Author Topic: a idea about numbers and the ENY  (Read 342 times)

Offline simshell

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a idea about numbers and the ENY
« on: October 26, 2004, 03:11:23 AM »
how about this if 1 country gets way way to many numbers of your choice HTC   a AUTO TREATY is put in with the 2 countrys with lower numbers   and now the 2 countrys will be seen as green to all pilots within these 2 countrys and killshooter is on if ether side trys to bomb or shoot at the other country with the treaty



this way there is no gang up  of the weaker country by both other countrys

this way the idea of 3 countrys will work and the 2 will gang up on the big one because they will have to


use the ENY meter make it watch the countrys and if one gets way to high it will Auto the treaty in and when it gets back down to good numbers it will lift the treaty


the only sideeffect i see to this is that when the treaty is lifted the 2 lower countrys may just keep fighting the former big guy

keep 2 things inmind

this would replace the ENY plane disabler

the ENY has showen that the countrys with disabled planes can still win  just by still using there numbers on 1 country

this should put the huge country alot more on the defense because they will be geting hit by both countrys
« Last Edit: October 26, 2004, 03:14:10 AM by simshell »
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Offline XtrmeJ

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a idea about numbers and the ENY
« Reply #1 on: October 26, 2004, 03:24:16 AM »
Not sure many will agree with that. Many ppl like having 2 fronts to choose a fight from. Disabling 1 front and adding that country to a certain side will in turn also cause a massive horde war. Not much would get accomplished on any given day.

Offline simshell

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a idea about numbers and the ENY
« Reply #2 on: October 26, 2004, 03:35:33 AM »
you will never get rid of the Horde


and when you say Not much would get accomplished on any given day.

well yea there wont be as many easy bases and lopsided fights they may have to fight defended bases
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Offline XtrmeJ

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a idea about numbers and the ENY
« Reply #3 on: October 26, 2004, 03:44:16 AM »
Well if you limit country 1 and country 2 to only fight against country 3 you are going to have a much bigger horde and much worse than anything we have now.

This means that country 3 will basically be surrounded. I guess in theory this could work, but with the average way the MA "thinks" it's just going to be 350 vs 350 (at times) furball between a few bases. But why not give it a shot heh.

Offline Soda

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a idea about numbers and the ENY
« Reply #4 on: October 26, 2004, 11:26:24 AM »
A thought, why not make ENY calculated by front?  Give people the option to fight either other country but give an better ENY to fighting the "larger" country.

Example, Country A, B, C , 200, 175, 125 players.  Country A vs B, 25 player different, not a big ENY penalty to fight there.  Country A vs C, 75 player difference, pretty serious ENY penalty on that front.  B vs A, no penalty since A is larger than B.  B vs C, 50 player advantage, medium ENY penalty.

Wouldn't that logically entice the two larger countries to scrap it out a bit more, all the guys who want their low ENY rides would have to migrate to that front to get them (rather than restrict them across the entire country).  It should also place more aircraft on that front so there would be more combat/kills/etc.  The small country would get a chance to fight themselves out of the bag a bit and not face the "rush to reset" based on the two larger guys trying to push the little guy off the map. I should concentrate the aircraft on the front between the two larger countries.

Base the "front" on the "nearest" enemy field, or something.  9/10ths of the time across the map it's pretty easy to detect which two combatants are the "front".. it's only near the middle where it becomes cloudy when all 3 are facing each other.  On most of the maps right now that's the furball location anyway so really is just a pivot point, exclude that to allow unlimited fights if you want.

Just an idea.....

-Soda

Offline Wurger

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a idea about numbers and the ENY
« Reply #5 on: October 26, 2004, 11:30:06 AM »
Interesting, but the dweeb hoarde will whine no matter what you do ;)

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Offline Guppy35

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a idea about numbers and the ENY
« Reply #6 on: October 26, 2004, 11:36:30 AM »
Eliminate the reset.  Get the focus of the game off the 'win the reset' mentality and back into the flight sim mentality.

As long as the drive of the game is to win the reset, the horde will exist to take bases as fast as possible against minimal opposition.

There's no reward for an equal fight at this point

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Offline indy007

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a idea about numbers and the ENY
« Reply #7 on: October 26, 2004, 01:08:39 PM »
Sounds well & good, but it would have *alot* of problems with how treaties ended.

What's to stop me from upping several lanc's with alot of fuel and orbiting your HQ until the treaty ends?

You'll see severe ALT monkeys. Dweebs just waiting on treaties to end and dive in on you.

What's to stop a handful of dweebs from landing near a treaty field, and capping it as soon as it ended?

It has the potential to cause so many standoffs, and be detrimental to the 2 "smaller" sides due to the exploits it would afford.

A panzer assault is going on, but all of a sudden the front goes green. What's the smarter choice, changing fronts and throwing out the effort, or waiting it out and establishing solid firing positions, while bringing up goons & supplies?

How do you settle who gets to feed goons to the map room if you jointly take a base?

Imagine the conversations:

Random Rook: "Okay Bish jabos, you go ahead and dive on that field first... Rooks will maintain CAP."

Random Bish: "That's alright guys, we'll hold high, y'all can have it."

Treaty ends. Whoever went first is about to get seriously pounced on. It would require me to trust a traditional enemy, and for him to trust me. That's just foolish. I'm out to kill them all, and judging by how many times I die, they're trying to do the same.

So far, the ENY limiter has yet to do any of that to me :)

Offline simshell

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a idea about numbers and the ENY
« Reply #8 on: October 26, 2004, 01:25:52 PM »
then fly the DA Guppy or the CT


the Land grab is a fun part of gameplay and if all you want is furball then you should head down to those 2 houses were all they talk about is Furball and do


i love dogfighting but the taking bases moving fronts strats takes this game far beyond many pure air combat games
 and gives AH alot of room to grow anyware HTC wants it to


i
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Offline DoKGonZo

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a idea about numbers and the ENY
« Reply #9 on: October 26, 2004, 01:46:55 PM »
I don't know if the Bish and Knit could handle the separation anxiety of not being in a truce together.

Offline Rino

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a idea about numbers and the ENY
« Reply #10 on: October 26, 2004, 01:57:18 PM »
Quote
Originally posted by simshell
then fly the DA Guppy or the CT


the Land grab is a fun part of gameplay and if all you want is furball then you should head down to those 2 houses were all they talk about is Furball and do


i love dogfighting but the taking bases moving fronts strats takes this game far beyond many pure air combat games
 and gives AH alot of room to grow anyware HTC wants it to


i


     I don't see alot of growth in MA play, and who decided you're
the final arbitrator of who flies in the MA?
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