Author Topic: HT, suggestion about the HQ...  (Read 185 times)

Offline Kweassa

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HT, suggestion about the HQ...
« on: August 16, 2004, 06:37:56 AM »
To me, it seems this is a very persistent, long-living bug which never got around to fully being solved. Maybe it never was a priority for such a long time.. but I'm kind of hoping it would be fixed.

 ....

 Currently, it is impossible to repair the HQ when it is partially damaged.

 I don't know the exact dynamics of it  - when the HQ is partially damaged you can still resupply it, and the attempt would reward you with perks upto a certain point. Then, after some supplies are out, it doesn't begin to give you any more perks, and from that point on one has to wait it out until the HQ reups.

 On the other hand, when the main HQ building is fully destroyed, constant resupplying it will eventually repair it fully. The fastest reup time I've personally seen, was 6 minutes.
 
 To me, this seems all backwards.

 Hitting the HQ to damage it, is relatively much more easier than destroying it completely.

 However, when the damage is partial, a damaged HQ does more harm to the country in the fact that it cannot start giving out vital information for a very long time.... whereas a completely destroyed HQ, despite total 'blindness', lasts only minutes as in most cases people actively volunteer to the effort.

 So what we have, is a hard way of hitting the HQ to completely destroy it, which is less effective, and an easy method which is more effective.

 To plan a strike against a HQ to completely destroy it, a well executed strike with enough buff formations at high altitudes, is required. Such efforts are usually detected in its early stages.

 On the other hand, a small-scale strike is relatively easy to execute and boasts a higher success rate - as people routinely abuse the fact that they can bomb things at improper circumstances.

 Unlike a large formation of buffs at high altitudes, a single buff formation can crawl NOE deep into enemy territory unnoticed for a long time. Without proper calibration they'd just stay in the F3 external view and spray the bombs in the close vicinity of the HQ. Despite the unreliable bombing method, the large payload buff formations carry will damage the HQ harshly, but usually not destroy it completely.

 The risk-effect relationship seems to be all wrong in this matter. Shouldn't the people who bother to organize multiple buffs at high altitudes, risking detection and enemy interception, calibrating the bombsight and knocking the HQ completely, be rewarded with more significant results, than just one guy sneaking a plane NOE and dropping at external view and damaging the HQ only?

 In that premise I request;


1) When the HQ is partially damaged, let the people be able to repair it completely.

2) When the HQ is fully down, let it be repaired upto only a certain extent(like, friendly/enemy control..). To be repaired fully people will have to just wait it out.

 In other words, reverse the supply-repair situation concerning the HQ...

Offline Replicant

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HT, suggestion about the HQ...
« Reply #1 on: August 16, 2004, 07:46:18 AM »
Sounds fair Kweassa!  

Another thing is the distance between the nearest Me163 base to the HQ.  On some maps each segment are somewhat different distances and with the revised burn rate makes it a one way trip.  Could the Me163 fields be looked at as well and amended accordingly to place them within a reasonable flying time/distance to allow at least one intercept and RTB.
NEXX

Offline Zanth

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HT, suggestion about the HQ...
« Reply #2 on: August 16, 2004, 08:02:27 AM »
I once tried to investigate the HQ bug.  Somewhere in one of those threads, I am pretty sure hitech eventually said (or was quoted) that this is not a bug, but the way he meant it to be.

Offline Ghosth

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HT, suggestion about the HQ...
« Reply #3 on: August 16, 2004, 08:17:07 AM »
Simple solution.

Instead of 1 big building representing HQ and thus effecting all radar for a country.

Give us 4 buildings.  One for each level of radar.  Make each one easier to kill (with same total as current HQ) And therefore easier to resupply.

Make it undamaged until it gets a certain level, then destroyed. There should be no "damaged" HQ. The 4 buildings are  either dead or not.

Offline Mugzeee

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HT, suggestion about the HQ...
« Reply #4 on: August 16, 2004, 09:53:11 AM »
Quote
Originally posted by Zanth
I once tried to investigate the HQ bug.  Somewhere in one of those threads, I am pretty sure hitech eventually said (or was quoted) that this is not a bug, but the way he meant it to be.

I remember such a statement too

Quote
Originally posted by Ghosth
Simple solution.

Instead of 1 big building representing HQ and thus effecting all radar for a country.

Give us 4 buildings.  One for each level of radar.  Make each one easier to kill (with same total as current HQ) And therefore easier to resupply.

Make it undamaged until it gets a certain level, then destroyed. There should be no "damaged" HQ. The 4 buildings are  either dead or not.


Nice idea :aok