Author Topic: 110 rockets  (Read 788 times)

Offline tce2506

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110 rockets
« on: September 16, 2004, 10:56:40 AM »
Are the 110's rockets air to air or air to ground? thanks

Offline JB73

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110 rockets
« Reply #1 on: September 16, 2004, 11:00:06 AM »
a2a

they "explode" 1.5k after fire
I don't know what to put here yet.

Offline tce2506

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110 rockets
« Reply #2 on: September 16, 2004, 11:25:25 AM »
1.5  ??!! wow I bet that makes them fun to try to hit with! Thanks for the info!

Offline fuzeman

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110 rockets
« Reply #3 on: September 16, 2004, 11:40:38 AM »
They are tough to use effectively. I think I'd have a better chance of hitting a Randy Johnson 99mph fastball than hitting anything with those A2A rockets.
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

"Masters of the Air" Scenario - JG54

Offline SunKing

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110 rockets
« Reply #4 on: September 16, 2004, 11:43:37 AM »
Would a direct hit on gv kill?

Offline JB73

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« Reply #5 on: September 16, 2004, 11:46:56 AM »
Quote
Originally posted by SunKing
Would a direct hit on gv kill?
in 2.5 years i have yet to even damage a GV with LW rockets
I don't know what to put here yet.

Offline MOSQ

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« Reply #6 on: September 16, 2004, 12:12:20 PM »
tce,
They have proximity fuses that are supposed to go off if they get near a plane. Some folks claim they can shoot down an entire formation of bombers if they launch one into the middle.
I personally have had maybe two kills with them on planes. They are tough to aim because they drop much faster than the allied rockets.

Although they are A to A, they work ok for buildings and structures.

Offline tce2506

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« Reply #7 on: September 16, 2004, 01:08:07 PM »
Thanks for the replies guys. Guess I'll take a couple with me on my next flight and hang around for bombers! Oh, do rockets work with the . target command?

Offline fuzeman

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« Reply #8 on: September 16, 2004, 03:02:27 PM »
I would think .target XXX would work with them to see how they drop. It does work with cannon rounds and they don't explode on impact so I don't think the rockets will explode but it will indicate the impact point.
Far too many, if not most, people on this Board post just to say something opposed to posting when they have something to say.

"Masters of the Air" Scenario - JG54

Offline Soda

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110 rockets
« Reply #9 on: September 16, 2004, 03:58:31 PM »
The LW rockets actually have both timed and impact fuzes, not proximity.  They are VERY effective against buildings, they equate to roughly a 200lb bomb each, more than the typical 5inch or 4.5inch US rockets (those are more around 156lb and 93lb respectively).  I've killed M16s and M3's with them, even a close miss can destroy them.  They are useless against armour though, don't bother trying.  I've heard that the "range" against a bomber group is around D1.2 and that you have to "lob" them in a bit, at which time the timer will explode them.  They can, i've seen it once, blow up a whole formation if they hit just right.

Packing them around tends to add a bunch of drag though and hurt aircraft performance.  Not sure if the tubes still create drag after the actual rockets have been launched (tube mounted US rockets, like the P51B, retain the drag even post launch while non-tube mounted ones, like on the P51D, don't).

Offline MOSQ

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« Reply #10 on: September 16, 2004, 03:58:41 PM »
Yes, Rockets poke a hole through the target as they pass thru.

Offline JB73

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110 rockets
« Reply #11 on: September 16, 2004, 04:09:40 PM »
Quote
Originally posted by Soda
The LW rockets actually have both timed and impact fuzes, not proximity.  They are VERY effective against buildings, they equate to roughly a 200lb bomb each, more than the typical 5inch or 4.5inch US rockets (those are more around 156lb and 93lb respectively).  I've killed M16s and M3's with them, even a close miss can destroy them.  They are useless against armour though, don't bother trying.  I've heard that the "range" against a bomber group is around D1.2 and that you have to "lob" them in a bit, at which time the timer will explode them.  They can, i've seen it once, blow up a whole formation if they hit just right.

Packing them around tends to add a bunch of drag though and hurt aircraft performance.  Not sure if the tubes still create drag after the actual rockets have been launched (tube mounted US rockets, like the P51B, retain the drag even post launch while non-tube mounted ones, like on the P51D, don't).
the tubes do give a TON of drag on LW planes, enough so that it almost is not worth the performance degredation.

you sure about that 200lbs of damage? i have hit buildings dead on with 1 rocket, and it does not kill it. it takes 2.

considering you only load 2 for the FW A8 and a max of 4 for the 110 that's not saying alot.

i really wish HTC would model the pods on planes like the F8 and 262 more historically. the 262 could carry 24 A2A rockets, and the F8 i forgot exactly but was a ton of those panzershrek rockets i think 10-12.
I don't know what to put here yet.

Offline MOSQ

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110 rockets
« Reply #12 on: September 17, 2004, 06:16:22 PM »
Back in AHI I tested the A-5. I found once you had fired the rockets, the tubes had zero affect on both acceleration and top speed.

However the tubes on P-51 and the early P-47s do lower the top speed.

I came across this info on the RM4, the German replacment A to A rocket for the WGr21 rockets we have in Aces High:
http://www.geocities.com/lastdingo/aviation/r4m.htm

In 1942, the threat by well-protected B-17F bombers called for a new weapon.
because nothing else was available, WGr21 were used to disrupt the B-17F "combat box" formations from 1943 on.
That was a big and primitive 210mm rocket launched out of a tube and originally designed for ground-to-ground combat.
Its drag was so big that fighter carrying two or four of them had a big problem with the escort fighters.
Further was its precision bad (no proximity fuse) and its 40,8kg warhead by far oversized for its purpose.


At this time Fritz Heber (who also built the famous MG-synchronization in 1915 as mechanician for twittler) invented a simple rocket with a propellant chemical (Diglykol) that was in use since many years. Immidiately, 20.000 rockets were ordered, and until warīs end 10.000 or 12.000 built and delivered (Nowarra gives both numbers on one page).

It was tested on Me262A-1a by the infamous elite unit JV44 and contributed a lot to the fame of the JV44 and the Me262A-1a.
Around 60 Me262A-1a recieved each 14 R4M under each outer wing, and the Mk108 gunsight was used for this weapon, too, because of the similar ballistics. In just one sortie, 25 B-17G were killed without losses with the R4M (out of 425). But "conventional" fighters like the Fw190 had also stunning success with this weapon; a group of 24 Fw190 killed without losses 40! B-17G during a strong bomber raid in april, 1945.

Overall, Nowarra (and other authors) wrote that around 500! enemy planes were destroyed
(by just around 10.000 rockets; thatīs a ratio of at least around one per sortie because each plane had just 24 rockets!)

R 4/M : R=Rakete, 4=4kg weight, M=Minenkopf (mine warhead)
One hit was usually enough for destroying a B-17G or B-24J.



Bring the RM-4 to the Aces High 190 and 262!
« Last Edit: September 17, 2004, 06:24:34 PM by MOSQ »

Offline JB17

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110 rockets
« Reply #13 on: September 23, 2004, 02:55:14 PM »
(JB17)  I usually load them with the 110-g2 buff hunting package and have had success against b17's from front 3.3 out and back1.4 out.  Lobbing in is an art.  

Only took out a few GVs (Osty's)accidentally, figured it was an airburst over target.

Offline Crumpp

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110 rockets
« Reply #14 on: September 23, 2004, 08:30:24 PM »
The WGr21 tubes should be jettisonable just like they were in reality.

Crumpp