Originally posted by Gixer
Then there must be something wrong somewhere as the graphics in AH2 are hardly anything to bring a system to it's knees.
...-Gixer
Yup. Tried running AH2 yesterday in H2H and my processor was working so hard it started to overheat. Although, it was about 40 deg in my study at the time...
I've got a 2.4GHz P4 with 1GB RAM and a 128MB ATI 9800Pro vid card and I can't turn the draw depth of the ground objects above about 1 mile without totally killing my FR.
There is something screwy with the way the ground objects (particularly the trees) are drawn. Maybe AH2 tries to draw every single surface on every single object no matter if it's viewable or not if it's within the draw radius? In any event, I think the processor and vid card load for AH2 is completely out of proportion.
And the number of online players is irrelevant to this discussion as the game cares not a jot if you are online or offline, it still runs like a dog with the trees in view. Besides, all of the graphics processing is done on your local machine, not the server, it just sends information re velocities, orientation and damage packets. It doesn't draw the planes for you...
Anyway, sorry to go on at length. It's just a pity that the game has such a serious drain on resources when the FM has so much to offer.