Author Topic: Strategic Importence  (Read 706 times)

Offline CavemanJ

  • Silver Member
  • ****
  • Posts: 1008
Strategic Importence
« on: July 15, 2000, 10:54:00 AM »
From skippy's post in the feedback board I went digging for some of my old novels (written as 214CaveJ)

Here is an excerpt from  The Importence of Strategy and Teamwork

For the strategy side. Start by killing the city. On the first passes over the city kill the 6 acks. This lets JABOs get in there and help with the destruction making it go ALOT quicker. Have an HQ strike force launch as the last of the buildings are falling. With the city 100% flat before the HQ building is destroyed, that countries dar will be down for 2.5hrs (unless HTC has changed the time modifiers, as I tested this back around .41-.42). The city adds a multiplier of 4, plus the original rebuild time, to the factories and HQ (30min rebuild + (4 x 30min [city 100%destroyed]) = 2.5hrs of no dar).
Also have bombers/escorts launching to hit the fuel refineries and ammo factories (next on my personal list of importence). The idea being to have the city 100% destroyed, then the HQ down and ammo factory/fuel refinery 100% destroyed before the city begins to rebuild. Although I have no hard data (from tests or HTC), I believe the same modifier is applied from factories to the supplies at bases. Destroy the ammo factory 100%, then destroy all ammo bunkers at a base, and that base will have ordinence disabled for 2.5hrs. The same applies to the fuel refinery being down 100% and fuel tanks at the fields being down for 2.5hrs.
(I've done this task with a group of about 10 pilots all working together and maintaining clear communications to coordinate strikes.) Please note, if you're a loner and a strike package is headed for the city while you're headed for the HQ thinking to knock it out, WAIT! Let the strike package at the city finish off the city before dropping on the HQ. If you kill the HQ before the city is hit, the HQ will be back in 30 min. If the city is about 50% destroyed the HQ will be back in an hour and a half (then the city strike and HQ strike have to repeated sooner). Plus you'll irritate the devil out of those who are working hard on a strategic plan to help their countrymen who just want to dogfight or capture bases.

I've seem some people say that the supplies at fields won't start rebuilding until the factories have started rebuilding. Let's say this is the case, and the city and ammo factories are 100% destroyed. Then the ammo bunkers at a field are destroyed with 2hrs left on the timer for the ammo factory to start rebuilding. This would be 4.5hrs of no ordinence at that base (2hrs left at factory + 2.5hrs time for factory being 100% down when the ammo bunkers were destroyed). Please note, this scenario is speculation as I have no hard data to support it, and hopefully HT and company will provide an answer to whether this is correct or not =)
This is how, using teamwork and coordinated strikes on the strategic targets/complexes, you can emasculate a country and take thier bases/cause a reset at will.

I'm sure there are many pilots thinking "I dinnae care about dropping bombs or taking bases, I just want to fly, fight, and get kills (or get killed), so how does this apply to me?"
That's easy to answer. As more and more people come to realize the value of the strategic targets the defense of the targets will become more determined. Escort the bombers and you'll have dogfights galore, and you'll be helping your countrymen while fulling your own personal agenda (fly, fight, kill =)

------------------
CavemanJ
CO, The Wrecking Crew

"Airpower is a thunderbolt launched from an egg shell invisibly tethered to a base."
               --Hoffman Nickerson

To close with and destroy the enemy by use of fire, manuever, and shock effect

[This message has been edited by CavemanJ (edited 07-15-2000).]

skippy

  • Guest
Strategic Importence
« Reply #1 on: July 17, 2000, 12:43:00 AM »
Great !   this should be lnked directly to the clipboard, it would greatly enlighted a multitude of players , nearly evertime I play some one asks what does hittin this or that do and times down  ect. Now that I know i'll start passin the info on  

Offline -ammo-

  • Platinum Member
  • ******
  • Posts: 5124
Strategic Importence
« Reply #2 on: July 17, 2000, 12:15:00 PM »
No wthat is useful data. Thanks jack.

ammo
Commanding Officer, 56 Fighter Group
Retired USAF - 1988 - 2011