Author Topic: Get Back To The Previous Way Of Bomb Calibration  (Read 1644 times)

Offline Overlag

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Get Back To The Previous Way Of Bomb Calibration
« Reply #30 on: November 03, 2004, 09:26:34 AM »
Quote
Originally posted by Pyro


We had a pretty good discussion about the bombsight at the con.  Basically, we feel we made the calibration routine too cumbersome and hard to learn.  Now you probably won't agree if you have mastered it, but we spend a lot of time talking to people who are having trouble and have watched the effect it's had on gameplay so our perspective will probably be a bit different.  As it stood, it was our feeling that most people could not effectively use the bombers as they were intended.  



I "masterd" it, although my dying joystick has kinda messed a few runs up. but im happy with the new system. Why? because i get more help now, bomber missions fill faster (maybe because of the b24 too...) and so far bombers seem to be CLIMBING for once.

Now all we need is something to stop the NOE ones maybe the bombs on 4 engine heavys shouldnt arm for 4k or something?
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Flayed1

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« Reply #31 on: November 03, 2004, 09:58:29 AM »
Well I kinda had figured thats what you guys were trying to do Pyro and its great if you get more guys in bombers but this is so easy now with the old way I would usually take a load of 8 500 pounders in my 26's to hit targets so that I could spread them out a bit just to make shure I hit the target but as the sight is now I can load just a couple of big bombs and drop them perfectly on target, (every time so far).  
   It just seems way to easy now but I guess I'll live with what ever you guys at HTC decide and now my bomber rank should shoot through the roof.


  And as far as noe bombers go the only thing I see wrong with that is the heavy bombers. I have no problem with the B26 JU88 KI67 and the other smaller bombers going noe but I would agree that the lanc B17 B24 need to stay a bit higher.  If it were real life I don't think I would want to be flying one of those big tubs very close to the ground. :)
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Offline Easyscor

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« Reply #32 on: November 03, 2004, 12:13:08 PM »
Quote
Originally posted by Pyro
It wasn't our goal to make it a very difficult thing to learn, but that is what we ended up with.  I think that is really the distinction here, how difficult it is vs how difficult it is to learn.  I don't think that it's really difficult, I just think it's difficult to learn.  The problem in learning is that it requires a lot of setup time and because of the number of different things that could go wrong, it was difficult to figure out what you were doing wrong when your drop was off.
That's completely right.

In my point of view the problem could have been solved by a better tutorial in the help file at htc and I said so in my bomber manual.

It makes sense for htc to put the Auto Calibration into the game to bring back bomber use but as Kweassa said much better then I could, it won't affect the more distasteful aspects of how bombers are used.

More importantly, the issue that brought us calibration in the first places, namely plinking FHs, is now a greater possibility again.

It will be interesting to watch what happens after the initial love affair with the B-24 is over.  If bombers come back into general use without being used to shut down airfields again, then htc will have accomplished what was needed.

I still think the best way to solve the bomer problem was joining the strat targets together and making more zones to provide the strategic targets the bombers need.  But that's just me.
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Offline Raider179

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Get Back To The Previous Way Of Bomb Calibration
« Reply #33 on: November 03, 2004, 12:38:57 PM »
I'm sorry but the old bombsite was easy, if you held speed and alt. and the new bombsite is ridiculous. Good thing everything pops up in 15 mins.

You went to the easier bombsite because people were having problems??? What about the people who cant shoot straight??? gonna change the model for them? Bombing is now as unrealistic as dive bombing lancs. Maybe a few hours mandatory hours in the training arena for everyone woulda have been a better solution.

Offline DarkHawk

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« Reply #34 on: November 03, 2004, 01:37:14 PM »
The change in the calabration of the bomb site still does not give one a lazer site. If you do not watch you speed when you drop(e6b vs calbration speed) You will miss your target. The speed change difference only needs to be little over 2 MPH  to effect the drop.  My biggest problem was not with the calabration process but with the maintanting the speed of the aircraft at a constanct .
Now with the E6B and the indication of a speed value when setting up the bomb site it is now eaiser to make a  successful drop on target.
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Offline Raider179

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« Reply #35 on: November 03, 2004, 01:44:12 PM »
constant speed comes from no throttle changes and level flight for awhile. I reccommend 1 sector. easy as pie

Offline Flayed1

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« Reply #36 on: November 03, 2004, 02:07:53 PM »
Well from my experiance today I think we could be right back to major field porkage unless people decide that it's to cheasy, though I doubt that.
  Today I uped a b26 with 4 1000 pounders took off had to lvl at 5k because of the short distance to target, turned on wep opened doors got my speed up to 265 and turnes off wep let speed settle.
Flew through the other half of the sector and (calibrated):rolleyes:  droped 1 bomb on baracs, 1 bomb on radar, shot down a 190, turned around throttled back, checked speed, recalibrated  dropped 1 bomb on ammo and the last on fuel.
   All bombs hit perfectly. If I had taken a bigger plane with more bombs I probably would have had a good chance at killing the hangers to. As it was this was a small field and I managed to cripple it fairly good. If I had some squad mates flying with me that base could or would have been wiped out unless there was enuf fighter resistance to stop us.
  I'll see how it go's tonight with more players on. But I will be listening for the whines of, our bases are porked.
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Offline Stang

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« Reply #37 on: November 03, 2004, 02:15:35 PM »
The E6B function allows you to almost "cheat" in a way when you calibrate your site.  All you have to do is look at what the calibration speed is after you calibrate in F6 mode, then check your actual airspeed on the E6B.  No matter how bad your calibration, if your calibration speed matches your E6B readout speed, your bombs will fall exactly on target, depending of course on bomb drift.  All you have to do is get those two numbers identical or as close as possible to gurantee a good drop.

