Author Topic: Vy vs Best Energy Airspeed  (Read 7724 times)

Offline JG14_Josf

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Vy vs Best Energy Airspeed
« Reply #75 on: December 21, 2004, 11:31:47 PM »
Since Mr. Badboy is unwilling to proceed in a reasonable manner it serves me to defend his double talking personal attacks, and then this board is off my favorites list.

Take care everyone else and to Mr. Badboy I hope you can someday own up to your self.


Badboy accuses me of:
"silly accusations"

He insinuates:
"they propagate errors or misconceptions"

I had asked if he would clarify if he meant to direct that statement to me personally and he proceeded to do what he then said he would not do:

"I'm only prepared to discuss the air combat and aircraft performance issues"

If that was true then why all the crap like this:

"resort to polemics instead of the subject"

Note too that the first deviation from air combat and aircraft performance issues was this:

"Joe, I don’t think that is a direct quote from Shaw, if it is, it must be out of context, because it simply isn’t true. A lead turn is almost always preferable to a head on merge, and is certainly not defensive. "

Why make an assumption concerning a sentence that is not in quotes without asking first if it was meant as a quote?

Why bring up the whole subject of Jets too?

If something is not understood then why not simply ask questions to find the answers rather than jumping to conclusions?

Shaw clearly states that during the sustained turn technique it is vertical maneuvering speed that is the priority not sustained turn speed.

The whole comparison of Jet aircraft performance is irrelevant. The object of the maneuver is to lure the enemy into burning more energy and although it is not specifically stated; the maneuver works as a very good and safe method of judging relative energy after a merge.

As to the ridiculous Straw Man argument concerning lead turns; that too is superfluous to the discussion at hand i.e. the sustained turn technique. Why bring it up?

Even that Straw Man is a weak one.

Lead turns are not the subject of this discussion however if they were then it stands to reason that the only way to gain separation for the lead turn is if the opponent allows it and if he does not then the merge is back and the first one to try the lead turn has in fact given up angles that must be taken back at the cost of energy.

The sustained turn technique actually works out to be a lead turn type of end game. But why talk about this stuff when so much crap can be thrown around?

I will not waste my time here any longer.

Offline HoHun

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Vy vs Best Energy Airspeed
« Reply #76 on: December 22, 2004, 12:43:19 AM »
Hi Josef,

Badboy was helpful and rational.

Your reflective communication style, most probably involuntarily, leads to confrontation style posts.

Try not to post so much "Why did you do this to me?" questions, but more "Do you mean X?" ones if you suspect a misunderstanding, "X" being a fair approximation of what you can figure out the other guy is trying to tell you.

(That's really just a meta-level comment, independend of the context. Not really a question of style, but rather one of what works of what doesn't.)

I hope you change your mind and stay on this board :-)

Regards,

Henning (HoHun)

Offline niknak

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Vy vs Best Energy Airspeed
« Reply #77 on: December 27, 2004, 07:40:35 PM »
Hi Badboy thanks for the duelling offer, unfortunately my PC is playing up at the moment and i am off to Japan for a year shortly so will probably not be able to get it up and running in time.  

However the reason fo my slight sceptisism (sp?) is the plane's ability to turn its kinetic energy into potential energy. (with what efficiency will a WW2 plane turn speed into alt????)

The scenario i envisage against an opponent who grabs alt while you dive is you gain angle intially and bag him quickly or he gains a desicive alt advantage and can dictate the engagement.

I do think it is an interesting area and if i do get my PC up and running soon i would love to run through a few scenarios in the duelling arena if you were still up for it.

Offline Badboy

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Vy vs Best Energy Airspeed
« Reply #78 on: December 28, 2004, 12:15:16 AM »
Quote
Originally posted by niknak
I do think it is an interesting area and if i do get my PC up and running soon i would love to run through a few scenarios in the duelling arena if you were still up for it.


Sure, anytime, always happy to help. Good luck getting your PC sorted.

Badboy
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Offline joeblogs

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the weights
« Reply #79 on: December 31, 2004, 11:58:29 AM »
Badboy:

It sounds as if the exercise equally weights altitude, climb rate, speed, and acceleration. This follows from the assumption that the Pilot's goal is to maximize the increase in total energy?

