AW may have had bugs but they had things right.
I guess HT doesn't want to add things that were in airwarrior because he doesn't want to seem like he ripped it off? I dunno...
All I know is I had tons of fun in Air Warrior and really no game has matched it since. Any ww2 air combat sim is going to be a rip off of AW anyway unless its some radically new design. That is how games improve, hell look at DAoC... it's a total rip-off of EQ but it's supposedly better.
AW had lots of good things about it that is why it stayed around for so long and would still be around if EA didn't kill it.
I'd like to see an AW tribute map for AH one day, it'd be fun to play on AW Europe/Pac - maybe have planes limited too...euro planes for the euro map, etc.
Anyway back to my point on factories.
Part of the greatness of AW was the bombing system, a good strategic system makes for fun level bombing runs. Fun level bombing runs = more bombers = change in game dynamics = more things to do. Everyone likes realism and historic value and heavy bombing was a big part of that. Sometimes it seems like the simplest things (to me at least) can be the most fun. Escorting bombers..doing high alt buff hunts - getting together tons of bombers and hitting a target such as a spit factory:P
Everyone loves to fight in and against a well organized force, they're just fun. Why? maybe because it makes the game feel more real...maybe it's just neat seeing a plan come together or people working together, who knows...
In AW some of my best times were using the planes that no one used and going in with a group of people doing something just for fun. I remember plenty of times where We'd up in jugs and escort B25s to the Cz spit factory, maybe the alcohol made it more fun i dunno but it was great or having a bunch of Ju88s...escorting them with 109s....getting worried when your fuel was starting to get low, enemies below trying to climb and catch your flight.
I know my post is too long and contains too much babbling but hopefully i conveyed my point.
Having say 4 "uber" aircraft factories deep inside of each country would change the game and I believe for the better.
I'm for a revamp of the entire strategic system as well though. I say increase the down times of anything that gets destroyed but increase the hardness of all targets to compensate for an imbalance in side numbers. Make bombers fully crewable but get rid of the ability to fly with 2 drone bombers and make the pilot not be able to jump to gunner position; the gunner can jump but only fires the gun hes at. IMO the key to a flight sim like this is to make it revolve around heavy bombers (real ww2 air combat did), why? Because bombers will never be as fun as a fighter and where you have bombers you will always need fighters. It's all a cycle... bombers win war -> fighters kill bombers this in itself creates a balance and adds to the cooperation and organization of people in general, which we've already determined = more fun.
If you totally hate bombers and everything they stand for and just want to kill potato you can still do that. If you love low alt furballs they'll still be around. People will still attack airfields of course and vehicles will still be fun and useful. However with the added power of level bombing yet weakened defenses (pilot can't jump to gunner positions, single bombers no drones..etc) you'll see level bombers flying higher - this will take the fights higher and increase the usefulness of some not-so-used planes, show the weaknesses of others (La7) and let you learn new strengths/weaknesses you may not have known your fav ride had.