Author Topic: Pacific Fighters  (Read 377 times)

Offline BUG_EAF322

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Pacific Fighters
« on: November 24, 2004, 06:29:44 AM »
It's Il-2 v 3.01 now and it's awesome

Doing a p40 campain now and there is a big map of new guinea.

Great stuff i also tried the A20 wich is fun in combination with the para frag's :)

they should make a P38-F/G version so i can make historical missions over Guinea.

Offline AKS\/\/ulfe

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Pacific Fighters
« Reply #1 on: November 24, 2004, 06:56:51 AM »
I don't think there is enough of New Guinea modelled for a P38 campaign there.

Bougainville is not on the map, in addition to the Japanese air base N of Port Moresby.
-SW

Offline Reschke

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Pacific Fighters
« Reply #2 on: November 24, 2004, 09:45:40 AM »
Quote
Originally posted by AKS\/\/ulfe
I don't think there is enough of New Guinea modelled for a P38 campaign there.

Bougainville is not on the map, in addition to the Japanese air base N of Port Moresby.
-SW


To me that is one of the biggest complaints I have about the game. The lack of air campaign in the Northern Solomons against Rabaul just doesn't sit well with me since that was a huge air battle to shut down a very important air/sea base to the Japanese.
Buckshot
Reschke from March 2001 till tour 146
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Offline Pongo

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Pacific Fighters
« Reply #3 on: November 24, 2004, 10:39:53 AM »
They did pick weird places for maps in come cases..
With so much water why couldnt they just make the maps huge?

Offline Wotan

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Pacific Fighters
« Reply #4 on: November 24, 2004, 10:47:43 AM »
The New Guinea map is pointless.. Lae isn't even on the map...

The DGEN campaigns (that's the campaign generator that shipped witht he box) suck arse. DGEN always did

Lowengrin's DCG is much better and you can replace DGEN with it...

Quote
Based on the Dynamic Campaign Generator for Combat Flight Simulator 2, this program generates dynamic campaigns for IL-2 Sturmovik, IL-2 Forgotten Battles and Pacific Fighters by Maddox Games. Over time, the front lines will shift, airfields may be captured and recaptured and objects appear and disappear. Squadrons will transfer closer to the front as friendly ground forces advance or bug-out should the enemy break-through. Armor, truck columns, and trains will also move from city to city during missions and ships from harbor to harbor, starting the next mission at the city or harbor moved to in the previous mission. Build ups of guns and armor will also appear at the "front" and captured locations will have new defences generated.

IL-2 DCG will also track plane losses, pilot deaths, and the replacement of both, awards and promotions, as well as the destruction and replacements of moving vehicle and tank columns, trains, and ships, and static ground defenses. All in all, DCG offers IL-2/FB/PF players a dynamic world in which to fly.

Although IL-2 DCG does all the above and more, it remains a work in progress. Bug reporting, comments and suggestions are welcomed. For the latest news, support, and bug reporting visit http://www.lowengrin.com.

Support the Dynamic Campaign Generator

The Dynamic Campaign Generator software is free. However, those of you who would like to make a financial contribution to help cover the costs of the website and compensate the time spend providing support on forums and by email are more than welcome to do so through PayPal.

Additions to Version 3.00

Reworked plane data from three tables into one (the original class.dcg) file. Available planes are determined by the plane folders found in the "Skin" directory and not by game version. Static planes now display correct markings. Moved all payload data from the class.dcg file into the payloads.dcg file. Fixed upgrade/downgrades so on the first mission of a change, the weapons for the new plane type are used and not for the original plane type. Added aircraft carriers - to start on a carrier, you must use a squadron associated with that carrier or manual transfer your squadron over after creating the campaign. Added function so capital ships are permanently removed from a campaign. Because armor was not queen of the battlefield in the Pacific, added (in abstract) counts for troops as well. Tweaked anti-shipping strikes and activated medium/heavy bomber anti-shipping strikes. Moved the campaign front setting and supply zone settings to the Ground War panel. Added campaigns for Wake, Coral Sea, New Guinea, Guadalcanal, and Midway with the new services/nations required to fly them. When using DGen/NGen replace options, these new Pacific campaigns are found under "DCG" specified campaigns. Note: the pilot images in Pacific Fighters are compressed in a format that DCG cannot read so they will not display on the DCG pilot panel.

DCG 3.00 is available free from http://www.lowengrin.com.

Offline moose

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Pacific Fighters
« Reply #5 on: November 24, 2004, 11:32:50 AM »
DCG keeps giving me an I/O error 32. i cant figure it out for the life of me.
<----ASSASSINS---->

Offline Wotan

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Pacific Fighters
« Reply #6 on: November 24, 2004, 11:41:18 AM »
Hmm don't know, I didn't have an error...

Here's link th their forums

http://forums.jagdgeschwader1.com/index.php?c=4

I did a qucik search but nothing turned up...

Offline SunKing

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Pacific Fighters
« Reply #7 on: November 24, 2004, 02:43:39 PM »
So do you guys have two installs of PF on your pcs?

Stand alone PF

&

FB+AEP+PF


so you can play with anyone online or do the majority have the 3 combined?

Offline Wotan

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Pacific Fighters
« Reply #8 on: November 24, 2004, 02:49:10 PM »
I have 2  

FB/AEP 2.04

and

FB/AEP/PF 3.01M

This so I can play on dedicated servers still using 2.04. However, recently there's less and less available for 2.04 on HL.