THis is a little long, but please read...
I think Hangtime and a couple others have it right on the first point. A goon should be next to invisible to high fighters when on the deck.
The AH view of long range cons makes the whole idea of camoflauge useless. If there is a green plane flying over a jungle at treetop level, and you are at 15-20k altitiude, it would not be a big black dot. It would be a little green speck that you would have to struggle to see, not just make a passing glance and see everything.
Stealing the thread a little... Someone had posted and I seconded that dots at long range should show up in the main color of the plane instead of always black. Also, the further it is, the more it should just blend into the haze, instead of just appearing all the sudden. It would make seeing long range cons much more realistic.
Back to the incentives.
For 1, the goon pilot should get automatic 6 calls in the text buffer, as should every buff and plane with rearward facing guns that would normally be manned. One of the most frustraing things in goon or buff flying is being shot up while looking at the map or while trying to fly NOE. I think in a C-47 filled with troopers, everyone would be looking out the windows for threats.
I like the idea of more points also, I have 5 captures this camp and only 1.25 per capture is a little on the cheap side.
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"Wing up, Get kills, Be happy"
Midnight
13th TAS