Author Topic: Ati X800 users  (Read 1896 times)

Offline Kev367th

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Ati X800 users
« Reply #15 on: October 09, 2004, 11:08:41 PM »
No way of using mipmaps Skuzzy?
AMD Phenom II X6 1100T
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Online Mayhem

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Ati X800 users
« Reply #16 on: October 10, 2004, 12:25:28 AM »
Iam running at 1600x1200x32 @100hz 4xFSAA 8xAF with Tempral AA on. Vsync On. I get a min of about 52-48 fps and I normally top out at 100fps (due to vsync and temporal AA)

I have a 2.8 ghz p4 ht @800 fsb with 1gb cas2 3200 ddr ram and a aiw 9800pro w 128mb (ddrII)
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Offline Skuzzy

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Ati X800 users
« Reply #17 on: October 10, 2004, 07:30:02 AM »
Kev, we absolutely use mipmaps, but I am not sure what your inference is.  Textures still must be scaled/filtered.
Roy "Skuzzy" Neese
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Offline Elfie

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Ati X800 users
« Reply #18 on: October 11, 2004, 02:29:26 PM »
I dropped my max texture size from 512 to 256. I get screen stutters sometimes now but the texture swapping prolem seems to be gone now. Also, the option to load textures to my vid card is greyed out. Is there anything I can do to be able to select that option?

I'm thinking if I can load textures to my vid card and system ram that might eliminate the texute swapping also. I have anitaliasing off and anisotropic filtering off also.


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In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Pongo

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Ati X800 users
« Reply #19 on: October 11, 2004, 03:08:12 PM »
Sticky your post Skuzzy. Its a good one.
Most of us dont have a clue what some of those settings are and what combos of them to use.

Offline Kev367th

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Ati X800 users
« Reply #20 on: October 11, 2004, 05:24:55 PM »
No inference Skuzzy, didn't realize you used mipmaps already.
AMD Phenom II X6 1100T
Asus M3N-HT mobo
2 x 2Gb Corsair 1066 DDR2 memory

Offline oboe

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Ati X800 users
« Reply #21 on: October 13, 2004, 06:46:29 AM »
I think I have absolutely fixed my screen freeze problem by checking "Disable other plane skins".    But I'm not sure why this would do the trick - whether or not you have enabled other plane skins, there are STILL some skin textures to load and filter when other planes approach your airspace.

I may be wrong, but I suspect that now all other planes will appear using the game's default 256 skin for that a/c, while only my a/c uses the 1024 custom skin I selected.    With 'other plane skins' enabled, the vid card has to load/filter 1024 skins for every plane you encounter, thus the screen freezes when in furballs.

I wonder if there would be a way to use 1024 skins for YOUR plane, but 256 skins for everyone elses?   I care about detail on my plane (I want to see the rivet detail/weathering when I look out the canopy) but I also want to see the custom skins on other player's planes.    I just don't need the 1024 detail for those planes.

Can anyone confirm my thinking?    Apologies if this topic has been discussed before...