Author Topic: Gun Modeling.. something changed?  (Read 471 times)

214CaveJ

  • Guest
Gun Modeling.. something changed?
« Reply #15 on: January 20, 2000, 05:06:00 PM »
earlier today I had a pony make a pass on me 26.  I held me fire til d800 as he came down on me tail, then lit him up with the tail and upper guns firing.  He closed to about d400 then turned away and flew off w/o any apparent damage.  No smoke from anything, and dinnae see any pieces fly off.  And I had this guy cold, hit sprites showing the whole time.  What gives with that?

TT

  • Guest
Gun Modeling.. something changed?
« Reply #16 on: January 20, 2000, 09:52:00 PM »
 Rubber bullits.

Offline Hangtime

  • Plutonium Member
  • *******
  • Posts: 10148
Gun Modeling.. something changed?
« Reply #17 on: January 20, 2000, 11:11:00 PM »
LOL TT.. good description.

I've lit up lots of targets at 300 - 400 yards and done minimal or no damage at all. Not unexpected.. as Pyro sez; lethality dininishes with range.. tho I suspect too much.

What I really find aggravating is the inability to make good snapshots count.. when they cross thru the bullet stream at less than two hundered yards and catch a burst; they fly away all too often. I think the guns are turned down too much.. certainly; they were far more dangerous than this?

Hang
The price of Freedom is the willingness to do sudden battle, anywhere, any time and with utter recklessness...

...at home, or abroad.

Offline Phantom121

  • Zinc Member
  • *
  • Posts: 14
Gun Modeling.. something changed?
« Reply #18 on: January 21, 2000, 11:27:00 AM »
Hate to agree with TT  . But he rubber bullet theory is making more sense every day.  I suspect damage modelling is culprit.  Anyway, dead six shots are the worst - hit sprites lighting them up like a Christmas tree but no are little damage.  Seem to be bouncing off skin (ricochets). They start to turn - I pull lead (now a deflection shot) shreads them like paper. Go figure.

TT

  • Guest
Gun Modeling.. something changed?
« Reply #19 on: January 21, 2000, 01:08:00 PM »
 Phantom. Ive noticed the dead 6 shot problem also. And, I should mention tht after WB ver2.6 came out they had the same problem for sometime. They did fix the level 6 thing for awile. But all in all, the thing never did work right.

Offline Phantom121

  • Zinc Member
  • *
  • Posts: 14
Gun Modeling.. something changed?
« Reply #20 on: January 21, 2000, 01:35:00 PM »
Maybe it is "correct".  A level dead six shot provides a very small profile with a higher probabilty of ricochets but gun camera footage seems to indicate otherwise.

Offline Rude

  • Platinum Member
  • ******
  • Posts: 4609
Gun Modeling.. something changed?
« Reply #21 on: January 22, 2000, 12:09:00 AM »
Hangtime!

Convergence is your problem....change it to 275-300-325 if you fly the Cadillac of the Skies as I do

My kills go up in flames almost immediately.

Give it a shot!

Rude...............Out

Offline Hangtime

  • Plutonium Member
  • *******
  • Posts: 10148
Gun Modeling.. something changed?
« Reply #22 on: January 22, 2000, 12:42:00 AM »
Tks Rude; I'll give it a try.  

Hang
The price of Freedom is the willingness to do sudden battle, anywhere, any time and with utter recklessness...

...at home, or abroad.

Offline flakbait

  • Silver Member
  • ****
  • Posts: 867
      • http://www.worldaccessnet.com/~delta6
Gun Modeling.. something changed?
« Reply #23 on: January 22, 2000, 01:22:00 AM »
I take it you all know that a 20mm HE/frag cannon round can kill you 10 feet away? It's true. I've got a pic of a 20mm frag goin off 10 feet from the ground. Dust and all sorts of crap are getting kicked up. Then again, this is a modern 20mm.

I figure a couple of 20 mike-mikes would ruin any Mudstain drivers' day. Especially if you hit 'em square in the butt   No more boom 'n' zoom for that guy.

Flakbait [for the drivers of LuftWaffe iron]
Admin, Delta 6's Flight School