Author Topic: New Pacific Fighters news  (Read 619 times)

Offline Creamo

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New Pacific Fighters news
« Reply #15 on: September 23, 2004, 01:45:00 PM »
Quote
Originally posted by Furious
You could have 1000 people in a persistant environment and it still woultn't matter to me unless Oleg fix that viewing system.


HTC was always ahead of the rest by using unrealistic views, which made for much better gameplay, and made it obviously wildly popular by you and many others, me included.

I'd hate to be in a real 109 in real life and not see watermelon on my 6 all mission long either.

Some guys like that realism. Each his own. Oleg just needs a torso lean model, which would give you little more view to what  is there now, but make it damn near as real as anyone could argue.

Cept for the gamers that hate that limiting realism stuff. And don't get me wrong, I understand.
« Last Edit: September 23, 2004, 01:50:34 PM by Creamo »

Offline SFRT - Frenchy

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« Reply #16 on: September 23, 2004, 02:18:33 PM »
Quote
Originally posted by Westy
"For the first time in any retail combat flight simulation..."



You missed the word  "retail"


No, he missed the word "simulation"
Dat jugs bro.

Terror flieger since 1941.
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Offline Wotan

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« Reply #17 on: September 23, 2004, 02:28:05 PM »
This is great news. There have been a few servers testing the 64 limit. I believe Camo and Company did some tests on the Virtual Pilots server.

Even on DF servers where theres just 32 max the level of fun is very high.

Those who "hate the view system" its the same view system thats beeen around in every other flight game except AH. With Track IR or any of the 3rd view programs I have no issue at all with the views.

YMMV

Offline Charon

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« Reply #18 on: September 23, 2004, 02:52:04 PM »
What is a realistic, fairly unbiased assesment of the flight models and damage/gunnery models compared to AH?

Those flamethrower muzzles were always a deal breaker to me, good to see the change. I may give it a shot.

Charon

Offline Elfie

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« Reply #19 on: September 23, 2004, 02:55:44 PM »
Quote
Originally posted by J_A_B
AW at its best allowed like 110 people in an arena.  128 is plenty.  The AH MA with 400+ people lumped together is...a waste of potential.

Not having a monthly fee will work in PF's favor too, of course .

J_A_B


AW Euro arenas held up to 150 and the Big Pac arena held up to 250. This was on Gamestorm, dunno about AoL and before the GEnie.
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline AKS\/\/ulfe

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« Reply #20 on: September 23, 2004, 03:04:07 PM »
Compared to AHII, I couldn't tell you. Although, I hear the gunnery is more difficult in AHII and requires being closer than the original AH.

In that respect, Il2:FB/AEP (soon to be a PF appended to that) is almost exact. Convergence matters, and so does actually hitting the target at your convergence setting. I don't play with icons on most of the time, depends on if I'm on War_Clouds server or greatergreen... don't think either actually have range on anyway, but to get back to my point - if you hit at convergence you do more concentrated damage to a part of the airplane you aimed at. This can mean severing wings, ripping off the rear fuse, setting the fuel tank or engine on fire, blowing the plane up, etc. Also shooting up a plane while sitting on its dead six is not as deadly as it is when you shoot at them from above or below. Like if they are in a turn and you get a lead shot where your bullets will be smacking their wing from above rather than behind, this typically results in a quick burst snapping the wing off.

Long shots are possible, but not easy - and never fatal.

Flight model - all subjective really. Damage to plane parts affects performance, more likely to get into a spin with damage to the wing (if you pull too hard) and the other typical damage resulting in degraded. Personally to me, they seem very close. Don't really notice any differences between AH and Il2, except that it's harder to do the NIKI hang on prop deal because you lose aileron control at low speeds (about 30km/hr).
-SW
« Last Edit: September 23, 2004, 03:07:13 PM by AKS\/\/ulfe »

Offline SFRT - Frenchy

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« Reply #21 on: September 23, 2004, 03:06:55 PM »
What frustrates me in MAs is the "you shot me down, I am taking off right away in a LA7 to chase you home".

In FBs, it's about the same, DFs servers is for quakers. I like the missions because when you don't want to get shot down.

MA style would be better for me with
----------------------
You get shot down, you have an airport penalty, can't take off from the same one.
----------------------
Avoids the MA silliness like constant suiciding defenders hoping to leave the ground, or the "just shot down" frustrated pilot who takes of in a fast plane and run you down home (or backstab you while you are fighting your way out Vs other planes).
Dat jugs bro.

