Author Topic: AH2 cpu limited?  (Read 1569 times)

Offline ergRTC

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AH2 cpu limited?
« Reply #45 on: August 28, 2004, 09:37:50 PM »
So does this match up?  I ran it all with 1024 textures too, but it made no difference.  I was suprised at that.





« Last Edit: August 28, 2004, 09:40:52 PM by ergRTC »

Offline ergRTC

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AH2 cpu limited?
« Reply #46 on: August 28, 2004, 09:43:28 PM »
What does your setup and frames look like on the runway?

Offline Gixer

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AH2 cpu limited?
« Reply #47 on: August 29, 2004, 10:59:30 PM »
AH has always been CPU dependent you could have the latest and greatest graphics card and it won't help any if you still have a low grade CPU.

Unfortunetly AH graphics aren't able to make the use of the latest GPU's. I assume AH2 isn't any different.



...-Gixer

Offline MOSQ

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AH2 cpu limited?
« Reply #48 on: August 30, 2004, 01:21:14 PM »
It's my understanding that DX-9 games (AHII) are more graphics card dependant, DX-8 games (AHI) are more cpu dependant.

In other words, AHII FPS is more affected by the type of Vid Card than by the speed of the CPU.

Offline Overlag

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AH2 cpu limited?
« Reply #49 on: August 30, 2004, 01:40:56 PM »
Quote
Originally posted by MOSQ
It's my understanding that DX-9 games (AHII) are more graphics card dependant, DX-8 games (AHI) are more cpu dependant.

In other words, AHII FPS is more affected by the type of Vid Card than by the speed of the CPU.


nope ;)
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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