Author Topic: Capabilities and Fixes... or somthing like that  (Read 354 times)

Offline JB14

  • Zinc Member
  • *
  • Posts: 38
Capabilities and Fixes... or somthing like that
« on: October 23, 2004, 01:37:42 AM »
Here are a few things i think you wonderful guys at HTC could improve. These are just a few things i have writen down/noticed. Some you might be working on or improving, and some have already been talked about.

Anyway, here they are.

Just my thoughts and opinons................ :aok


1. Bomber Drones and there dammage!
(when one bomber is dammaged, the other drones are dammaged in exactly the same as the mothership. When you ditch the main one, and go to a new one, the dammage you have is the same. Along with the ammount of fuel you have used/lost)

2. Hispano Lethality....................(will leave this open for discussion) imo just a tad to strong against aircraft(countless times i loose WHOLE wing to one hispano with no prior dammage), aganst tanks, A, OK !:)  

3. I think that feathering propellers in ALL bombers/2 engined planes is an easy addition to AH2. How hard can it be?! Just think it would be cool, just add it to keyboard commmad somehow. May help with drag cause from loosing an engine? :aok

4. Uber b26s?!?!? what ya think..........

5. Guns in lancs move really wierd when being fired. They slightly move up or down and stay there as long as your fireing. They dont shake like a gun is fireing they just stay put.

6. #bering gun positions to better natural fealling. Such as #1 position like the nose gun should be #1, tail#2, and so on.........

7. A better way of gv spawning. (to many spawn campers and way to easy to keep one sight on one spot :rolleyes: ) Make it so when you spawn to a point EVERY time you spawn its slightly away from same spot. Meaning, that if you do a gv mission you could still be close enough to run it, or be close for support. Just far enough so the camper must move or re-position him self.

8. When a gunner joins you, make it where you are able to boot him from your bomber is somthing goes wrong or your gunner goes afk/or sucks lol.

9. Add some more sound effects!! :aok  For cvs, ocean, wind, ect......

10. LA7s TURNING CAPIBILITIES!!! IMHO the la7 turns wayyyy to good now. IN ah1 could easily out turn it with any LW plane. now not ever a chance unless you make him over shoot, or reverse, but even then your chances are very slim. NOt just lw planes though against other planes too.

Turns like a spit 9


Well there ya have it..............

have fun annihilating my post! lol :aok :rofl :D


Anything to say HTC please do.

Thks

Offline JB35

  • Nickel Member
  • ***
  • Posts: 548
Capabilities and Fixes... or somthing like that
« Reply #1 on: October 23, 2004, 03:38:12 AM »
well I remember back in the AH1 day where I would be in a 190A5 and going up against a LA7 was pretty interesting , It came down to who made the mistake died , I could turn with the LA7 pretty good and score some kills.

But now the LA7 turns on a dime and whenever I see one , thats the first thing I try to take out be it snap shot  whatever , because I know that Im dead meat if either way.

but I generally try to avoid them, Kinda funny how they can up off the airfield and point nose straight up and not even flounder , and If I understand correctly when you see them with an ENG Oil Hit they dont have that splash of oil saturation all over the wind screen.

we will see how things turn out in the near future , but I honestly dont think that the turning values will ever be like it was in AH1 for the LA7 , and that it will stay like it is .




"Perk the LA7 ! ! !"   :mad:

Offline Kev367th

  • Platinum Member
  • ******
  • Posts: 5290
Capabilities and Fixes... or somthing like that
« Reply #2 on: October 23, 2004, 04:00:05 AM »
1) Yup - Definately STILL needs fixed (carry over from AH1).
2) I've had the opposite where a con has taken numberous hits from 4x20mms (Tiify) with nothing happening.
3) Yup
4) Definately
5) Can't comment don't fly them.
6) Yes
7) Yeah.
8) Most definately
9) Yeah, but shouldn't be a priority at moment.
10) Totally agree.

Also

11) Check 109/190 FM out, somethings up when an AR234 doing 500+ gets caught by a 190 doing 600mph after the 190 does a 180 flat turn.
12) Pilot wounds - Is it only me who thinks they are a lot more common now? Eg In Tiffy, lights up a Mossie passes him and pulls vertical. He tries to follow me up spraying. At 1000yrds he gets 1 ping from rear, and yup you guessed it - pilot wound!!!!.
13) CV damage only from rockets and eggs, I doubt even a 30mm cannon round would damage main or 5" on cruiser/cv.
14) More (hate to use the word) 'realistic' strat system.
AMD Phenom II X6 1100T
Asus M3N-HT mobo
2 x 2Gb Corsair 1066 DDR2 memory

Offline JB35

  • Nickel Member
  • ***
  • Posts: 548
Capabilities and Fixes... or somthing like that
« Reply #3 on: October 23, 2004, 06:07:40 AM »
yip ive noticed the pilot wound thing is very common , 1 lil ping and instant pilot wound , also that the typh doesnt carry the firepower it use to .

