In the midst of the unbelievable volume of posts concerning the new system I think one important fact is getting lost: why we need a new "system" in the first place. Even many of those critical of the new system would have to admit that the reason for "the system" in the first place is because the MA isn't working for a lot of people.
And the reason we have this latest attempt at a fix is because of three words about which very little has been said for a long, long time by HTC: Tour of Duty. Anyone remember that? The thing that those of us who aren't obsessed with marginally prettified planes were looking forward to? Let's not get sidetracked by discussions about whether this or that facet of the MA is gamey (take your pick:gangbanging, milkrunning, score-whoring, etc.): the WHOLE MA is gamey.
Those of us looking for a little more realism, challenge, immersion in AH are still waiting. Of course there's the CT, and I have nothing but a big to the fine pilots I've flown with and against there. And more and more of my time in AH seems to be spent there, or at least the times that I remember fondly. But even the CT vets will admit that the CT falls far short of the original vision of TOD that HTC laid out lo those many months ago.
Despite its many fine features (and this is why this is most emphatically NOT a "I'm taking my ball and going home" post), the shortcomings of AH are becoming apparent. They are spectactularly on display in the current BOB scenario (in the last BOB scenario we were lamenting the fact that we were faced with a bombing tank in the form of the JU 88, with a kevlar plated cockpit and belt-fed machine guns, suspiciously under-modelled 303s--and guess what, all this time later, we're still having the same conversation. It's just that now we're having the conversation about a bombing tank that looks marginally better).
I get the strong impression that my own squad is drifting slowly but surely toward Forgotten Battles. Those of you who play it know its virtues, but with the new online campaign structures (and now, with some players testing 64 player servers), not to mention an amazing looking Pacific Fighters game due out shortly, it's delivering much of the punch that I was looking for (and for which I'm still waiting) from TOD.
I don't see that this has to be an either/or proposition. But sometimes it looks that way because AH isn't catering to those of us who want a little more from a flight sim (flying against lots of great real pilots, within an integrated campaign structure, and with realistic equipment: so far only the first is in place, and HTC really didn't have much to do with that!). So personally, I don't mind the new system, but it isn't really going to address the problem as far as I'm concerned.