 PM »
Subs would be awesome,:aok
if anybody interested in cool sub game try
"Enigma Rising Tide"
all voice commands, fun and hard.
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Offline lasersailor184

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Subs
« Reply #37 on: August 16, 2004, 10:34:29 PM »
Err, how would the sub see underwater for the player?
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Offline sonar732

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Subs
« Reply #38 on: August 17, 2004, 03:36:57 AM »
Quote
Originally posted by lasersailor184
Err, how would the sub see underwater for the player?


From a former sonar operator aboard the USS Alaska SSBN732B...

(SO)und (NA)vigation (R)anging

Offline lasersailor184

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Subs
« Reply #39 on: August 17, 2004, 10:23:34 AM »
No, I meant what would the player actually be looking at to navigate around.
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Offline sawman

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Subs
« Reply #40 on: August 18, 2004, 03:48:27 AM »
Quote
Originally posted by lasersailor184
No, I meant what would the player actually be looking at to navigate around.



        i suppose you would be looking at a round screen with blips on it,( sonar) or looking thru a periscope while running shallow,or by bringing up ur map as to ur location,same as ur plane.
 
  Sonar732,would have to tell you,seeing he's the man to tell you what went on in the past,,good question tho,HT would have to do some fact finding as to how WW11 subs did it   .Sawman
« Last Edit: August 18, 2004, 03:51:52 AM by sawman »

Offline Adogg

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Subs
« Reply #41 on: August 19, 2004, 08:39:31 AM »
Quote
Originally posted by sawman
i suppose you would be looking at a round screen with blips on it,( sonar) or looking thru a periscope while running shallow,or by bringing up ur map as to ur location,same as ur plane.
 
  Sonar732,would have to tell you,seeing he's the man to tell you what went on in the past,,good question tho,HT would have to do some fact finding as to how WW11 subs did it   .Sawman


maybe a modified clipboard map on a sonar screen that only gave you sound contacts instead of dar? The rest of the time you'd be looking at guages telling you depth, speed, heading, tube status. etc.

The periscope (only operable near the surface) would probably resemble the main gun sights on the panzers only with a horizontal deflection bar as well.

Offline sonar732

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Subs
« Reply #42 on: August 20, 2004, 05:35:14 AM »
The thing to remember is how to combine gameplay with realism.  I see post all the time complaining that an aircraft or vehicle model isn't modeled correctly.  HT would have their work cut out for them because if you have the ability to change speed on the sub, the skimmers would start demanding that they have the ability to change speed also.  

EDIT:  I don't feel that a person "driving" the sub should have the ability to "see" surface platforms that are far away.  To keep the realism, they shouldn't be able to see the fleet until they either
a. see while running on the surface
b. find it thru the periscope and
c. find it by using the sonar hydrophones

Then we get into the whole resupply situation.  How many torpedo's will the sub have initially and how close to a friendly port will it have to be in order to resupply?  Don't forget, subs had AA also to protect against planes.  Another thing to think about is if the sub is sunk...they HAVE TO start at the port...no starting 5-10 miles away like a vehicle can.  If HT or anyone has any questions, please feel free to pm me.

Here are a few things to look at concerning WW2 sonar...

http://www.zerobeat.net/submarine/sub-sonar.html


Look at the station to the right with the two circles in this picture.

http://www.maritime.org/tour/img/tctsteer.jpg


Here are a few more b/w photos of the sonar units.

http://www.maritime.org/radio-wca.htm

http://www.maritime.org/radio-jt.htm

http://www.maritime.org/radio-jp.htm
« Last Edit: August 20, 2004, 05:41:38 AM by sonar732 »

Offline sonar732

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Subs
« Reply #43 on: August 20, 2004, 07:16:30 AM »
Quote
Originally posted by mars01
Are people really going to sit for hours doing nothing until they find something?  What kind of game play would you expect from a sub?


Mars,

There are quite a few "classic" submarine simulators that you do just that...sit for hours looking for something.  Here is just a sampling of WW2 subsims.  These games were the benchmark
for subsim enthusiast everywhere.  

Silent Hunter I & II
Aces of the Deep
Silent Service I & II

Personally...I think if HT is going to place subs in the game that they need to look at the above games for ideas.
;) :aok

Offline Odee

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Subs
« Reply #44 on: August 20, 2004, 08:01:29 AM »
Quote
Originally posted by lasersailor184
No, I meant what would the player actually be looking at to navigate around.


Most likely a scrolling map, a la Silent Service II, etc... :lol

Speaking of sub sighting blimps...  Did you folks know that Great Britain was using Autogyro's to tune their coastal radar?!?!?!?

I want an autogyro!  

:aok
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