1) Put 6 rounds into side/rear of a M16 with Tiger ALL BOUNCED at less d600!!!!
Finally hit the front wheel and got a kill.
Had the same happen with M3's (as has numerous other people).
2) Yet another GV can put 1 round into a Tiger rear from over 2400 and kill it.
3) Had a Tiger killed by a Panzers pintle gun (had already taken out his main gun) d>2000yrds.
Don't wanna hear he must have hit 'you' as in pilot BS, seems like a lame excuse for a possible bug.
4) The 'rubber' rounds are rapidly becoming a worn out old joke. Seen two Tigers put over 60 rounds into a T34 and only detrack him.
Don't ask for films, there are PLENTY of documented threads on the BBs you can find about this total BS. Seen tigers killed by M16s, Ostys etc. Yup realism at its best.
GVs are a great addition to the game, pay them a bit of attention and sort out this total fiasco of gv damage modelling.
[edit] Thinking about I think I may know where the problem lies.
Do you take into account the speed of the target vehicle? If so this may be at the root of a lot of GV probs.
A hit on a vehicle is in effect a static event considering the speed of the projectile relative to the target. In reality the speed of the target vehicle is irrelevant given the relative speeds.
Why do I say this? 99% of the bouncy rounds on M3s etc seem to occur when hitting a moving vehicle.
This problem was greatly enhanced after the patch that added the angle of hit. A 90 degree hit to the side of an M3, M16, M8 at less that 600 should always be a hit, no round will ricochet. My theory is based on the same hit on a 'tank' will result in kill even it is moving. But M3,M16, M8 move at faster speeds which is why I am wondering if you include the speed of target there may be bug somewhere.