Usually 1 quick burst from 2 of the 4 cannons and you plane you shot would fall fron the air and or blow up.

But now  the majority of Typhs I come across are on the deck running , well we all do it at 1 point or another :rolleyes:

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Capabilities and Fixes... or somthing like that
« Reply #4 on: October 23, 2004, 12:04:42 PM »
#1: Yes, please.
#2: No, correct the damage of the other 20mm cannon.  The Hispano is doing just right based on the USN's numbers.
#3 is already modeled in the game, IIRC.  It just isn't shown graphically.
« Last Edit: October 23, 2004, 12:06:46 PM by Karnak »
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline lasersailor184

  • Plutonium Member
  • *******
  • Posts: 8938
Capabilities and Fixes... or somthing like that
« Reply #5 on: October 23, 2004, 02:33:14 PM »
Well, it's not like Pilot wounds are calculated by a random hit on anywhere on the plane.

He shot your cockpit in the center, it was lucky, get over it.
Punishr - N.D.M. Back in the air.
8.) Lasersailor 73 "Will lead the impending revolution from his keyboard"

Offline Kev367th

  • Platinum Member
  • ******
  • Posts: 5290
Capabilities and Fixes... or somthing like that
« Reply #6 on: October 23, 2004, 04:19:44 PM »
Got no probs with pilot wounds, but at d1000 dead six, still goes through armour seat?
Just think overall pilot wounds seem a LOT more common and from places and distances I don't think are possible.

Actaully random is starting to get me wondering.
Certain planes always seem to take hits in the same place no matter where the rounds come from.
Ponys seems to be rad.
Tiffys oil and rad.
F6F good example, why? For deacking, first hit 90% of time takes out same gun same wing.

Also seems to be probs with close in hits (
Etc
« Last Edit: October 23, 2004, 04:24:26 PM by Kev367th »
AMD Phenom II X6 1100T
Asus M3N-HT mobo
2 x 2Gb Corsair 1066 DDR2 memory

Offline 1K3

  • Parolee
  • Gold Member
  • *****
  • Posts: 3449
Capabilities and Fixes... or somthing like that
« Reply #7 on: October 23, 2004, 09:29:37 PM »
Quote
Originally posted by JB35
."Perk the LA7 ! ! !"   :mad:


perk her OR the others should follow!

P-51B and D
109G-10
Fw-190A-8
Fw-190D-9/F-8
P-47D-40/25 (substitute P-47D-11 as P-47C)
P-38L
Yak-9U
N1K2
F4U-1D
Mosquito
C-205

basically all late war stuff :)

and spit XIV should be perked lightly like F4U-1C...

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Capabilities and Fixes... or somthing like that
« Reply #8 on: October 23, 2004, 09:49:15 PM »
1K3,

The C.205 and Mosquito are late war?:confused:

Check your dates again.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline wrag

  • Gold Member
  • *****
  • Posts: 3499
Capabilities and Fixes... or somthing like that
« Reply #9 on: October 24, 2004, 07:34:59 AM »
Hmmm....

firing and gettin allot of hits but no damage suggest you may have my problem.

Intermittent Packet Loss. Have it off and on right now and have a request into Suzzy about it.  Probably need to let my ISP know as well.

You might want to get a copy of pingplotter and run it to AH server.

Packet loss for me varies and sometimes there is none and I start shooting down cons with little ammo used but wings come off or tail sections goes etc.....  Other times 1 or 2 of the hops act up and packet loss reaches a total of say 25% and I can't hit anything, cause it's not where I see it on my FE, or I light it up like a christmas tree and nadda no damage cause the server never gets the info!
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.

Offline Kev367th

  • Platinum Member
  • ******
  • Posts: 5290
Capabilities and Fixes... or somthing like that
« Reply #10 on: October 25, 2004, 08:00:54 AM »
Wrag - This ONLY happens at extremely close ranges ,d200.

The F6F example I gave was quite funny. Squaddie was deacking a field, 1st hit from ack?
Yup you guessed it - same wing, same gun as explained in previous post.
So I agree there is no random element, but there also seems to be no direct correleation to where you get hit and the damage being applied. Unless of course the ack is ALWAYS hitting the same place, but thats seems fantasy.
This may explain certain planes vulneralbilities as it seems no matter where the rounds come from it's always the same thing goes first.
AMD Phenom II X6 1100T
Asus M3N-HT mobo
2 x 2Gb Corsair 1066 DDR2 memory