Can be G-over effect be modeled in AH?
If game is balancing realism/game play this effect can add some value to AH.
G-over in my understanding is a part of damage model, which cause breaking off some surfaces (wings) with damage after hard G turns. So if you ping opponent wings, he can’t perform hard manures, otherwise he will loose wing.
It is modeled in some online simulators and it adds fun and realism to them.
It is my opinion. Discussion can be good, flame will not be good .