-Blogs

Quote
Originally posted by Badboy
Hi HoHun

Firstly, let me apologize for the following verbosity… I know I could explain this to guys like yourself and HiTech much more briefly than I’m going to, but I’m going to take the opportunity to get back to basics in the hope I can also open the subject to some of our less technically minded friends. Here goes…

...

Hope that helps…

Badboy

Offline Badboy

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Re: the weights
« Reply #80 on: January 01, 2005, 08:51:29 PM »
Quote
Originally posted by joeblogs
Badboy:

It sounds as if the exercise equally weights altitude, climb rate, speed, and acceleration. This follows from the assumption that the Pilot's goal is to maximize the increase in total energy?

-Blogs


Yep, I think you have got it.

When you produce the schedule in the example I posted previously you are optimizing the Es and the Ps at the same time, here are the two expressions:

Es = V^2/2g + h

Where V is the speed, g is gravity and h is the altitude, and is measured in units of length (feet say). And:

Ps = V/g dV/dt + dh/dt

The Es terms contains the kinetic energy, or speed, and the altitude, or potential energy, and the Ps term contains the acceleration and climb rate.  But it doesn't weight them equally because in the expression for Es the speed is squared, which means for aircraft capable of higher speeds it becomes more important, which is why folk can get the false impression that it only matters for the jets. But you can see from this diagram:



That the proper schedule may be an initial dive, followed by a climb in which you gain speed, followed by a diving entry into the fight, leading to this sort of merge:



is not only the most energy efficient way into a fight, but is also very sound in terms of the BFM, regardless of whether the bandit takes away your turning room or not.

Remember, there are only three basic building blocks to BFM, and the strategy I've explained optimizes them all.


Hope that helps…

Badboy
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Offline HoHun

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Re: Re: the weights
« Reply #81 on: January 01, 2005, 11:07:49 PM »
Hi Badboy,

>

My disagreement with that diagram is only the position of the dotted line on which the B-C segment runs. This is the speed of best climb, and for WW2 propeller fighters, it's usually farther to the left. If it would run through point A, then the diagram would look good to me :-)

The reason this makes a difference is that the lines of equal energy have less curvature there so that relatively little altitude can be converted into the speed needed to reach the dotted line.

Accelerating from 100 mph to 160 mph IAS by putting the nose down a little while going at full throttle probably wouldn't be perceived as a dive because it's over rather quickly :-)

But anyway, the important point that remains is - how do you determine the optimum point D? :-)

Regards,

Henning (HoHun)

Offline g00b

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Wow!
« Reply #82 on: January 02, 2005, 01:52:27 AM »
What a fantastic thread. Thanks to all contributors for expanding my mind. Just to see if I'm actually learning anything I will attempt to answer HoHuns last question "But anyway, the important point that remains is - how do you determine the optimum point D? :-) ".

Point D would be the minimum amount of energy deemed acceptable, or at least the maximum atainable, before the fight is initiated, I think.

As an example; either through intuition or real information, visual, reported or otherwise you must decide where you expect the fight to be initiated. i.e. I could guess at, or hear a report of, or see an enemy at 10K moving at 300mph. I want to have the maximum of energy, and thus options, available to me when I meet him. This means I want be at least at 10K going at least 300mph when I get there to arrive at a co-e situation. Using Badboy's information I could compute a climb profile that would get me to my desired E state (10K@300MPH) in the minimum amount of time.

Seems like someone could make a java applet or something where you could input your plane type along with points A and D, and it would give you points B and C, which would give the quickest possible intercept climb profile and a total estimated climb time from point A to D. This would allow you to plan your flight path so that you do not initiate the fight before, nor waste time after, you have achieved your desired E state.

Likewise if you were jumped you could input point A and time available before the fight is initiated and it would give you points B, C and D which would allow you to maximize your E before the fight and/or make the decision to dis-engage if you felt the E states were to disparate for your plane and/or skills to overcome.

I hope that I am conveying and interpreting this information correctly.

This brings rise to several further questions.

