Author Topic: Bomber Takeoff Troubles? Some Hints/Tips  (Read 440 times)

Offline Soda

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Bomber Takeoff Troubles? Some Hints/Tips
« on: November 18, 2004, 11:51:31 AM »
With the recent changes to level bombing in AH2, I've had a bunch of questions in the TA recently about getting bombers off the ground.  Seems a lot of new people, or new to bombers, are running into troubles.  Here are some tips if you are having take-off troubles:

1) Only take what you need in the hanger.  50% fuel is usually tonnes, 25% is more typical.  The more bombload/fuel you take, the heavier you are and the worse your climb/acceleration/etc.

2) Look from the Tower to see which direction is best for you to launch. The AH airfield planners tend to suffer brain cramps and many runways head straight into mountains/hills.  Even the AH boyscouts seem to be over-zealous and clearing the trees they plant 50ft off the end of the runway can be troublesome enough.

(the rest assumes you aren't using auto-takeoff)

3) Flaps are for landing, not takeoffs. Most bombers automatically deploy 1 notch of flap when you spawn, that's alright or you can retract that immediately.  Flaps create more lift, but also add a lot of drag, something that is not good when you are tying to pick up enough speed to take-off. When you are just rolling down the runway though flaps aren't helping you.

4) Hold the brakes on for a second or two when you throttle up.  The runways in AH are not long enough for bombers so every inch is important (especially if you are taking off from a high field or at high weights).  Hold the brakes, spike the throttles, and once the engines are at full power, release the brakes. ([SPACEBAR] is brakes)

5) Use all the runway you need but once near the end deploy 1 notch of flaps if you aren't sure you are fast enough or are very heavy with fuel/bombs.  You need to be able to get up about 50ft incase there are trees and 1 notch of flaps can help.  It's typically not necessary, but it'll help a bit if you are unsure.  

6) Be gentle.  Don't yank the bomber into the air, pull back on the controls gently and let it fly off.  Retract the gear [G] as soon as you leave the ground, it seriously impairs your acceleration and adds a lot of drag.  Don't try and climb too agressively, your target is only to get up to about 200-300ft initially.

7) Level out and pick up speed.  200-300ft is enough to clear small bumps and trees on the ground.  You want to get to about 200mph and then can start to climb (either manually or using one of the auto-pilot functions).  Most people climb on auto-climb [ALT-X] but that works by keeping a constant speed in a climb, typically around 150-175mph in bombers. If you engage it while slower, the bomber will dive to pick up speed (and crash), if you engage it at 200mph, the bomber will zoom up a bit, level out, then get into a nice steady climb.

And that's it.  Hope that helps.

Offline Roscoroo

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Bomber Takeoff Troubles? Some Hints/Tips
« Reply #1 on: November 18, 2004, 12:22:12 PM »
I 'll add a couple of tricks too ...

I at all possiable start from a high alt airfield  (right clic on map and select fld alts)   even if the fld is 2-3 grids back from the front line a 5k fld will save you some of the climb out time .

after i get off the runway and level out (to get speed up and the drones to align ) I use the shift X climb and set it ussually to 1000 fpm  (except for the lanc its 800fpm) this gives me the best climb out speed .  

Note: Sometimes you have to slow down after you level for speed to get the drones to catch up ... beshure they have gotten into there proper formation then max throttle for speed.

most of the buffs will avg around 8-10 grids worth of travel @25% fuel, the JU-88 is the exception it has small tanks and bairly will go 4-5 grids on 25%  (I ussually use 50-75% fuel in this plane)
« Last Edit: November 18, 2004, 12:46:13 PM by Roscoroo »
Roscoroo ,
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