Yeah math can fly rings around me, but I'd be happy to help out if you see me online holler and we'll see if I can be of service.

Mathman did have some good tips on the hellcat on his website, that site in it's original form no longer exsists but the contents of it were moved to
http://www.netaces.org I feel like I've never made it back into top fighting form (for me at least) since AH2 came out, I've been struggling with a new joystick setup and the stall on the f6f in ah2 is giving me fits. But here's a couple pointers off the top of my head.
· First and foremost hellcat driving is all about speed control. Which may sound funny since the hellcat isn't really a fast aircraft. But in range of 250-300mph IAS it will turn with anything in the game. The slower you get you lose that advantage, this means in dogfights against spits for example you have to work for a guns solution early in the engagement cause the longer it lasts the advantage will be lost.
· Rudder! having a good rudder input device, or rather one that you can use effectively is a huge benefit. The F6F has good rudder authority which can increase it's roll and will allow you to get your nose inside your opponent during scissor manuvers.
· Flaps, this is a bit of a controversial topic because apparently the flaps in the game are more effective than they were on the actual plane. But hey they're there... use 'em.
· Finally thank god the hellcat is tough... I almost never land (when I do actually land) without some sort of battle damage or at least a liberal sprinkling of MG or cannon fire, enough to keep my crew chief up late and make him surly for the next couple days.
Anyway look me up if you want... this week is ETO in the CT but we can head to the MA if you want.