Terror flieger since 1941.
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Offline AKS\/\/ulfe

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« Reply #22 on: September 23, 2004, 03:08:52 PM »
Greatergreen enforces supply limits with regards to planes and pilots. People fly a little more cautious there (not much tho).

On War_Clouds, the have a 3 death kick-ban for 5 minutes. This keeps the good people in, and the dingleberries don't last long enough for you to care.
-SW

Offline Wotan

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« Reply #23 on: September 23, 2004, 03:29:38 PM »
I like the Df's much better then the missions now. The missions get "gamed" more the any other. I have given up on onlines wars.

For the most part its either a noe rush to drop ord run home land or fly around until every one gets bored.

Most of the players don't fly the "missions" they just game you.  I would prefer missions if folks "flew the mission". They rarely do that any more. Most head out in different directions and set up a camp some where.

The DF's have much better action. The scripted df's keep the maps rotating and as SW mentions on Warclouds there's death kick and on GG they have ac limits so everyone doesnt end up in the "bestest planes".

Here's thread on SImHQ by Camo after testing the 64 limit:

http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=98;t=012597

In DF's I grab a g14 climb to 2000m and start knocking down farm bois. Its lotsa of fun.

Here's a log:

Quote
[2:25:55 AM] Chat: [7:10:27 PM] Chat: --- 4./JG53_Wotan joins the game.
[2:25:55 AM] Chat: [7:18:31 PM] Chat: --- Repo_Man loses controls to 4./JG53_Misfit's fire.
[2:25:55 AM] Chat: [7:18:31 PM] Chat: --- 4./JG53_Misfit neatly saws off Repo_Man's wing.
[2:25:55 AM] Chat: [7:18:54 PM] Chat: --- Repo_Man is blown out of the sky by 4./JG53_Misfit.
[2:25:55 AM] Chat: [7:21:03 PM] Chat: --- 4./JG53_Misfit destroys herkeng-c130's control cables.
[2:25:55 AM] Chat: [7:22:02 PM] Chat: --- herkeng-c130 has been destroyed by 4./JG53_Misfit.
[2:25:55 AM] Chat: [7:25:26 PM] Chat: --- 4./JG53_Misfit is RTB.
[2:25:55 AM] Chat: [7:25:27 PM] Chat: --- 4./JG53_Wotan neatly saws off FP_Hammer's wing.
[2:25:55 AM] Chat: [7:25:27 PM] Chat: --- FP_Hammer loses controls to 4./JG53_Wotan's fire.
[2:25:55 AM] Chat: [7:25:42 PM] Chat: --- FP_Hammer has been shot down by 4./JG53_Wotan.
[2:25:55 AM] Chat: [7:32:47 PM] Chat: --- 4./JG53_Wotan is RTB.
[2:25:55 AM] Chat: [7:35:49 PM] Chat: --- 4./JG53_Misfit has left the game.
[2:25:55 AM] Chat: [7:36:42 PM] Chat: --- 4./JG53_Misfit joins the game.
[2:25:55 AM] Chat: [7:40:36 PM] Chat: 4./JG53_Misfit: Horrido!
[2:25:55 AM] Chat: [7:41:08 PM] Chat: --- 4./JG53_Wotan renders 1.JaVA_Picard's controls unsuable.
[2:25:55 AM] Chat: [7:41:11 PM] Chat: --- 4./JG53_Wotan downs 1.JaVA_Picard.
[2:25:55 AM] Chat: [7:43:09 PM] Chat: --- 1.JaVA_skybert has been shot down by 4./JG53_Wotan.
[2:25:55 AM] Chat: [7:45:25 PM] Chat: --- 4./JG53_Misfit renders Repo_Man's controls unsuable.
[2:25:55 AM] Chat: [7:45:28 PM] Chat: --- Repo_Man is blown out of the sky by 4./JG53_Misfit.
[2:25:55 AM] Chat: [7:46:11 PM] Chat: 4./JG53_Misfit: Horrido!
[2:25:55 AM] Chat: [7:46:52 PM] Chat: --- herkeng-c130 destroys 4./JG53_Misfit's control cables.
[2:25:55 AM] Chat: [7:47:00 PM] Chat: --- 4./JG53_Misfit bailed out.
[2:25:55 AM] Chat: [7:47:09 PM] Chat: --- herkeng-c130 downs 4./JG53_Misfit.
[2:25:55 AM] Chat: [7:47:58 PM] Chat: --- 4./JG53_Misfit was killed.
[2:25:55 AM] Chat: [7:53:01 PM] Chat: --- 4./JG53_Wotan lands.
[2:25:55 AM] Chat: [7:56:42 PM] Chat: --- 4./JG53_Misfit destroys 96thCasey's control cables.
[2:25:55 AM] Chat: [7:56:55 PM] Chat: --- 96thCasey has been shot down by 4./JG53_Misfit.
[2:25:55 AM] Chat: [7:57:07 PM] Chat: 4./JG53_Misfit: Horrido!