How does one define when the fight is initiated anyways? Awareness of the others position and the decision to attack them? Is there a generally accepted definition? Are there defined "stages" of a fight?

I like to think of WWII air combat as 3D real-time chess. I use the term "fight initiated" as the point where the chess pieces have been placed on the board, one pilot or the other may already be missing a pawn or worse do to errors in the initial setup, but "fight initiated" is when the setup is over and the game begins in earnest.

Pardon my blatherings. Thanks for the insight Badboy, Shaw, HiTech and everyone.

g00b
« Last Edit: January 02, 2005, 02:06:02 AM by g00b »

Offline Badboy

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Re: Re: Re: the weights
« Reply #83 on: January 02, 2005, 09:33:32 PM »
Hi HoHun,

That diagram is only intended to illustrate the principles involved, I left the numbers off deliberately so that discussions about any particularly values wouldn’t cloud the principles involved. Having said that, even though I haven’t indicated any particular speed, I agree that taken in proportion with the rest of the diagram it does appear a tad too fast, so I have edited the diagram.

Quote
Originally posted by HoHun
Hi Badboy,

My disagreement with that diagram is only the position of the dotted line on which the B-C segment runs. This is the speed of best climb, and for WW2 propeller fighters, it's usually farther to the left. If it would run through point A, then the diagram would look good to me :-)

However, I also think that point A would be below the correct speed for most WWII fighters. If we put some numbers to it, (which I hope won’t lead to any hair splitting) just for the purpose of discussion, we can assume that the speed axis of the diagram has major tick marks at 100mph intervals, and that the altitude axis has major tick marks at 10,000ft intervals. If that is the case, we can see the diagram represents a fighter with a top speed at sea level of 350mph, and a top speed of 450mph at its critical altitude of about 24,000ft.

Now, if that is the case, then the scenario we are looking at here is this… Imagine our pilot has just been in a hard turning engagement, he has been riding the edge of the envelope and the enemy aircraft tries to pull his nose high, he pulls up to follow him gets enough lead for a shot and hanging on the prop gets the kill. The bandit explodes, showering his canopy with hair teeth and eyeballs! He then becomes aware of another threat. At that point our pilot is at point A, 20k and 150mph, and then dives to the speed for best energy transfer, at around 190mph and 18k. He then climbs, increasing his speed to about 230mph at point C at just over 30k, and then dives back to a speed of 320mph at a slightly lower altitude, which places him close to his corner velocity at that altitude, and ready to maneuver.

Of course, if he was already cruising at a speed of say 250mph at point A, he would need to zoom climb, and if he was already close to the 190mph speed for best energy transfer, he could simply execute his climb without either the diving or zooming part.  

Quote
Originally posted by HoHun
The reason this makes a difference is that the lines of equal energy have less curvature there so that relatively little altitude can be converted into the speed needed to reach the dotted line.

The type of dive involved here isn’t just any old dive, in order to dive and gain speed most quickly with the least cost in energy it should be a zero g dive that minimises the induced drag. Following an Es curve down, should always get you the best speed gain for the least loss in altitude, regardless of where it is on the diagram.    

Quote
Originally posted by HoHun
Accelerating from 100 mph to 160 mph IAS by putting the nose down a little while going at full throttle probably wouldn't be perceived as a dive because it's over rather quickly :-)

I agree, but those speeds are below the sort of speeds I had in mind, and I think that 160mph is too low for the best energy transfer speed, particularly for the heavier late war fighters, which is why I have been trying to stick to general principles and avoid discussing numbers. I think there have been a lot of threads on that topic already, and being specific will always cloud the issues because it doesn’t matter what numbers are used, there are always exceptions.    

