GrayEagle,
Yeah, the Jug is good at the slowing down part.
The problem is, a rolling scissors is also about who can keep flying rolls the slowest. The first guy who can't make the top part of the roll is going to die as long as the trailing pilot is smart enough to avoid the overshoot. The Jug just doesn't keep it's nose up that well at very low speed. Basically, if the fight decays below 150 Mph or so and the Jug is still out front, he's dog meat to anything with a lower sustained turn speed.
That's why I choose other methods if I can to force an overshoot. I'd hit a rolling scissors if an overshoot looks likely and I think I can get a good shot position from it by rolling onto the attackers tail as he blows past, but in a relatively static situation it's too dangerous. In a Jug I want to be faster than the enemy, but if I can't have that I want him much faster than I am. If he is not much faster than I am, I am going to do something other than a rolling scissors. Like run on the deck at 600 MPH.
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Sean "Lephturn" Conrad - Aces High Chief Trainer
A proud member of the mighty Flying Pigs
http://www.flyingpigs.com Check out
Lephturn's Aerodrome for AH articles and training info!
[This message has been edited by Lephturn (edited 04-30-2001).]