Author Topic: Flying PT boats  (Read 1560 times)

Offline dragoon

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Flying PT boats
« Reply #15 on: September 27, 2004, 01:46:11 AM »



flying pt landing

Offline dragoon

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Flying PT boats
« Reply #16 on: September 27, 2004, 01:47:26 AM »



hitech

Offline Edbert

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Flying PT boats
« Reply #17 on: September 27, 2004, 09:06:00 AM »
I checked my stats and found I was 40/16 in the flying PT. Dale gave all of you non-atending folks a major break since there was no way to fly AND fire at the same time. When you manned the guns you did not even have rudder control. We tried taking up gunners but the modeling was incomplete (or something) which caused serious stuttering of the graphics, made it a real slide show.

Some details of the FM...
You could accelerate from 0 to 400 MPH in about 10 seconds, regardless of gravity. You could decelerate from 400 to 0 in less time than that. The throttle seemed to me to be an on/off switch (although others claimed there was SOME room in between). 400 was the top speed (no airspeed indicator). At 50,000 feet the world dissapeared (no altimeter either).

There were only a few techniques that worked well.  One was to accelerate upwards just out of gun range and then stop, you could se the chasers hanging on their props trying to catch you while you fed them 40mm potatoes from the Bofors on the stern. The other was to fly up within 50 feet of a guy and stop, then quickly jump into a gun and paste him as he turned away. They were easy to park inverted over and enemy base and used as deathstars, but parking them in the air made them fodder for any GVs or aircraft. I made a couple of runway passes upside down in an attempt to vulch but the 400MPH thing made the gunnery angles pretty tought to hit with authority.

It was fun, better than some ECMs in the past, but there may never be another captain ICI. This could have been so much better if we could fire 'from the cockpit'. But it was only two hours, and only happens once a year.

Offline jaxxo

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Flying PT boats
« Reply #18 on: September 27, 2004, 10:22:51 AM »
262 seemed to be the only thing i could use to run away lol. landed 7 i think. One dweeb followed me home for a vulch on landing but ack got him.

Offline Edbert

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Flying PT boats
« Reply #19 on: September 27, 2004, 10:48:48 AM »
Quote
Originally posted by jaxxo
262 seemed to be the only thing i could use to run away lol. landed 7 i think. One dweeb followed me home for a vulch on landing but ack got him.


You had two guys chasing you IIRC, the guy sitting next to me (Shoulman) discoed when you got close to home, our table had about a dozen discos during the con. The PT might not have caught you in the air (cough) but the PT could not run out of deisel either :D

Offline doobs

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Flying PT boats
« Reply #20 on: September 27, 2004, 03:11:03 PM »
could you fire torpedoes in midair? And if ya could did they drop or fly strait off.
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Offline SlapShot

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Flying PT boats
« Reply #21 on: September 27, 2004, 03:18:42 PM »
Quote
Originally posted by doobs
could you fire torpedoes in midair? And if ya could did they drop or fly strait off.


They dropped straight off ...

If they landed in water then they worked.

If they landed on terra firma, they just disappeared.

That was too bad, cause we were gonna trash both the Nits and Bish HQ if the torps worked.
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Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Waffle

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Flying PT boats
« Reply #22 on: September 27, 2004, 03:23:38 PM »
yeah, but 16 rockets per pt would've been good for a Hq :)

Offline -MZ-

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Flying PT boats
« Reply #23 on: September 27, 2004, 03:26:13 PM »
I gunned for one, it just kept going on the ground after we flew into a hill.  We were able to land (thing rested on its side) and then take off again.

Offline doobs

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Flying PT boats
« Reply #24 on: September 27, 2004, 03:28:05 PM »
if you guys would of smoked the HQ's in PT boats the  MA whine indicator would of been off the scale.
R.I.P JG44
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68KO always remembered

Offline SlapShot

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Flying PT boats
« Reply #25 on: September 27, 2004, 03:36:02 PM »
Quote
Originally posted by doobs
if you guys would of smoked the HQ's in PT boats the  MA whine indicator would of been off the scale.


That was the object ... hehehe. Somebody did mention using rockets, but interest was quickly lost to the multiple ways one could vulch in the PT.

Yup .. PT's were invincible to the ground/water/trees/etc ... they weren't invincible to bullets tho.

The other cool thing was you always spawned right back to the exact spot that you got killed at, so if you setup a decent hovering vulch, and someone wacked you thinking that he cleared the vulch ... hehe ... you just spawned right back and started all over again.

Llama had brought a projector ... so ... all of us who didn't bring machines watched him tear up the arena. We were laughing so hard that most were crying. Skuzzy was probably laughing the hardest ... :D
« Last Edit: September 27, 2004, 03:38:41 PM by SlapShot »
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Airscrew

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Flying PT boats
« Reply #26 on: September 27, 2004, 03:55:06 PM »
Shoulman and I did the run to the Bish HQ.   We hovered at about 35,000 feet, just out of range of the 88's.   Waited and waited for someone to responded to the HQ attack.  Finally a 190 and 110 showed up.  I was very disappointed because I was looking forward to shooting down some 163's.

Then we found out how much fun we were missing and went back to vulching.  
The best was when two guys tried to take off in a formation of lancs.  I couldn't believe it when I saw 6 lancs spawn right next to my pt boat.

AirScrew

Offline Donzo

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My screen shot
« Reply #27 on: September 27, 2004, 04:25:40 PM »
Here a screen shot I managed to get while I wasn't on the floor laughing :lol


« Last Edit: September 27, 2004, 07:38:29 PM by Donzo »

Offline Karnak

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Flying PT boats
« Reply #28 on: September 27, 2004, 05:29:38 PM »
Looks like I called the spawn method correctly.  Always nice to know you've identified a trend correct.

It was a lot of fun, though I didn't do very well.  17 to 29 if I recall correctly.  I just imagined I was trying to fight off an alien invasion using WWII aircraft and tried to use our native WWII UFOs, the N1K2-J and La-7, to narrow the performance gap as much as possible with the alien's PT Boats from Mars.  ;)

It was particularly fun to use the N1K2-J's manuverability try to manuever with the PT Boats while they were pulling insane turns, twists and climbs.
Petals floating by,
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             As she remembers me-

Offline Edbert

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Flying PT boats
« Reply #29 on: September 27, 2004, 10:50:32 PM »
I think at least one of my kills and one of my deaths involved you and that damn N1K of yours...LOL!

Like I said, the PT was insanely survivable if that was your goal, but if you wanted to shoot you became VERY vulnerable (flying straight or hovering).