[2:25:55 AM] Chat: [8:02:55 PM] Chat: --- 4./JG53_Misfit was killed.
[2:25:55 AM] Chat: [8:02:55 PM] Chat: --- 4./JG53_Misfit has been destroyed by Barbarossa13.
[2:25:55 AM] Chat: [8:03:00 PM] Chat: --- Barbarossa13 has been shot down by 4./JG53_Wotan.
[2:25:55 AM] Chat: [8:03:27 PM] Chat: 4./JG53_Misfit: heya Dutch!
[2:25:55 AM] Chat: [8:09:44 PM] Chat: --- 4./JG53_Wotan is RTB.
[2:25:55 AM] Chat: [8:12:14 PM] Chat: --- 4./JG53_Misfit bailed out.
[2:25:55 AM] Chat: [8:12:17 PM] Chat: --- 4./JG53_Misfit fills 4./JG53_Misfit with holes.
[2:25:55 AM] Chat: [8:12:17 PM] Chat: --- 4./JG53_Misfit has been shot down by 1.JaVA_Corpsbal.
[2:25:55 AM] Chat: [8:12:20 PM] Chat: --- 4./JG53_Misfit was killed.
[2:25:55 AM] Chat: [8:12:40 PM] Chat: --- 4./JG53_Misfit has left the game.
[2:25:55 AM] Chat: [8:14:04 PM] Chat: --- 4./JG53_Misfit joins the game.
[2:25:55 AM] Chat: [8:14:04 PM] Chat: --- 4./JG53_Misfit has left the game.
[2:25:55 AM] Chat: [8:17:48 PM] Chat: --- 4./JG53_Misfit joins the game.
[2:25:55 AM] Chat: [8:25:37 PM] Chat: --- 3.IAP_HOLY destroys 4./JG53_Wotan's control cables.
[2:25:55 AM] Chat: [8:29:58 PM] Chat: --- 4./JG53_Wotan lands.
[2:25:55 AM] Chat: [8:40:07 PM] Chat: --- FP_Hammer has lost a wing to 4./JG53_Wotan's fire.
[2:25:55 AM] Chat: [8:40:07 PM] Chat: --- 4./JG53_Wotan destroys FP_Hammer's control cables.
[2:25:55 AM] Chat: [8:40:17 PM] Chat: --- FP_Hammer has been destroyed by 4./JG53_Wotan.
[2:25:55 AM] Chat: [8:41:51 PM] Chat: --- 4./JG53_Wotan neatly saws off 3.IAP_HOLY's wing.
[2:25:55 AM] Chat: [8:41:51 PM] Chat: --- 4./JG53_Wotan destroys 3.IAP_HOLY's control cables.
[2:25:55 AM] Chat: [8:41:59 PM] Chat: --- 3.IAP_HOLY is blown out of the sky by 4./JG53_Wotan.
[2:25:55 AM] Chat: [8:42:29 PM] Chat: --- 303_Rzeznik loses controls to 4./JG53_Misfit's fire.
[2:25:55 AM] Chat: [8:42:38 PM] Chat: --- 303_Rzeznik is blown out of the sky by 4./JG53_Misfit.
[2:25:55 AM] Chat: [8:48:17 PM] Chat: --- 4./JG53_Wotan is on the ground safe and sound.
[2:25:55 AM] Chat: [8:49:06 PM] Chat: --- 4./JG53_Misfit is on the ground safe and sound.
[2:25:55 AM] Chat: [8:59:11 PM] Chat: --- 4./JG53_JDW joins the game.
[2:25:55 AM] Chat: [8:59:47 PM] Chat: --- 4./JG53_Wotan neatly saws off USN_Bostimax's wing.
[2:25:55 AM] Chat: [8:59:54 PM] Chat: --- 4./JG53_Wotan brings down USN_Bostimax's plane.
[2:25:55 AM] Chat: [9:00:44 PM] Chat: --- 4./JG53_Misfit loses controls to JV44VonHeide's fire.
[2:25:55 AM] Chat: [9:00:56 PM] Chat: --- 4./JG53_Misfit was killed.
[2:25:55 AM] Chat: [9:00:56 PM] Chat: --- 4./JG53_Misfit has been destroyed by JV44VonHeide.
[2:25:55 AM] Chat: [9:10:00 PM] Chat: --- 4./JG53_Wotan ditches.
[2:25:55 AM] Chat: [9:10:48 PM] Chat: --- Monty_Thrud destroys 4./JG53_Misfit's control cables.
[2:25:55 AM] Chat: [9:16:00 PM] Chat: --- 4./JG53_Misfit ditches.
[2:25:55 AM] Chat: [9:16:00 PM] Chat: --- 4./JG53_Misfit has been destroyed by Monty_Thrud.
[2:25:55 AM] Chat: [9:17:39 PM] Chat: --- 4./JG53_Wotan destroys ALBTRAUM23's control cables.
[2:25:55 AM] Chat: [9:17:39 PM] Chat: --- 4./JG53_Wotan fills ALBTRAUM23 with holes.
[2:25:55 AM] Chat: [9:17:40 PM] Chat: --- ALBTRAUM23 has been destroyed by 4./JG53_Wotan.
[2:25:55 AM] Chat: [9:22:52 PM] Chat: --- 4./JG53_JDW is RTB.
[2:25:55 AM] Chat: [9:29:10 PM] Chat: --- 4./JG53_Misfit destroys FZ1pilot's control cables.
[2:25:55 AM] Chat: [9:29:33 PM] Chat: 4./JG53_Misfit: Horrido!
[2:25:55 AM] Chat: [9:31:47 PM] Chat: --- 4./JG53_Wotan renders ALBTRAUM23's controls unsuable.
[2:25:55 AM] Chat: [9:32:00 PM] Chat: --- 4./JG53_Wotan fills ALBTRAUM23 with holes.
[2:25:55 AM] Chat: [9:32:00 PM] Chat: --- ALBTRAUM23 has been shot down by 4./JG53_Wotan.
[2:25:55 AM] Chat: [9:35:12 PM] Chat: --- 4./JG53_JDW has left the game.

