Hail Everyone.....
Just thought I'd post something new for us to ***** about...HO's
I know this isn't AW...I know HO's were part of real combat,(though not a big part) but I think the HO model in here is way too easy.
In AW, HO's were almost impossable. Yes you could do it, but almost no one really thought they were going to get one so...
Your first thought on the merge was what move you were going to make after the merge( read ACM=strategy). I was a trainer in AW....AWTCcuttr..(not the best one,but hey,I volenteered....lol) and had a great time teaching new guys how to do split esses,immel's,hi and low yoyo's,working the flaps like mad... ect. but in here new guys have almost no incentive to learn true ACM's....just HO an hope you get the kill. I see it all too often.
I feel alot of great fights like the one Chortle and Redtop spoke about in another thread are gettin too rare.
I almost never HO on merge...just my preferance, but 9 times out of ten the other guy will HO.
I know there are those that say" then HO em back", but I like the long ,turning, twisting fights that leave you shaking and make you want a drink when it's over.
There are those that will say you can avoid an HO, and you can....somtimes....but usually at the cost of E or position( with the exception of those pilots that are so good...in their own minds...that they never get themselvs in that situation).
My point is just that I think alot of the true skill involved in a good fight is lost to the HO.
One other thing I would like too see is non-killable planes in the TA. Kind of like the planes that fly around the base in the offline version,not drones, but flyable planes. Record the kill, but have the plane remain. This would make teaching and practicing good ACM, and SA much easier, and I think more people would take advantage of it.
Well...that's it
As allways...feel free to correct spelling, call me a dweeb, or tell me I don't know what I'm talking about :-P