Interesting ideas.
SirLoin,
I disagree. True, the front moves slower most of the time but it just takes more people working together and using the right tools to move it.
Krusty,
You’re right about Towns and bombers except that one guy in a panzer (with friendly cap) or half a dozen guys in 110s can do the job much quicker. The chief advantage when using bombers is their reliability.
One thing that worries me about the ideas posted:
What would the Jabo roll be in these design changes? Strictly field and GV suppression?
Tilt,
What happens when Towns become isolated and what do you mean by “…is a route via a town to a zone master of ypour country.. “?
It looks like you’re trying to implement the “traveling concept” which could be cool, especially if we had rivers, bridges and bridging equipment.

Not sure I understand the idea of multiple Towns and how they would effect base capture or if it’s just to increase the number of buildings that need to be killed.
I’ve wondered about packing 4 times the number of buildings into Towns so it would take the same number of guys in Panzers and Bombers to kill one but with defenders killing the GVs, I figure it evens out.
Schutt,
That’s an interesting idea about sliding down times based on player numbers and factory percentages. You’re right about the front line fields; dar, barracks and ammo are the targets for any bomber guy logging in on a random night without wingmen.
Deep penetration flights were more for the challenge and points then any real accomplishment, there might be more of them if they were more useful.