Offline SFRT - Frenchy

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« Reply #24 on: September 23, 2004, 04:53:54 PM »
I don't fancy the servers with only the late war stuff. The full real ones with a mix of 39 40 41 42 43 44 45 iz da shiznit. :)
Dat jugs bro.

Terror flieger since 1941.
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Offline LLv34_Camouflage

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New Pacific Fighters news
« Reply #25 on: September 23, 2004, 05:45:45 PM »
Quote
Originally posted by SFRT - Frenchy
I don't fancy the servers with only the late war stuff. The full real ones with a mix of 39 40 41 42 43 44 45 iz da shiznit. :)


Then you should drop in at Virtualpilots_1. Historical missions, maps and planesets. And as you know, the Finns didnt really have any late war monsters. ;)

Thanks for the good words Wotan!  :)

And welcome to Virtualpilots_1 everyone. We're currently testing the 64 player server, hopefully the 128 server will arrive soon!

Camo
Virtualpilots' Game Server Staff
http://www.virtualpilots.fi
CO, Lentolaivue 34
Brewster's in AH!
"How about the power to kill a Yak from 200 yards away - with mind bullets!"

Offline SFRT - Frenchy

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« Reply #26 on: September 23, 2004, 06:51:28 PM »
I'll join as soon as I fix my PC:cool:
Dat jugs bro.

Terror flieger since 1941.
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Offline J_A_B

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« Reply #27 on: September 23, 2004, 08:44:41 PM »
"AW Euro arenas held up to 150 and the Big Pac arena held up to 250. This was on Gamestorm..."

That is correct.   That is the AW3 era on GS and later, EA.

AW DOS 1.2 on Genie and AWFW on AOL allowed 110 max in the normal arenas.  


The Pacific Fighters game, with that 128 limit, might cause things to get shuffled up in the online flightsim world.  I think HTC will probably weather it, but I'm not so sure about "brand W".


J_A_B

Offline Gixer

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« Reply #28 on: September 23, 2004, 09:24:47 PM »
AH MA was allot more fun with 100 to 200 players, luckly for me given the time difference I still got to log on most nights when the MA was off peek and still around those numbers.

Logging on during peek times was always a half hour affair as the large number gangers and furballs is pretty uninteresting.

WW2OL air war is a waste of time with its 64 player limit. If Pacfic Fighters can pull off 128 with smooth gameplay should be very interesting.



...-Gixer

Offline Westy

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« Reply #29 on: September 23, 2004, 09:54:35 PM »
" 64 player limit"

 lol. You fell for that one too?  You'd be lukcy if it was 24.