Author Topic: The V1 - An Idea Whose Time Has Come?  (Read 486 times)

Offline Seagoon

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The V1 - An Idea Whose Time Has Come?
« on: December 09, 2004, 11:00:15 AM »
Chapter 1 of the Seagoon Files...

Hi All,

From time to time an idea for adding an element to the game really captures my tiny mind so I'd like to share some of the least silly ones I've had of late and ask for your help in tweaking them. Hopefully some of them might even get implemented - who knows?

Anywho, for some time now I've been thinking about the idea of adding V1 flying bombs to the game, particularly for use in "Crossbow" themed scenarios, to add another historical element to the MA, for TOD europe, give you something else to spend bomber perks on, and so the Tempests will finally have some use other than attracting every perk-killer in the area.

How to implement them? Well here are my ideas, feel free to improve or critique:

Each country has one or two V1 sites on the coast facing enemy territory. Each site has three "ski jump" launch pads and various support buildings.

After clicking on the site, players would be taken to the hanger where they could click on a launch pad in the same way one would select a gun at an airfield. Selecting a pad should cost you about 50 or so bomber perks. You would then "Aim" the V1 at targets within its range in much the same way you remotely aim ship guns in "LAND MODE." i.e. pull up the clipboard map and aim at a target. Then when you fire a V1 is launched up the ski jump.

Each V1 is a drone vehicle (basically a ramjet driven 2000 lb bomb) that can be intercepted and shot down (but don't get too close when it goes off
:D ) V1s should show up on radar as the real ones did.

Reload time should be realistically slow. Destroying the support buildings should dramatically add to the reload time. Destroying the ski jumps should make it impossible to launch or man that position.

Here are some questions:

1) Should shooting down a V1 count as a kill? Or should you get the same kind of message you get when you sink a CV, in this case a "V1 destroyed" message with the attendant perks but no kill credit. Seems to me that in the real war a v1 kill counted as a plane kill, but I can see the merits of both.

2) Should you get your perks back when you "land"? My initial thought is no, the only perks you should get are from targets destroyed by your bombs (theoretically you could destroy enough to break even but it would probably take a while) Also, if you think you should be able to land and get points back, shouldn't being killed while manning a jump count as a death?

Thanks!

- SEAGOON
SEAGOON aka Pastor Andy Webb
"We have no government armed with power capable of contending with human passions unbridled by morality and religion... Our Constitution was made only for a moral and religious people. It is wholly inadequate to the government of any other." - John Adams

Offline Stang

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The V1 - An Idea Whose Time Has Come?
« Reply #1 on: December 09, 2004, 12:29:37 PM »
A V1 would be right up there with AI puffy ack.

Offline Seagoon

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The V1 - An Idea Whose Time Has Come?
« Reply #2 on: December 09, 2004, 02:14:24 PM »
Sigh.

Ok, Stang can you explain why given that:

1) Its a player initiated item
2) Its historical
3) It can be destroyed
4) Its not a cost-free item
5) It would be limited rather than as ubiquitous as puffy-ack
:confused:

- Seagoon
SEAGOON aka Pastor Andy Webb
"We have no government armed with power capable of contending with human passions unbridled by morality and religion... Our Constitution was made only for a moral and religious people. It is wholly inadequate to the government of any other." - John Adams

Offline Midnight

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The V1 - An Idea Whose Time Has Come?
« Reply #3 on: December 09, 2004, 02:18:06 PM »
Because V1s were not pinpoint aimed, it would be most effective against strat targets (cities and factories) rather than trying to hit a FH or BH or some other object on an airfield. That being said, they would never get used because there is no sense in attacking strats anymore. Even if someone did launch one, I doubt anyone would take the time to go and kill it, aside that very few aircraft would even have a chance at doing so.

Offline mars01

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The V1 - An Idea Whose Time Has Come?
« Reply #4 on: December 09, 2004, 02:41:03 PM »
V1 was used to terrorize the English people.  Since there are no people in this game to terrorize whats the point.  

So you can chase and shoot one down?  What now, we need unmanned drones to shoot at in the air.  

All people have to do is straddle up behinde a porker now and they have the same thing.  Something going faster than them that they can't catch unless they are in the right place at the right time.  It never turns and usually lawn darts most of the time.  

To be honest the V1 might give them a better fight LOLH:rofl

Offline Ghosth

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The V1 - An Idea Whose Time Has Come?
« Reply #5 on: December 10, 2004, 07:47:44 AM »
OK I'll go out on a limb here.

In the russian knock off version of brand W they had the V1.

Launched from a base, you gave it a compass heading, and a rough distance.

when it launched you left the tower & rode along for the ride. You couldn't change anything, but you got to see where you hit, and adjust accordingly.

Was it gamey, Hmmm yes a bit.
Would it be cool in AH? Hmmmm perhaps.

You'd have to perk em, or they'd be everywhere. And that means the average person wouldn't be good enough to hit a city at a given field 3 out of 4 times.  Would it be worth it to you to spend 50 perks on the chance that you "Might" hit a target??

They "could" make a good alternative to strafeing down the city. Unrestricted, you'd have enough dweebs taking the ride to make AH look like the lowest level of He!!.

Cool idea, and its been done, so I know its doable. Question is SHOULD we?


IF and thats a really BIG if, they could be enabled in the CT on a limited basis, they might add a nice touch.  But you still have the problem of unrestricted use causing problems.

Until we have a better way to model the difficulty's of supply in a war enviorment. Best to leave them on the shelf I think.