Author Topic: Mind if I smoke (after being hit/destroyed, I mean)?  (Read 184 times)

Rojo

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Mind if I smoke (after being hit/destroyed, I mean)?
« on: March 16, 2000, 11:37:00 AM »
Pyro/HiTech/etc: Any chance we'll see ground objects smoking after being damaged/ destroyed?  I'd also love to see buildings reduced to rubble and broken walls after being bombed, rather than simply disappearing.  For example, if a gun emplacement sends up a persistant pillar of smoke for awhile after being destroyed, it would make it obvious to friend and foe alike it had been taken out.  Then you could dispense with the "Gun Emplacement Destroyed" type messages, or at least not have to rely on them for BDA. This would definitely add to the emmersive factor.  I always thought it was very impressive in the old wartime footage of bomber strikes to see the smoke and dust boil up after the bombers unloaded their ordnance on some factory.

I realize this is a frame-rate issue, but I think it's worth pursuing.  Thanks.

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Sabre, a.k.a. Rojo
(S-2, The Buccaneers)

Offline hitech

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Mind if I smoke (after being hit/destroyed, I mean)?
« Reply #1 on: March 16, 2000, 02:09:00 PM »
Just havn't got around to the smoking objects yet. But objects are already ruduced to rubble.Try straffing some fuel tanks some some and you will see the effect.

HiTech

Offline Wanker

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Mind if I smoke (after being hit/destroyed, I mean)?
« Reply #2 on: March 16, 2000, 03:04:00 PM »
HiTech, as a side note:

Are we going to see more graphically realistic PK's anytime soon? Right now, the planes just go *Poof* in a big fireball, without falling debris, etc...

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banana
308 (Polish) Squadron RAF "City of Cracow"
"On the whole, it is better to deserve honors and not have them than to have them and not deserve them"

Offline BD

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Mind if I smoke (after being hit/destroyed, I mean)?
« Reply #3 on: March 16, 2000, 05:06:00 PM »
banana,

I think there is some debris from in-flight explosions.  Thought I flew through some last night.  But, it could have been parts separated from the a/c before the final boom.

Sorrow[S=A]

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Mind if I smoke (after being hit/destroyed, I mean)?
« Reply #4 on: March 17, 2000, 12:46:00 AM »
I think it would be nicer to seperate the "boom your tanks exploded" kills from the pilot death kills. Leave the explosion for one, for the other stick the pilot in chase view, take away his controls and let him watch it go down   !!!!!

Actually I wouldn't mind if planes that blew went on fire and folded and we were locked to chase view until it hit...

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If your in range, so is the enemy.

 

[This message has been edited by Sorrow[S=A] (edited 03-17-2000).]

Rojo

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Mind if I smoke (after being hit/destroyed, I mean)?
« Reply #5 on: March 17, 2000, 01:09:00 PM »
Okay, HiTech, but when I hit a building, in almost all cases they are simply replaced by the bomb crater (very nicely done craters, but craters just the same). Larger structures like factories ought to show degrees of damage based on the level of destruction; lightly damaged = a corner caved it, heavy damage a colapsed roof, destroyed = smoking crater  . Just some thoughts to provide more visual clues to the attacker.

Also, will we see dust clouds from moving ground vehicles?  Perhaps make it speed dependent.  A slow moving Panzer will kick up little to no dust, while an armored column moving full tild will have a hundred-foot high moving rooster tail in it's wake.  Perhaps you could even tie it to the ground texture maping.  For instance, if dark green ground represents forested areas, you'd have little to no dust from moving vehicles; while light tan would indicate dry or desert terrain, where a lot of dust would be kicked up.

This is not a trivial question in regards to the utility of ground vehicles.  If they're too hard to spot from the air, they become too effective; if they're too easy to spot, then no one will use them.  The kinds of variation I mention above will make people think harder about where and when to try to make an armored assualt.  Terrain and terrain-effects are eye-candy to a pilot, but to ground-pounders, it defines the battle space.  BTW, any screen shots of the 1.02 terrain available to keep us salivating?

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Sabre, a.k.a. Rojo
(S-2, The Buccaneers)