Offline streakeagle

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« Reply #38 on: November 03, 2004, 02:19:04 PM »
Is there anyway the bombsight calibration could be a checkbox like tracers and combat trim?

The default would be "easy bomsight" checked, but if you really enjoyed the challenge of the more realistic procedure, you could uncheck it.

Perhaps to encourage people to try the more advanced system there could be some sort of perk point bonus for hitting accurately without using the "easy bombsight" ?
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Offline Roscoroo

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« Reply #39 on: November 03, 2004, 02:41:24 PM »
I bet we lost alot of new ... players because of the Full Cal site ,
Now the New players have a chance to get into the game easier ,and not get disgrunteled after 1 or 2 buff missions.

I give it a :aok for Gaining Us New Victoms .
Roscoroo ,
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Offline Pongo

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« Reply #40 on: November 03, 2004, 02:45:01 PM »
Quote
Originally posted by Stang
The E6B function allows you to almost "cheat" in a way when you calibrate your site.  All you have to do is look at what the calibration speed is after you calibrate in F6 mode, then check your actual airspeed on the E6B.  No matter how bad your calibration, if your calibration speed matches your E6B readout speed, your bombs will fall exactly on target, depending of course on bomb drift.  All you have to do is get those two numbers identical or as close as possible to gurantee a good drop.


and exaclty match alt? or is that not required?

Offline Mugzeee

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« Reply #41 on: November 03, 2004, 03:03:43 PM »
Rosco has a good point. And i think i we are already seeing it happen. (There are more bombers in the sky than we have seen since HTC added the Calibration system). This IS a good thing.

As for the Diving Buffs. I think the change is going to have little to no effect on such tactics. This is the "Gamey" part of the game.

Also i have known and experienced Connection spikeing and Stick Spikeing that made hitting the target impossible at times.

I like Rosco give it :aok :aok on the Rosco and MugZ scale :D
Thanks for getting these bombers back in the sky HTC.
« Last Edit: November 03, 2004, 03:07:21 PM by Mugzeee »

Offline Zanth

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« Reply #42 on: November 03, 2004, 03:15:55 PM »
Quote
Originally posted by Kweassa

 Large-scale strat objects have almost no impact in gameplay. The only thing which can be destroyed thay directly effects gameplay are field objects. ......

That is how it is supposed to be. You're supposed to go after stuff like cities or factories. They don't change,  bustling with enemy activity, like airfields do.

 However, going after cities or factories are a waste of time.

 If hitting cities and factories did matter, I'm very sure you wouldn't mind slight calibrating errors at all. You woul still be able to land some bombs on the target, and that would effect the outcome of the war.


For someone who writes volumes about this game, I am extremely surprised that you don't understand this aspect of the game at all.

Granted the game docs are not especially clear - but someone surely explained the strat system to you somewhere along the line?  

Damaged/Destroyed strats keep field objects down for hours'   http://www.flyaceshigh.com/ahhelp/map.html#targets  In each Zone it goes like this:

City (Capital City)  resupplys strats:


AAA
Ammo
Radar
Refinery
Training

In turn these strats supply

AAA on fields
Ammo on fields
Radar on fields
Fuel on fields
Barracks on Fields

You can also destroy convoys/trains - then any damage done isn't resupplied - but they made these things too tough so no one hunts them any more.
« Last Edit: November 03, 2004, 03:25:39 PM by Zanth »

Offline humble

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« Reply #43 on: November 03, 2004, 03:21:15 PM »
Personally I think each country should have "REAL" targets...

IE a 262 (or perk plane) factory, A Tiger (or perk GV) factory etc...
I think if you nail the refinary then AV gas quality should go down (2% performance hit on all planes for ex). Right now you effect the war best by hitting bases...in RL bombers flew "over" the frontlines and hit the infrastructure. If a bomber strike knocked out the FlackPz factory (or other target)...you bet folks would scramble to stop it next time. Or if damage to the ammunition factory only let you load a 3/4 ammo load in your planeor PZ...again not enough damage to totally shut down but to penalize.

Another option would be "storage facilities"...all units need replacements...planes tanks etc all had interim storage "near" the front lines...how bout tank and or plane depots...hit em and plane availability suffers in that "zone"...basically a localized ENY instead of strictly a numbers based one.

Just my 2 cents....

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Offline Mitsu

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Get Back To The Previous Way Of Bomb Calibration
« Reply #44 on: November 03, 2004, 03:27:09 PM »
Today, I and my friend, azurSTi's 2 Ki-84 intercepted fuzeman's B-24 formation at medium altitude. His target was CV, we shot down his B-24s but he has sunk our CV.

That experience strikes us as fun and cool.

BTW I don't like heavy bombers always bombing bases at low level. I hope more bombers are flying for bomb from higher altitude. ;)