Ive started working on a converter from 3d canvas. Looks like it will work for making terrain shapes.
Steps that will happen to make a shape for AH.
1. Build A shape in 3d canvas, We Will support LOD's by naming convention. I.E. LOD5000 would come into view at 5000 yards.
2. Export the shape to an ascii format, htc will provide a script for 3d canvas.
3. Load and convert the ascii file in the new AH Object Editor.
4. Assign face attributes, this lets you make faces collidable or night like the difference between gress and trees runways & rearm pads. Also lets you change some texture attribes.
5. It can now be used to make new tiles or as a complete tile it selft.
HiTech