Author Topic: CT is porked.....again  (Read 784 times)

VWE

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CT is porked.....again
« Reply #15 on: December 16, 2004, 07:36:06 PM »
Please don't... I'd rather watch golf on T.V.

Offline plank

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CT is porked.....again
« Reply #16 on: December 17, 2004, 10:06:39 AM »
Ok, I've got it. We can attach a boot to an end of a hydraulic leg. Every time it goes down it will automatically kick it. Problem solved :aok

Offline soda72

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CT is porked.....again
« Reply #17 on: December 17, 2004, 10:56:01 AM »
.squelch plank  :)

Offline artik

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CT is porked.....again
« Reply #18 on: December 17, 2004, 12:21:09 PM »
Quote
Originally posted by Skuzzy
Not at all.  Could be an undiscovered bug in the terrain, much like we had with some of the big maps in the MA recently that caused the arena to randomly reboot.
The software systems in all this are pretty complex.  Errors will happen.  A condition can occur we did not think about.

Heck, I could go one for pages on this.


Thanks for the replay and I do assume that you have been thinging on this option,.......

Only I'd like to add that this issue seems to have little bit higher priority and I think someway (with thresholds or other heuristic rules) it could be resolved and the "proked terrains" will not prevent from CT player to relog to MA.

Thanks,
Artik, 101 "Red" Squadron, Israel