Quote
Originally posted by HoHun
But anyway, the important point that remains is - how do you determine the optimum point D? :-)

Interestingly enough, the practical execution of the technique has a lot in common with the methods used to calculate it, because those methods are numeric and iterative. Carrying out those calculations for educational purposes is instructive, but unfortunately carrying out the calculations for specific cases in combat is only of any real value if you have the advantage of modern GCI or AWACS that can stream the data to onboard computers, where you can apply it in real time… Otherwise a certain amount of judgement is required, which is how fighter pilots have been applying the technique since Korea. In terms of a more practical approach, the speeds for best energy transfer are given in the dash one of most third generation fighters and used to determine the climb schedules. When notified by ground controlled intercept of an approaching enemy, a modern fighter pilot, if below the best energy transfer speed, would unload to zero g until they reach that speed, then climb to an altitude above the enemy if possible. I’ve already described an optimal approach for an imminent engagement, but if the bandit tried to run away, the pilot would continue to climb to 36k for the chase, and in a prop fighter you might go to the critical altitude for the chase for maximum speed. There is an article on SimHQ where I describe the Co-E chase. Everything else remains as described, but one last point, how do you do it in Aces High?

Well, these technique can also be used in that way to good advantage in AH. In order to explain what I mean in terms of the practical application, let’s consider how you would apply these principles in the duelling arena with both pilots starting on the runway. Firstly, both pilots might take off on auto climb, but climbing right off the runway is the wrong thing to do, because it takes too long for the aircraft to accelerate to the best climb speed while climbing. Ideally, you would like to unload and get to that speed as soon as possible, just as I’ve shown in the diagram, but because you are already on the deck you just lift off and accelerate in level flight until you reach a speed just above the best climb speed, then you begin to climb.

Now, you climb as rapidly as possible as your radar dots approach each other. At some point you know you need to convert some of your altitude back to airspeed for the impending merge, and you have asked what is the point D in terms of airspeed and altitude, but more importantly, the way I apply it, is how do you determine point C, the point when you commit to the push over. Once you begin the push over at point C, point D will be determined by your initial timing and experience. Begin the push over too late, and you may not have enough speed at the merge, begin it very late, and you may lose sight of the bandit. Begin the merge too early, and you will gain too much speed, and lose energy and maneuverability. Also, when you time your push over will depend on the type of engagement you intend to fly, if you intend to follow the merge with a zoom climb for an energy fight, or whether you intend to pitch back vertically, or slice it, for an angles fight. And there are a lot of variations. In a duel, guys even try to disguise their energy by diving steeply and throttling back during their descent. However, the real secret is being very familiar with your aircraft handling qualities, so that your timing and judgement are correct, or at least close enough. That’s why some guys spend many hours practicing these techniques in duels until they have honed their skills and can judge the correct timing against any type of enemy aircraft and engagement style. If you don’t think this works, take any experienced AH pilot to the duelling arena, and see what they do, if they are good, the only thing that will change, will be how well they do it :)

Hope that helps…

Badboy
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Offline Badboy

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Re: Wow!
« Reply #84 on: January 02, 2005, 10:47:34 PM »
Hi g00b,

It sounds to me like you have a pretty good handle on this stuff. I’ll just help you with some points that I didn’t cover in my reply to HoHun

Quote
Originally posted by g00b
How does one define when the fight is initiated anyways? Awareness of the others position and the decision to attack them? Is there a generally accepted definition? Are there defined "stages" of a fight?

Yep, there are normally four stages, Detection, Closure, Engagement and Egress, but they are often expanded to include additional terms. So for example, the detection phase for us would simply be detection on radar beyond visual range, or visual sighting. Once detected, a term often used is to Sort the contacts, to determine their formation, or current activity. The next term would be Target, which describes how you choose the target you wish to engage. The next term is Intercept, describing how you maneuver into a position to attack, the Engage phase is about bringing your guns to bear on the target, and the Egress phase is about departing the engagement in the safest most expeditious way possible… So the list might look like this:

1) Detection
2) Sort
3) Target
4) Intercept
5) Closure
6) Engage
7) Egress  


Quote
Originally posted by g00b
I like to think of WWII air combat as 3D real-time chess. I use the term "fight initiated" as the point where the chess pieces have been placed on the board, one pilot or the other may already be missing a pawn or worse do to errors in the initial setup, but "fight initiated" is when the setup is over and the game begins in earnest.

Once engaged the BFM consists of four basic functions

1) Observe the bandit.
2) Predict a future position for the bandit based on your observation.
3) Maneuver in response to your prediction
4) React to changes in the situation as you execute your maneuvers.

