Author Topic: Possibly bad news for building battlers  (Read 940 times)

Offline Hyrax81st

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Possibly bad news for building battlers
« Reply #15 on: September 07, 2004, 11:31:48 PM »
Maybe it could be set up so that when any Rook merely logs on, it causes an instant Rook reset with 100 perks immediately awarded to Knights and Bishops.

Offline ET

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Possibly bad news for building battlers
« Reply #16 on: September 08, 2004, 03:40:31 AM »
Is this what they mean by "Gaming the Game" ?

Offline Furball

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Possibly bad news for building battlers
« Reply #17 on: September 08, 2004, 07:57:46 AM »
what about.. those not assigned to any squad, get auto - assigned to a country every time they log on depending on numbers?

sux for them but that seems the only rational way of doing it.
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Offline Shane

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Possibly bad news for building battlers
« Reply #18 on: September 08, 2004, 08:04:27 AM »
Quote
Originally posted by Furball
what about.. those not assigned to any squad, get auto - assigned to a country every time they log on depending on numbers?

sux for them but that seems the only rational way of doing it.


why not simply have a program research squads (and #'s in them) and the do a routine each month to auto-assign (and lock-in) each squad to a differernt country for at least an overall balance.

each month... no guarentees squads would remain in one country from month to month.

sux for them but seems like the only rational way of doing it since there are more squad members than lone wolves/noobs.

mmmkay?

:)
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Offline Furball

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Possibly bad news for building battlers
« Reply #19 on: September 08, 2004, 08:08:54 AM »
Quote
Originally posted by Shane
why not simply have a program research squads (and #'s in them) and the do a routine each month to auto-assign (and lock-in) each squad to a differernt country for at least an overall balance.

each month... no guarentees squads would remain in one country from month to month.

sux for them but seems like the only rational way of doing it since there are more squad members than lone wolves/noobs.

mmmkay?

:)


Sounds good to me. Although i know a lot of squads are very country loyal (i'm in one of them) because some of the members would never change.

I like the above idea tho, but if it assigns it on a monthly bases, it would cause probs when squads based elsewhere (such as the puni's) being sent to a country, and then rarely being on in US prime time etc.
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Offline Shane

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Possibly bad news for building battlers
« Reply #20 on: September 08, 2004, 08:13:11 AM »
awww man, i guess i forgot the sarcasm tags. but if you want to take it further, the balance routine could also take into account usual log-in times.

:D



personally i think the whole thing should have been left alone for the lemmings to work out - but that wasn't happening for too long i guess as #'s beget #'s.  failing that, i think the general eny idea is a good one, but overly harsh.

levi started a thread in gameplay to encourage constructive tweak ideas for the current eny system. surprising how few have posted in it.  whining is much easier i guess (no, not directed at you furby).
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Furball

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Possibly bad news for building battlers
« Reply #21 on: September 08, 2004, 08:17:22 AM »
sorry... i wondered why that big stick with "sarcasm" written on it was hitting me.

i was up early for work this morning.. yeah.. thats why i missed it.. :D
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Offline Wotan

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Possibly bad news for building battlers
« Reply #22 on: September 08, 2004, 08:19:45 AM »
The problem AH has isn’t with players doing what they want to have fun, it’s with how the game is designed to be played in the first place. The game play model sets the perimeters; folks then adjust their style with these perimeters. Wouldn’t a better way to get “balance” be to adjust how the game is played rather then target a specific section of players because of the way they currently play the game under the existing rules?

All the current fixes like the fuel pork fix and eny values do nothing to address the flaw of the current game play model. Neither will making object / structure hardness higher. This will only make the horde more necessary to capture a base. Capture the flag works in an arena of 200 folks, with 500 its just silly.

A lot of the current fixes remind me of Warbirds to a degree. Just messing with the most obvious symptoms without addressing the real issue. There needs to be a balance between those who prefer the more organized / team work / war winner / building battling i.e. strat and those who just want to jump in for a few good fights.

With the reset trigger based on field capture and field capture requiring that one side deny the other the ability to just fly then the current set of "fixes" do nothing to address that. The horde is only a problem when 60 roll up on one base after another. At this point the side with lesser numbers or the one being rolled up on can barely get into the air.

Forcing folks to fly aircraft they don’t like (for the most part with lesser ord loads) and if HT goes ahead with the suggestion above it will mean more horde will be required to capture a field. The harder field capture becomes the less fun it is for the side being rolled up on. If anything make it easier so the reset comes quicker and folks don’t have to suffer through it.

I suggest a new dot command .gimme field XXX. Anyone who wants to "win" doesnt even have to bother with those pesky hard to learn aircraft.

It seems to me it just gets more ridiculous with each proposed fix.

Just make the reset trigger something other then just base grabbing. You can still design the game so that it allows the mission type folks to work together. There's been a whole host of suggestions along this line over the years.

Offline FiLtH

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Possibly bad news for building battlers
« Reply #23 on: September 08, 2004, 09:17:33 AM »
Bldgs need to be harder BUT they need to stay down longer. One thing that makes this more game than sim is the frantic rat race of hitting a target and having that target regen b4 you get back to hit it again. Id rather see things take a lot of bombs, but stay down so you had time to plan, hold briefings etc.

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Offline eagl

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Possibly bad news for building battlers
« Reply #24 on: September 08, 2004, 09:17:48 AM »
Grimm has it right.

Start messing with lethality and hardness and the game changes from being a simulator to being super mario doom with wings.  I've seem some bad ideas to help "balance" the arena, but messing with lethalithy and hardness is about the worst I've seen.  The AI ack already occasionally interferes with player vs. player gameplay (ie. when getting picked out of the sky by heavy ack during a dogfight by a gun you're not anywhere near) but messing with the lethality and hardness just turns that whole AI and ground attack simulation into a big unrealistic chocolate mess.

I really hope that doesn't get changed.  Like Grimm implied, as long as you're messing with the core SIMULATION part of the game, there's no reason to not start adding powerups, space warp portals, and all the rest.  All in the name of gameplay balance of course...  

I'd rather get vulched by the horde than have to guess what version of AI and arena "reality" I'm fighting at any given time.
Everyone I know, goes away, in the end.

Offline SunKing

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Possibly bad news for building battlers
« Reply #25 on: September 08, 2004, 10:37:11 AM »
Quote
Originally posted by eagl


I'd rather get vulched by the horde than have to guess what version of AI and arena "reality" I'm fighting at any given time.


Agreed. I don't care for these changes.