We've talked about this before:
http://216.91.192.19/forums/showthread.php?s=&threadid=113341&perpage=50&highlight=tiger%20kill&pagenumber=1Many of the anomalies present in AH1 have been fixed but more have popped up--the nature of the beast when you release new software I suppose. The link above does address the one shot kill phenomena tho.
GV things I would like to see looked at in AH2:
1) Firing/seeing thru solids (under investigation by htc)
2) Armor model/Damage model for all tanks, a) seems to take damage too easily by .50 cals -- hurris' cannon more deadly than all others, b) being killed by a bomb dropped on the "other" side of the hill you are occupying (referring to the little hills on the valley floors)
3) bomb craters obscuring turret vision when on the side of a hill--the crater appears to be "level" ie, not following the slope of the hill so one cannot target down the hill any longer w/o moving
4) The ability for a GV (only) to resupply at a undamaged VH w/o landing--Sort of like a refuel pad at an AC field.
5) Fixing the "dead stop" issue when rolling down hill--you come to a screeching halt no matter the speed when reaching the bottom of a hill--seems to be related to the "kind" of terrain you're transitioning to more than anything else.
6) Fixing the "reverse" gear: used to be you could put the tank in reverse and switch to pintle gun to see where you are going. Doesn't work now. Soon as you switch views, the tank stops. Forward gears not affected.
7) Make the trees appear earlier: this one may be my crappy comp but when driving thru the woods trees will appear and disappear as you get closer to them (I mean right on top of them)--the fix seems to be to navigate using the shadows between the clumps but even then you often hit a tree and hafta back up.
8) Running "up" a tree will flip you but you do not die. Matter of fact, you can be reflipped with the application of supplies. Was this intended? Seems kinda gamey to me...
9) Invisible tanks: tanks pretty far out (2800 and better) seem to fade from view--you can see the rounds coming in but not the tanks. Slider is set to max (3 miles?)
All I've got for the moment. FWIW I like the GV ground game better now. One can use cover and shoot n' move strategies unavailable in AH1.
h