In order to win an engagement you need to execute each of those stages as correctly and quickly as possible.

Personally, I don’t like to think of air combat like chess, because it implies that there are good moves, that have good responses, just like a game of chess, but that is more like the way Russian fighter pilots were trained to fight in the 80s and there was a well known joke that went like this… If you asked ten Russian fighter pilots what to do to solve a certain BFM problem, you would get one answer, the same one from each of them. If you asked ten American fighter pilots the same question, you would probably get fourteen different answers :)

The point is, that BFM is not really about executing set piece maneuvers, one following another, like a game of chess, it should be a more fluid and dynamic situation in which the fighter pilots will build each maneuver from first principles as they observe, predict, and react to the changes as they evolve.  

Hope that helps…

Badboy
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Offline HoHun

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Re: Re: Re: Re: the weights
« Reply #85 on: January 04, 2005, 04:35:58 PM »
Hi Badboy,

>Having said that, even though I haven’t indicated any particular speed, I agree that taken in proportion with the rest of the diagram it does appear a tad too fast, so I have edited the diagram.

Looks much more familiar now :-)

(With regard to the lines of equal energy, now that you've assigned actual numbers they appear too steeply inclined. The line terminating at 420 mph/0 ft should begin at ca. 0 mph/6000 ft, not at ca. 20000 ft.)

>At that point our pilot is at point A, 20k and 150mph, and then dives to the speed for best energy transfer, at around 190mph and 18k.

This illustrates why I initially said "Forget about the dive" :-) As the equal energy lines actually are quite flat, 20000 ft and 150 mph leads to 19546 ft and 190 mph, or a mere 464 ft drop. As transitions aren't instantaneous in real life (and the recovery costs energy as well), in practice you'd probably just release the stick a bit for a moment.

>The type of dive involved here isn’t just any old dive, in order to dive and gain speed most quickly with the least cost in energy it should be a zero g dive that minimises the induced drag. Following an Es curve down, should always get you the best speed gain for the least loss in altitude, regardless of where it is on the diagram.

Hm, I believe that's not strictly true. The 0 G dive, while relatively energy efficient, in most cases doesn't coincede with moving on a line of equal energy. For the latter, you need to dive vertically with the engine yielding exactly as much power as required to overcome drag. (Add power beyond that, and you'll leave the line :-)

>[...] Also, when you time your push over will depend on the type of engagement you intend to fly, if you intend to follow the merge with a zoom climb for an energy fight, or whether you intend to pitch back vertically, or slice it, for an angles fight. And there are a lot of variations. [...]

I think we're in agreement here :-) I'd even say picking the correct point D is an art and not a science - and you know how much I love science ;-)

Regards,

Henning (HoHun)

Offline Shaw

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Vy vs Best Energy Airspeed
« Reply #86 on: January 23, 2005, 12:16:07 PM »
Quote
Originally posted by JG14_Josf
The Author of the Bible?

Is it possible that you are inclined to converse on the finer points of Air Combat? Will you entertain a few questions?

Joe


Joe,

Thanks for your kind words.  Sorry it's taken me so long to answer.  Don't check this board regularly.

I'd be happy to answer any questions I can.

Mouse

Offline Shaw

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Vy vs Best Energy Airspeed
« Reply #87 on: January 23, 2005, 01:31:50 PM »
Quote
Originally posted by Badboy

You can see that if you are flying the jet, Shaw’s comments at the top of page 180 regarding grabbing greater angles makes perfect sense, because to do so would mean reducing your sustained turn rate, you would effectively be falling into an energy bucket. However, you can also see from my diagram, that those comments don’t apply in the case of the prop’ fighter, if he is at the optimum speed for sustained turning, the situation is entirely different. I’m only trying to clarify this for you, and I’m always willing to answer questions.

Badboy


Badboy,

Just to clarify the "props vs jets" discussion, my description was meant to apply to both, but I'm sure it's not always perfectly clear.  In the case of the prop conducting a turn at "best sustained turn speed," and trying to gain additional angles, this would be done by using a low yo-yo rather than just pulling harder.  In other words, the attacker is gaining angles at the expense of altitude, bleeding potential energy rather than kinetic.  The results are the same.

