Lotsa good discussions... Read this last week, ran from Hurricane Ivan, just getting back to it...
Reading all the running versus extending stuff really makes me go hmmmmmmm.
I think a lot of players interpret discreet engagement tactics as running, in some instances.
Insight as to how I fly in KoTHs as a player, for what it's worth:
- Take the least fuel you can safely fly with & a DT.
- On roll-out, I look for a safe vector and maintain good spacing.
- As fight is called, I very selectively look for my first fight - usually I look for 1 to 3 planes AWAY from other fights, vice a big furball. My reasoning, BIG furballs discount pilot skill, SA is impossible with 8 planes zooming around your head, the AWAY part is crucial since I want to fight without being jumped by E advantaged A/C **Remember** I set my surroundings at climb out and rarely find myself in "the soup".
- As the fight wears on, I prioritize targets top-to-bottom (altitude) and then by my estimation of pilot skill-level - sometimes reversed. I decide quickly which is MY target and I get there ASAP>
- I frequently use other enemies in the area as blockers and or will sometimes set up my attackers for other planes in the area. I really don't care how an enemy dies, just that he does
- I always use the terrain to increase my advanatge and make my foe more predicactable, where possible.
- If I score a Radiator or Oil hit, I count that pilot as dead and disengage because that plane is critcally damaged and no longer a serious threat
Ultimately, I think what is often missed by some players is that KoTH is NOT necessarily a "Me vs. You" fight. Often, it's a "Me vs. Everybody within 5 miles" fight... Because I choose not to engage you specifically doesn't mean that I am not engaged, it simply means that I have assessed the situation and you are NOT the greatest threat, or you are NOT the easiest target.
I agree with what was said above, KoTH is about SA (really good SA goes beyond icon range) and judicious use your planes' strengths. The wiliest and craftiest pilot will win, which is how it should be IMO.
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From A CM/host's perspective:
I choose not to fly most rounds because some players will manipulate the rules and try to twist and bend them to justify something they did... I want to provide every player with a level playing field, and I am more effective doing it in CM-eye mode. If things are going smoothly, I will try to fly a round or two later in the event.
2-timers:
Been there, done that (giving and receiving). My opinion is that they are simply the highest priority target... One facet of trying to win a KoTH, is that sometimes you have to make sure someone else doesn't win it first. 2 timers should embrace the challenge. Everyone is gunning for you, so take the battle to the enemy, laugh in the face of danger, and make sure you get two or three of'em before they get yas
I would never try to dictate anther player's style - fly how it suits you. But Me/Gremlin will be watching and we will ask you to find a fight if you are a continual runner. Most pilots in the event want to fight, so it's rarely an issue...