I am sure I will regret this....but,
If I accept that the collision model does work to the extent that it does detect a collision then I think it is reasonable to expect damage to both planes. Also if both planes start with zero damage than maybe it is also reasonable to expect both planes to end up with roughly the same amount of damage that is scaled to their total allowable damage. I would think that a B-24 wing could take more damage than a Spitfire wing, however a Spitfire wing is probably about as vulnurable to collision damage as another single seat fighter's wing. So IMO it is reasonable to expect a wing to wing collision between two single seat fighters, in a game, to cause about the same amount of damage to each aircraft. I am certain that I do not understand how the damage in a collision is dolled out in the game, but any change to the way it works won't change the way I feel about. I think it could be improved but I will live with what they have and be glad for the parts of the game I enjoy and can have some success with. I do wonder why pilot wounds are not more common in collisions
As for the film viewer screen shots. I guess I just take that with a grain of salt. Sort of like instant replay in football. All of the collisions that I have filmed look like they actually happened.
See, I knew I would regret this.....where is that delete button