Author Topic: Suggestion - Balancing the Osty  (Read 393 times)

Offline Rendar

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Suggestion - Balancing the Osty
« Reply #15 on: October 15, 2000, 01:34:00 PM »
 
Quote
Originally posted by 2Cool:
decreasing their accuracy is in order

Please no.  It is hard enough to shoot down aircraft as it is...  Just make every bit of the Ostwind historical, and we should be fine.


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Rendar

eskimo

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Suggestion - Balancing the Osty
« Reply #16 on: October 15, 2000, 02:18:00 PM »
LLBM,
It's very easy to prevent this from happening.
Just watch the map, hop around from feild to feild and look for the osties before they get within range.  
When you see one, get a panzer.

If you see a ostwind at a field, take off from the other end of the field from him.  Don't use the runway, just swing a 180 and take off on the grass away from him.  
I take off from osty-occupied fields all the time in this manner, and very rarely take hits on take off.

The Ostwind is not uber.  It's just the C-hog of the ground.  

eskimo

funked

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Suggestion - Balancing the Osty
« Reply #17 on: October 15, 2000, 03:39:00 PM »
What Eskimo said.  It's up to the players to make sure their base is clear of threats before going on the runways.  It's not that hard to do.  Grab a Panzer, put some AP in his brain, exit, grab your plane, and take off while he's driving back.

[This message has been edited by funked (edited 10-15-2000).]

Offline Mighty1

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Suggestion - Balancing the Osty
« Reply #18 on: October 15, 2000, 05:50:00 PM »
All I can say is if you dummy up the ostwind then the N1K and 1c better be right behind it.

I am almost always in a ostwind now and I can tell you it's not hard to kill one.

I could tell you how some of the good osty killers do it but then that wouldn't be very smart would it?  

I am one of the guys that will sneak an ostwind into a base and kill the VH first then hit the other hangers. If you pop up while I'm killing the base then I will kill you. You can call it a vulch but I AM trying to close the base not run up my score.



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Mighty1
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eskimo

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Suggestion - Balancing the Osty
« Reply #19 on: October 15, 2000, 06:14:00 PM »
BTW,
Kills from any "bomber" (including ground vehicles) do nothing for your score other than keeping you alive so that you can finish your sortie.  Destruction of ground targets is what give you bomber points.

So no one can run up thier score by getting lots of kills in an osty.  Destroying even 1 ground target will give you a better score than a 25 kill ostwind sortie.  People do it because it's fun  

eskimo

Offline Shamus

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Suggestion - Balancing the Osty
« Reply #20 on: October 16, 2000, 10:40:00 AM »
The ostwind is the only thing that can keep a chog from killing a vbase at will. Ive had good chog jabo sticks tell me that m16's, hispanos kill em before you get in range of thier guns, are a piece of cake but they hate the ostwind. tells me the ostwind is working leave it alone!!

Shamus
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arhurb

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Suggestion - Balancing the Osty
« Reply #21 on: October 16, 2000, 11:08:00 AM »
Ostys just demand better strategy from both the attacker and the deffender.

On the attacker side, now you have to kill VH first, that's all it takes to prevent them from deffending attacked fields.

On the deffending side, a) They are very easy to kill with panzers and b) It's quite easy to disable VH from V bases. That would solve the short distance travel from the respawn point.

I don't find Flak so difficult to evade, while they are quite tough to kill.

I wouldn't turn them down. Just make them historically accurate (or as close as possible).

Cheers,

Pepino

Offline popeye

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Suggestion - Balancing the Osty
« Reply #22 on: October 16, 2000, 11:22:00 AM »
From the photo above, it DOES seem that the Osty should be vulnerable to .50 cal from above, yet I have strafed the HECK outta them with a P-47 with no discenable effect.

Also, since the Panzer is the most effective anti-Osty weapon, I'd like to see a rangefinder implemented for the Panzer.  I've read of one-shot kills by Panzers against tanks, so I imagine they had pretty accurate rangefinders.

popeye
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Offline BigBen

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Suggestion - Balancing the Osty
« Reply #23 on: October 16, 2000, 11:31:00 AM »
Based on reading this thread, here's my summary of what I think should be done:

SHORT TERM:
1) Make gunner position more susceptible to death/damage from near miss bombs and cannon/MG fire.  The crew was sitting right there exposed to blast and shrapnel, so this should not be unrealistic!

2) Slow the gun traverse speed... at least azimiuth, and possibly elevation as well.  Traverse was by hand, so this does not seem unrealistic or unreasonable.  Current turret is at least as fast as that on an M1A2.  

LONG TERM:
Make the Osty a "perked" vehicle in 1.05+, whenever the system is finalized.

Comments?  HTC, what do you think?
BB

Offline Dingy

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Suggestion - Balancing the Osty
« Reply #24 on: October 16, 2000, 02:23:00 PM »
 
Quote
Originally posted by AKDejaVu:
If an osty gets to a field, takes down the vehicle hangar then procedes to vulch aircraft.. the problem isn't that the osty is uber.. its that the defenders weren't paying attention.

Problem is that respawns put the attackers right back within range and in order to KEEP them from respawning that close you have to close a VH which can be 25 miles away on a field HEAVILY defended.  

Today, there were only 11 Bishs on with 20 something Rooks and Knits.  I spent a full three hours dropping eggs on Ostdweebs to keep our fields open.

I dont enjoy defending fields from vehicles, I enjoy dogfiting and it seems every dweeb and his brother is driving a friggin tank nowadays.  AH is turning into a tank sim and I dont care for it.

-Ding


Offline Soda

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Suggestion - Balancing the Osty
« Reply #25 on: October 16, 2000, 02:37:00 PM »
I hate having to deal with 10 Ostwinds rolling on to a base.  The VH is down within 20 seconds and they sit there and pound away, often only trying to keep the VH down and vulch.  Many times I'll take a Ostie out and use it as a weapon to deal with a field rather than a panzer.

I wouldn't mind seeing them as only defensive vehicles, i.e. spawn only at hanger, not at spawn point.  We already have a zillion Ostwinds up at a base the second it starts to get attacked so what difference would it make.  This using them like a tank with a rapid fire gun is a little tiring.  The only thing an Ostwind isn't good at is killing Panzers at long range.

Soda
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