Hope that helps.

Mouse

Offline Badboy

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Vy vs Best Energy Airspeed
« Reply #88 on: January 28, 2005, 07:04:34 PM »
Quote
Originally posted by Shaw
Badboy,

Just to clarify the "props vs jets" discussion, my description was meant to apply to both, but I'm sure it's not always perfectly clear.  In the case of the prop conducting a turn at "best sustained turn speed," and trying to gain additional angles, this would be done by using a low yo-yo rather than just pulling harder.  In other words, the attacker is gaining angles at the expense of altitude, bleeding potential energy rather than kinetic.  The results are the same.

Hope that helps.

Mouse


Apologies may be due if this discussion is about to cross the line into the “nit-picking” region of the envelope, because while I agree with your last post, I would just like to clarify a technical point in case it is helpful to someone. While the quoted description is correct for a jet, it isn’t strictly technically accurate for a prop, because in the case of aircraft turning at “best sustained turn speed” it is only the jet fighter that can hold that speed while transitioning to a nose-low turn, it can do so by increasing its load factor. The prop driver’s speed will increase, since he doesn’t have the g available to avoid accelerating because he is already at the lift limit, so the prop can’t conduct a nose-low turn or a low yo-yo at its “best sustained turn speed.”
 
I think this is a noteworthy technical point because there is a distinction between angles gained due to an increase in the aircraft’s turn rate as a result of increased load factor, turning nose-low, and the geometry of the low yo-yo.

If I just consider a situation similar to one you describe in your book where “the energy fighter pilot makes the transition to a nose-low turn, maintaining speed, to slow the opponent’s angular gains,”  If we assume a steady nose-low turn, and ignore the yo-yo for a moment, that description has different implications for a jet than it does for a prop, because in the case of aircraft turning at “best sustained turn speed” it is only the jet fighter that can increase its load factor to maintain that speed while turning nose-low. In order to maintain that speed in a nose-low turn it increases the load factor into a region of negative Ps, turning nose-low compensates and sustains that load and speed, with an increase in turn rate. I’ve shown that situation in the diagram below, you can see that the jet pilot can go from Aj to Bj, increasing turn rate and maintaining speed, by losing altitude at a rate equal to the amount of negative Ps.



However, in the case of a prop fighter at “best sustained turn speed” it can’t increase the load factor or turn rate without increasing speed, because the best sustained turn for a prop occurs at the edge of the envelope where no more lift is available. Similarly, if the aircraft transitions to a nose-low turn, it doesn’t have the g available to prevent the speed increasing, so it will accelerate. I’ve shown that situation in the diagram above, where you can see that in going from Ap to Bp the prop fighter will increase speed and increase its turn rate. So, the prop fighter can increase its load factor, and its turn rate while turning nose-low, and it may gain an additional advantage for any periods of time during the yo-yo when the lift vector might be below the horizon, increasing the load factor, and thus the turn rate, but it can’t do it while maintaining “best sustained turn speed”.

In comparison then, the angular or positional advantage to the prop fighter that results from the geometry of the low yo-yo, the increase in speed during the nose-low turn, and the lift vector orientation, are all similar for the jet which has the additional potential to increase the turn rate due to turning nose-low at “best sustained turn speed” because it has the g available from the get go.  Other than the subtle practical differences in control commands required during execution, and the significant differences between the way sustained turns are flown in prop and jet aircraft, the results, as you point out, are the same.

Hope that is helpful to someone.


Badboy
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Offline dowyoda

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Vy vs Best Energy Airspeed
« Reply #89 on: January 30, 2005, 09:08:32 PM »
Fantastic stuff Badboy and a hello to you and TC from another ex AW trainer. I just started flying again last week.

I have Two questions for the mods...

(1) Is there anyway this whole thread (save some personal bickering) can be put on a web somewhere for posterity. The info here is GOLD!!!

(2) Why is this thread in the aircraft and vehicles section, copy/move it to the training section. ... and sticky it.


dowYoda.